You are wrong, it will solve the very problem this thread is highlighting.[R-DEV]Eddie Baker wrote:Yes, they already have to expose themselves to keep the sight on the target, but they also have a delay time to ready the weapon, during which they can also be spotted and dealt with. So, basically, it will be even less realistic and won't change anything.
Regarding the unrealistic thing you refer to.
During the ready time they do not have to expose themselves. As it is in PR today, they can lay flat on the ground behind a ridge while the weapon is being ready to fire. Then they just stand up quick, bring up the scope and fire and you got your kill in just a few seconds.
My idea is that the time you spend today to bring up your scope and guide the missile to the target will instead be spent on acquiring a lock on the target.
It will have to take a little longer to acquire the lock then to guide the missile like today, because once you got a lock you will have an almost 100% hit chance.
Of course my 10 second locking time would have to be tested and perhaps make it shorter or longer depending on what the results are but the general idea is neither nerfing or boosting the HAT weapons. Only making them Anti Tank weapons (as it should be) and not a manually guided AA weapons.
Unrealistic or not, it's a game and the way these weapons are being used today (in PR) is not very realistic.
My changes may not make the HAT weapons more realistic but atleast it won't make it more unrealistic either + it will force the HAT weapons to be used as it should be and that is to kill enemy ground vehicles.






