Insurgent kits explode when picked up!

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Astromici
Posts: 130
Joined: 2008-11-21 03:53

Insurgent kits explode when picked up!

Post by Astromici »

As a realism feature:I've heard that US troops don't mess around with insurgent weapons because they may be rigged to Xplode in their hands. I'm not sure if it's possible to code in explosive kits, but what if certain kits from insurgents are rigged to kill any coliation troops who pick them up?
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Insurgent kits explode when picked up!

Post by Incomplete Spork »

Seeing as kits only stay on the ground for 30 seconds I doubt the insurgents have time to go up and rig the gun...
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Insurgent kits explode when picked up!

Post by Adetter »

Astromici wrote:As a realism feature:I've heard that US troops don't mess around with insurgent weapons because they may be rigged to Xplode in their hands. I'm not sure if it's possible to code in explosive kits, but what if certain kits from insurgents are rigged to kill any coliation troops who pick them up?
This is not possible,reasons under here:
1.Like the man before me said.
2.Are they gonna make a risc shit for US,its not possible for them to calculate the chances and put that into game.
Astromici
Posts: 130
Joined: 2008-11-21 03:53

Re: Insurgent kits explode when picked up!

Post by Astromici »

The guns would be pre-rigged, because it's coded in. On a side note, They'd be pre-rigged because the insurgent who's using it knows how to disable the detonator while he's using it, while the coliation troops don't.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Insurgent kits explode when picked up!

Post by Tirak »

Borderline resuggestion, but not quite, search EOD-Security's Victim Operated IED.
Astromici
Posts: 130
Joined: 2008-11-21 03:53

Re: Insurgent kits explode when picked up!

Post by Astromici »

Your suggestion of my suggestion being a resuggestion is a resuggestion in itself.
Edit: I'm not finding what EOD-Security's Victim Operated IED is.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Insurgent kits explode when picked up!

Post by Spec »

EOD had planned something like what you suggested: Someone would pick up a kit (later the idea was changed to trying to get ammo from a box) but the kit (later box) would be explosive. These kits (boxes) would be (squad deployed?) assets however, and not every kit someone drops would cause an explosion.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Insurgent kits explode when picked up!

Post by Tannhauser »

rigged AKs?... Really?..
Uh, I doubt that insurgents have the will, knowledge and money to got trough riggind an AK in a manner that it wouldn't be noticeable. (if somebody slapped a nade on an AK, you'd kind of notice..)
Do youn have any proof of insurgents doing such a thing to their weapons in Iraq, or form talibans doing the same in A-stan? Because I hardly believe they'd go trough the hassle of doing that when they could use explosives better, like for blowing up billion $ worth armored vehicles.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Astromici
Posts: 130
Joined: 2008-11-21 03:53

Re: Insurgent kits explode when picked up!

Post by Astromici »

Insurgents have will to blow themselves up in bomb cars, money to buy numerous RPG's and AK-47's, and the knoledge to create IED's and improvised weapons.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Insurgent kits explode when picked up!

Post by charliegrs »

the only reason i like this suggestion is it would cut down on the amount of half insurgent-half USMC guys running around making me nearly tk them.
known in-game as BOOMSNAPP
'
Alan
Posts: 54
Joined: 2008-01-01 22:18

Re: Insurgent kits explode when picked up!

Post by Alan »

^It's the US with insurgent kits that are the problem -by the time I've managed to identify the guy its *bang* and I'm dead. US guys should not pick up insurgent kits, period.

However, I'm going to say that making the kits explode is not the way to do it. Now if insurgent pickup kits exploded, I think that would be a nice compormise. After all, you don't leave an SA-7/RPG/very large explosive lying around without some sort of protection from Coalition forces seizing and destroying it, do you?
SFOD_F HaXXeD
Posts: 159
Joined: 2008-11-30 21:17

Re: Insurgent kits explode when picked up!

Post by SFOD_F HaXXeD »

charliegrs wrote:the only reason i like this suggestion is it would cut down on the amount of half insurgent-half USMC guys running around making me nearly tk them.
The problem here doesn't lie with the way kits are handled, it's that the USMC put on the towel (for lack of a better word). I have yet to understand why this was necessary.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Insurgent kits explode when picked up!

Post by HughJass »

Yeah lets put this in, meanwhile lets just totally throw out the Intelligence system in Insurgency...
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Insurgent kits explode when picked up!

Post by Tirak »

Astromici wrote:Your suggestion of my suggestion being a resuggestion is a resuggestion in itself.
Edit: I'm not finding what EOD-Security's Victim Operated IED is.
Here's the link to his WIP he made.

https://www.realitymod.com/forum/f66-pr ... d-wip.html

Like I said, this isn't quite a resuggestion, but there is something along the lines of it.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Insurgent kits explode when picked up!

Post by ReadMenace »

HughJass wrote:Yeah lets put this in, meanwhile lets just totally throw out the Intelligence system in Insurgency...
Hugh, I'm pretty sure they removed the intelligence bonus for kit swapping. :confused:

-REad
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Insurgent kits explode when picked up!

Post by Dev1200 »

Sounds pretty unrealistic.. how would you "trigger" an explosive after you died?

And it wouldn't really contribute to gameplay. It'd be pretty lame. The game is pretty stacked towards the insurgents anyway. Near-infinite ammo, powerful weapons, IED's, and infinite tickets.

Tanks and APC's are hella easy to blow up, infinite supply of mines, IED's, rockets, etc.

Coalition bases are hella easy to camp and near impossible to defend against bomb car / Big Red attacks.

20 minute JDAM-on-wheels Big Red, + ~6 suicide bomb cars.


What do coalition get? Body Armor, Scopes, and Armored Vehicles. Plus, a very limited supply of tickets.


But back on topic.. it's a very bad idea. Maybe we should make it so mines aren't as powerful, IED's are a limited kit, and insurgent weapons don't do as much damage to coalition troops.

Think about it, most of these insurgents are untrained civilians with AK's.. =l Maybe less weapon accuracy or somethin?
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Insurgent kits explode when picked up!

Post by Tannhauser »

Astromici wrote:Insurgents have will to blow themselves up in bomb cars, money to buy numerous RPG's and AK-47's, and the knoledge to create IED's and improvised weapons.
It's better to spend the money blowing up APCs with 8+ soldiers +3 crewmen in them, then wasting you explosives to kill an idiot that will probably NOT pick up your gun IRL.
It's also much easier to trigger explosives when you're alive, unlike..trapped... guns.. guh.

And seriously, this is just totally unreal. It sounds like a gadget for Dr. Terror's evil henchmen TBH, like Insurgents will care about their guns after they die, heck no they don't give a damn!
Sorry if I sound rude, but this is project reality, unless you have solid proof that Insurgents do that, I doubt this will go anywhere. :-|
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
henriksive
Posts: 39
Joined: 2008-04-14 13:29

Re: Insurgent kits explode when picked up!

Post by henriksive »

What would happen if you get revived with an ins kit then? boom?
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