Grenade damage range

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bobogaz
Posts: 59
Joined: 2008-05-06 11:43

Grenade damage range

Post by bobogaz »

could we PLEASE increase the grenade KILL range? Like sometimes with grenaidier, i land a grenade like 2 FEET from enemy and he walks away. plaease let it ibe instant kill for enemy with a grenade up to like 5 or 10 metres. its rediculus how you throuw a grenade into a small room and they all survive.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Grenade damage range

Post by Rudd »

he walks away
with blood in front of his eyes
Image
bobogaz
Posts: 59
Joined: 2008-05-06 11:43

Re: Grenade damage range

Post by bobogaz »

but, he should die instatly! in RL, he would have to crawl!
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Grenade damage range

Post by R.J.Travis »

you are speaking of the M203 launcher Grenade?
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Grenade damage range

Post by Nitneuc »

From what I understand, he would like the hand grenades to have the same blast radius/damages as the 40mm grenades.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Grenade damage range

Post by Tirak »

Resuggestion,

Please use the Search Function and *** List before posting suggestions.
Alan
Posts: 54
Joined: 2008-01-01 22:18

Re: Grenade damage range

Post by Alan »

Tirak, is that really nessessary? It's not helpful and starting to get on my nerves.[/rant]

Onto the issue at hand, I have got to say that grenades in general do seem rather wimpy. It should be "Ahhh! Grenade! Run!" not "Hey look a green cherry bomb!". I've frequently had grenades land right close to me during a firefight (as in within 3-6 feet) go *bang* and give me the suppression effect and nothing else. Hell, the only times I've ever managed to kill someone with a grenade is when I hit the RMB instead of the LMB and blow me and my squad up (ironically, they work then!)

Quite frankly they don't feel anything like a grenade and should definately have the blast radius increased. I remember that in 0.5-0.6 (something like that) they had their blast radius dropped right back because people would spam them like crazy because ammo was extremely abundant (3 ammo bags for riflemen, rallies etc.) and not use their rifles. With ammo no longer being as abundant as wheat, I think it would be quite safe to boost the blast radius back up again and not return to vBF2 type nadespam that was so prevalent before.

So please, can we get the radius increased again?
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Grenade damage range

Post by Tannhauser »

Tirak wrote:Resuggestion,

Please use the Search Function and *** List before posting suggestions.
This.
Alan wrote:Tirak, is that really nessessary? It's not helpful and starting to get on my nerves.[/rant]
+9000, it's really getting annoying, and expectable in EVERY suggestion currently...


Back OT, I agree that hand grenades need a bigger blast radius or at least, need to be deadlier. Currently they're not used wisely and tactically, they're just spammed one after each other so to increase the chance of injuring the enemy, because only one rarely kills anyone.
AFAIK, isn't that exactly the nade spamish attitude that PR wanted to prevent? Because now it's just promoting it.
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: Grenade damage range

Post by Anhkhoa »

bobogaz wrote:could we PLEASE increase the grenade KILL range? Like sometimes with grenaidier, i land a grenade like 2 FEET from enemy and he walks away. plaease let it ibe instant kill for enemy with a grenade up to like 5 or 10 metres. its rediculus how you throuw a grenade into a small room and they all survive.
Well if you think these nades are small. Try playing 0.6 again. =D vBF2 nades ftw.
But yea I agree it should be a bit stronger.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Grenade damage range

Post by Tirak »

Alan wrote:Tirak, is that really nessessary? It's not helpful and starting to get on my nerves.[/rant]

Onto the issue at hand, I have got to say that grenades in general do seem rather wimpy. It should be "Ahhh! Grenade! Run!" not "Hey look a green cherry bomb!". I've frequently had grenades land right close to me during a firefight (as in within 3-6 feet) go *bang* and give me the suppression effect and nothing else. Hell, the only times I've ever managed to kill someone with a grenade is when I hit the RMB instead of the LMB and blow me and my squad up (ironically, they work then!)

Quite frankly they don't feel anything like a grenade and should definately have the blast radius increased. I remember that in 0.5-0.6 (something like that) they had their blast radius dropped right back because people would spam them like crazy because ammo was extremely abundant (3 ammo bags for riflemen, rallies etc.) and not use their rifles. With ammo no longer being as abundant as wheat, I think it would be quite safe to boost the blast radius back up again and not return to vBF2 type nadespam that was so prevalent before.

So please, can we get the radius increased again?
The simplest way to answer this is yes, get used to it. If they can't be assed to care about using the search function or the *** List, then I can't be assed to care if it annoys them or you. These two systems exist for a reason, use them or get used to me posting that in every single thread made.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Grenade damage range

Post by Dunehunter »

And me locking it. The devs know about this issue from the previous threads, they really don't need another one to bring it back up again.

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