Being in the regimental HQ, relaying orders and marking the situational map, during a firefight is probably one of the the more stressful environments one can experience. With the exclusion of being on the receiving end of a localized lead storm, of course.
This is a experience I´ve lacked while playing BF2. Seeing how good you managed to simulate other part of a battle operation, I was hoping that you could find a constructive and meaning full way of increasing the workload of the commander.
- Maybe some sort of coordination effort (take hill 167 within 10 min) resulting in eg. temporarily shorter spawning time either for troops or material.
- Maybe through more offmap asset or handling of the assets that required a bit more of multitasking.
- Maybe introduce some simple code breaking exercises of opfor comms resulting in eavesdropping of the opfor commanders voip (or text) for a short amount of time. An during this time also adding static to the opfor commanders com.
A simpler reward would be a down tuned version of BF2's "God's eye scan". The code breaking operation could also possible lead to a counter code breaking exercise. This idea however is not something a low level HQ normally handles. With the exception of encryption and decryption of friendly messages.
I hope that my short post could present you with some viable ideas.
Thank you for providing us with a superb mod.


