Asset suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Asset suggestion

Post by MonkeySoldier »

The reason
Sometimes I get quite annoyed when the crates at the FB's are destroyed or fell off a cliff or something like that. (not usable anymore) Which tends to be common on maps like barracuda or other hilly maps. Or that when I need a medic, and there isn't one around, I need to start searching for a crate, and spam FD's on the ground.

The suggestion
I'm suggesting to add one extra asset. It would be a small healing and re-arming station. Now, you can't request kits from it. That's where FB's are for. When you would enter the (small) asset, you would automatically heal and re-arm you're weapons.

Balancing
When you would enter the asset (don't got a name for it) you would heal and re-arm slower then you would when being healed by a medic, or re-arming at a crate. It's just a mid-way solution in case you need supply's.

Re suggestion!?
I've searched to see whether this has been suggested before, and although I found something a bit equal, those idea's are still very different compared to mine AFAIK.

It's different then this suggestion:
https://www.realitymod.com/forum/f18-pr ... -idea.html

It's also different then this idea:
https://www.realitymod.com/forum/f18-pr ... -idea.html

Searched for:
- Crates
- Armoury
- Healing station

Open for discussing and suggestions. :)
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Asset suggestion

Post by Scot »

I quite like this idea, I think it should look like the old caches, except with some medic stuff and ammo lying around +1 for this :) Also thank you for searching :D
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CryOfTheWulfen
Posts: 82
Joined: 2008-05-06 18:05

Re: Asset suggestion

Post by CryOfTheWulfen »

i also support, it happens anyway and theres no way to stop it save from removing bandages. So we might as well have a propper representation of it.
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When you call no-one will save you!
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Asset suggestion

Post by Priby »

I like it, but only if your not able to use your weapon while healing or re-arming.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Asset suggestion

Post by Gore »

No. Let's say you're attacking an enemy squad that has a setup somewhere and they have to defend it.
You keep shooting at them and whenever one of them is hit he pops back and gets healed and then back to the firefight. And they'll probably have 6 scopes because they won't need a medic.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: Asset suggestion

Post by MonkeySoldier »

That's why the healing and re-arming takes longer while being inside the asset. It should balance with the possibility of having a medic in you're squad. It goes quicker with the medic, and although you got two people not being able to shoot, it's quicker rather then run back to the healing/ re-arming station, wait a longer time until you're healed and get back into the action. And not having a medic in you're squad even while you're being attacked isn't a smart thing to do, if you ask me. If one gets incapacitated, he can't be revived, because there isn't a medic in the squad. Which means he has to give up, and wait even longer until he gets back into the fight.
Last edited by MonkeySoldier on 2009-03-22 13:25, edited 1 time in total.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Asset suggestion

Post by charliegrs »

what would this thing actually look like?
known in-game as BOOMSNAPP
'
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: Asset suggestion

Post by MonkeySoldier »

One half of a foxhole with a camo net above it?
Edit: But it could also look like how Scot described it.
Last edited by MonkeySoldier on 2009-03-22 17:22, edited 1 time in total.
{UK}Suzeran
Posts: 126
Joined: 2009-03-17 17:07

Re: Asset suggestion

Post by {UK}Suzeran »

GoreZiad wrote:No. Let's say you're attacking an enemy squad that has a setup somewhere and they have to defend it.
You keep shooting at them and whenever one of them is hit he pops back and gets healed and then back to the firefight. And they'll probably have 6 scopes because they won't need a medic.
LISTEN to this man he has it on the money,
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Asset suggestion

Post by gclark03 »

Grenades. Teamwork.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Asset suggestion

Post by McBumLuv »

GoreZiad wrote:No. Let's say you're attacking an enemy squad that has a setup somewhere and they have to defend it.
You keep shooting at them and whenever one of them is hit he pops back and gets healed and then back to the firefight. And they'll probably have 6 scopes because they won't need a medic.
So... same as having a medic in the squad, amirite?

I like the suggestion so far, maybe have it like a semi-closed foxhole with tarp/netting on top, as you said, and medical supplies and ammo inside?
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Asset suggestion

Post by Sadist_Cain »

+1 I want another tent for when I build my CnC Fortress' :P

No to the rearming aspect however...

Is it possible to make the way that medics etc. work that Only when injured Very badly youll bleed and the bleeding wont stop.

E.g. soldier mildly wounded can be patched up by mr medic man and back to the fight. Soldier that's been heavily injured can be healed up to 70% by mr medic man i.e. the medic can stabilise the patient but he'll need to go back to the Medic tent f.y.i with a big red cross on top and then A. it would be rather groovey cos you'll have that scenario of an injured man who needs to be evacuated
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Asset suggestion

Post by masterceo »

please, no. i would just suicide then rather than walk-lets say-500m to the nearest healing station and hear the "argh, ough" sound every 3 sec along with annoying-bleeding-red-screen.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Asset suggestion

Post by crazy11 »

Then have a medic in your squad to stabilize you.
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You miss 100% of the shots you don't take.- Wayne Gretzky
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Asset suggestion

Post by McBumLuv »

Sadist_Cain wrote:+1 I want another tent for when I build my CnC Fortress' :P

No to the rearming aspect however...

Is it possible to make the way that medics etc. work that Only when injured Very badly youll bleed and the bleeding wont stop.

E.g. soldier mildly wounded can be patched up by mr medic man and back to the fight. Soldier that's been heavily injured can be healed up to 70% by mr medic man i.e. the medic can stabilise the patient but he'll need to go back to the Medic tent f.y.i with a big red cross on top and then A. it would be rather groovey cos you'll have that scenario of an injured man who needs to be evacuated
Didn't Rudd suggest something like this? I can't remember the verdict (on whether it's possible or not), though That would make this + medivacs useful.
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MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: Asset suggestion

Post by MonkeySoldier »

It might be that some people understood my concept wrong.

This is not meant as a replacement for a medic. It's an optional asset, in case there aren't any crates or medics around to heal you. And there will be much lower quantities of medics when it becomes a request able kit in the next PR. Or if you don't got three people in you're squad. (and I don't mean lonewolfs, but when the aren't any other people joining your squad) So you don't have to walk 500m to get healed. (unless you're medic is 500m away from you ;) )
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Asset suggestion

Post by gclark03 »

The counterattack for a squad camping around this asset should be, of course, lots of grenades. What's the big deal?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Asset suggestion

Post by McBumLuv »

^ Exactly, I'm not sure how this would be an ubërowndag asset, it wouldn't be a replacement for a medic, and would actually be slightly slower, right? Though, it also allows for a revision of the entire medic system.
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squeaky024
Posts: 21
Joined: 2009-03-16 16:36

Re: Asset suggestion

Post by squeaky024 »

Im liking this too, id say its like a field station, you can patch yourself up with supplies laying around.. Making the heal time slow can also simulate you having to take the time to heal yourself without a trained medic around to do it faster/ better.

Maybe it should only heal you to lets say 50-60%? This way you will still need a medical professional "medic" to heal you to 100.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: Asset suggestion

Post by MonkeySoldier »

If the DEV's wouldn't like it as a FB asset, it could always be a RP asset. (not saying the RP should be a whole complex) Although the idea itself is meant as a FB asset.
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