Remove the kill counter?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Should the kill counter be removed?

Yes
248
15%
No
517
30%
Only show scores at round end
616
36%
Show it, but focus it on squad/team effort
298
18%
other (explain)
23
1%
 
Total votes: 1702

Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Remove the kill counter?

Post by Gore »

Just curiosity.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Remove the kill counter?

Post by Priby »

Alcohol or Drugs?

Edit:
Oh, a poll.
Voted yes because i think too many people play just for the kills.
And this sanction would force them to teamplay or at least would stop them playing just for the kills.
Last edited by Priby on 2009-03-21 18:15, edited 1 time in total.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Remove the kill counter?

Post by Tim270 »

Priby wrote:Alcohol or Drugs?

Edit:
Oh, a poll.
Voted yes because i think too many people play just for the kills.
And this sanction would force them to teamplay or at least would stop them playing just for the kills.
And correct me If I am wrong but you need to kill people in this game to win. Although capping flags and destroying assets is needed, the majority of removal of tickets is through killing people. You say people only play to kill people, that is pretty much every FPS I can think of ever.

Instead of stopping people from being able to see how many enemies they have killed and contributed to the team, maybe give more incentives towards teamwork, i.e more points for repairing vehicles at main etc.


This is not going to stop people 'playing for kills', people will just play the same and will still look for their K/D at the end of the round.
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Remove the kill counter?

Post by Robbi »

Squad based KDR would change the dynamic sygnificantly too imo....

so make it more squad based points rather than individuals
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: Remove the kill counter?

Post by Agent Parker »

And correct me If I am wrong but you need to kill people in this game to win. Although capping flags and destroying assets is needed, the majority of removal of tickets is through killing people. You say people only play to kill people, that is pretty much every FPS I can think of ever.

Instead of stopping people from being able to see how many enemies they have killed and contributed to the team, maybe give more incentives towards teamwork, i.e more points for repairing vehicles at main etc.


This is not going to stop people 'playing for kills', people will just play the same and will still look for their K/D at the end of the round.
Exactly what I am thinking.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Remove the kill counter?

Post by McBumLuv »

Robbi187 wrote:Squad based KDR would change the dynamic sygnificantly too imo....

so make it more squad based points rather than individuals
I feel the same way. It should be a squad effort, at the very least.

Winning the game is much more than killing. If your team believes that battles are that simplistic, I doubt you'd win many games. Most of the games I've played, I don't have too many kills. When playing in a DM squad, I might play as a specialist rifleman or a medic, both provide unique abilities for the squad (flexibility of squad movement and healing the wounded, respectively), both of which aren't centralized around killing the enemy, but are in many cases more important than the grunts with scopes and grenades who concentrate on room-clearing and killing from further away.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Remove the kill counter?

Post by NyteMyre »

Tim270 wrote:You say people only play to kill people, that is pretty much every FPS I can think of ever.
Except for America's Army.....I remember a DEV once said that the game/round/map can be played without killing anyone :D

Anyway,
It's not a bad idea, but I don't think it's worth the trouble
JohnTheRipper
Posts: 233
Joined: 2009-03-03 17:32

Re: Remove the kill counter?

Post by JohnTheRipper »

I only want to see scores at the end because You shouldn't be looking around to see who has the most or that **** you should be focused on leading your squad or being a good squad member.
If a bomb lands 20 feet from your position, then I'm coming around for another shot.
P.S. Sorry that I missed the first time.
Xfire Name: johntheripper723
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Remove the kill counter?

Post by Deadfast »

Yes!

It shouldn't be publicly known how much I suck! :D
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Remove the kill counter?

Post by Threedroogs »

i would like to see mainly a squad K/D ratio shown at the end of the round.

i would welcome something that prevents me from pulling up the scoreboard every now and again (something i cannot help doing!). that's more time to be looking at the map or checking my surrounds.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove the kill counter?

Post by Rudd »

Robbi187 wrote:Squad based KDR would change the dynamic sygnificantly too imo....

so make it more squad based points rather than individuals
this is the idea full of win.
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Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Remove the kill counter?

Post by Saobh »

Yeah I must say I kind of like the idea of removing the individual aspect of the scores to leave only the team part (in this case on a squad per squad basis) This would also help guide people to contribute more to the squad they are in rather then jump squads solely for their own benefit (spawn point, kit access, whatever)

An other thing which could help is to have a wider input of best "defenders", "support" and the likes rather then just top squad from multiple type of points.

I've played numerous times in squads which concentrate on defending that flag which all to often is left to rot by those who just respawned too many times to take it. In the end we don't get much kills, usually have a lot of time to spare but without them the "l33t" squads would just look stupid all huddled around a now uncappable ex-next flag ;)

Or the insurgent squad who goes around building spawn points.

Or the dedicated trucker crew who supply the front lines with ammo and firebase construction possibilities.

Keep the ideas flowing guys ;)
Last edited by Saobh on 2009-03-21 23:24, edited 1 time in total.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Remove the kill counter?

Post by Wicca »

I agree too! Lets have a list of what scores the individual squads had at the end of the round, their names, the total score of the squad, and the K/D ratio of the entire squad listed below the names.

If this were to be done id be very happy, and it would definatly make people stop playing for killing! You murdrers :P

No, but i can imagine a player fresh from BF2, comes to play PR, and constantly keeps looking at his KDR, and there is none, and he cant see his own score, and he is like WTF!

I like it!
Xact Wicca is The Joker. That is all.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Remove the kill counter?

Post by Priby »

Tim270 wrote:And correct me If I am wrong but you need to kill people in this game to win. Although capping flags and destroying assets is needed, the majority of removal of tickets is through killing people. You say people only play to kill people, that is pretty much every FPS I can think of ever. Of course you have to kill people to get the final results, you want.

Instead of stopping people from being able to see how many enemies they have killed and contributed to the team, maybe give more incentives towards teamwork, i.e more points for repairing vehicles at main etc.
This is what i aimed at. Probably its the best if you remove the teamwork points you get for killing enemies.


This is not going to stop people 'playing for kills', people will just play the same and will still look for their K/D at the end of the round.
I dont want to let them see their or my kill count at the end.
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strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: Remove the kill counter?

Post by strima »

I play because I enjoy the game and the teamwork that comes with it however I do like to look at my K/D ratio at the end of the match to see how well I have actually done in reducing tickets etc.
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Remove the kill counter?

Post by Titan »

I would like to see tickets "lost" and "won" instead of "death" and "kills" ...
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Remove the kill counter?

Post by mp5punk »

keep it, helps identify kills, the devs have already taken away the thing that says you've killed them.
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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Remove the kill counter?

Post by Ace42 »

How on earth do you expect people to know how well they are shooting with no kill indicator? Every time there's an update, the whole game dynamics change, and not everyone can mess around on a training server / in training mode practising their shooting. It's hard enough as it is, if you remove this I guarantee that you'll see so many more noobs spray-and-praying because they have no way to know that they're missing everything. ATM I'm still getting used to this version, and it's only watching the scoreboard after a firefight that lets me go "Oh, good, my supressing fire WAS accurate enough to kill someone over there, it wasn't just a waste of bullets" rather than "well, I'm never covering anyone ever again, I don't know if it even did anything..."
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Re: Remove the kill counter?

Post by DkMick »

Deadfast wrote:Yes!

It shouldn't be publicly known how much I suck! :D
:razz:

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In the absence of orders, find something and kill it
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