Success for Project Reality

General discussion of the Project Reality: BF2 modification.
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Success for Project Reality

Post by Aquiller »

Staker wrote:I have roughly 30 servers on my list. I wonder why that is ...
Check filters - maybe you've checked "Populated"?
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Success for Project Reality

Post by Hitperson »

last night certainly proved the success of Project Reality.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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SHAz_181
Posts: 61
Joined: 2008-12-28 11:55

Re: Success for Project Reality

Post by SHAz_181 »

Hahah, that's bloody brilliant. A few people have posted about the mod on other forums I frequent, which is how I initially found out about it, and why I re-bought Bf2.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Success for Project Reality

Post by Dunehunter »

Makes it a pita to get into a couple of servers though :p

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Success for Project Reality

Post by McBumLuv »

With GeZe's ever secret PRspy, the lowest figures I've seen of players (at the lowest times of the day, IE even in the eraly morning) the lowest amount of players I've seen on hasn't been less than 500. That's nearly 8 completely populated servers. On weekday evenings, it often goes above 1200 players (nearly 20 full populated servers), and even more so on weekend evenings, where it's increased to about 1700 players before (more than 26 full servers!)

So yea, take whatever conclusions you want from that :p
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Re: Success for Project Reality

Post by GeZe »

McLuv wrote:With GeZe's ever secret PRspy, the lowest figures I've seen of players (at the lowest times of the day, IE even in the eraly morning) the lowest amount of players I've seen on hasn't been less than 500. That's nearly 8 completely populated servers. On weekday evenings, it often goes above 1200 players (nearly 20 full populated servers), and even more so on weekend evenings, where it's increased to about 1700 players before (more than 26 full servers!)

So yea, take whatever conclusions you want from that :p
Not so secret after Google found it. Hopefully soon we'll be able to move it to the main site and release to the public.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Success for Project Reality

Post by McBumLuv »

Oh, oops, I propably shouldn't have mentioned it then. I'm only probably getting people interested which'll lead to:

1) People searching PRSpy on google
2) People finding PRSpy on google
3) People clicking the link
4) ???
5) Lag!!!


I iz sorry :(
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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: Success for Project Reality

Post by JKRMAUI »

PR sticks because

It has new a lot of new and GOOD content.

It feels epic to play, the sound of machine gun fire in the distance....the roar of tanks....it's more war than vBF2 could imagine on the craziest 64 man servers.

This mod is hardcore. It's not some sissy game. I ended up playing some vBF2 with a few friends, 3 of us play PR. We got three squads up, kicked some people into shape, and dominated. An admin tried to break up the squads *8 rounds of utter domination and the other team is crying that we are stacking sides* so the 3 of us switch teams, we get another friend with us, he takes commander, and we form 3 squads.

We did this all night, 4 PR players come back to Nilla BF2 and just let slip the dogs of war.

What truly amazed me was the level of cooperation I got from my squad. Most of them just clicked, it was magic. No lone wolfs, no retardation.

People we were playing with started asking "where did you guys learn how to work together like this??" *We would coordinate with an AT squad armed with 3 AT guys Ammo and medic, and our two Riflemen squads* and we all said "You like playing as a team, you should try out Project Reality, it's where the big dogs go to get some real war on"
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Success for Project Reality

Post by Smegburt_funkledink »

The EA message on vBF2 is the worst thing that ever happened to PR... :(

It's all good to have new people involved and I'm glad that the community is growing but the number of players that refuse to learn how to play is doing my head in.

You've all heard the stories about pilots that repeatidly grab pilot kits after crashing choppers, solo tankers (I've seen more in the last week than I ever have) and lone wolfs that don't know what squads are for, it's starting to become a joke.

I know there's nothing I can do about it and players are hardcoded but all of the smacktards makes Smeggie a sad panda. :(
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Success for Project Reality

Post by nick20404 »

More players is not always a good thing but it brings good things as well. With every 50 noobs who come storming in there might be 1 or 2 contributors.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: Success for Project Reality

Post by IronTaxi »

PR has always been a great natural noob filter... :)

it too hard for the tards...
too slow for the noobs..
too tactical for the kids..
and too fair for the cheaters.

perfect
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Success for Project Reality

Post by Cobhris »

[R-DEV]IronTaxi wrote:PR has always been a great natural noob filter... :)

it too hard for the tards...
too slow for the noobs..
too tactical for the kids..
and too fair for the cheaters.

perfect
Though, if you have too many noobs in PR, the game can get very slow due to no one knowing how to get organized, and you won't be doing much other than running across the map with the one or two other teamplayers or, on Kashan, sitting at main waiting for a transport to spawn.
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The Soviets may have only gotten as far as East Germany, but they took the rest of the continent without firing a single shot.

NObama 2012!
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Success for Project Reality

Post by McBumLuv »

Colonelcool125 wrote: [...] You have to wait and wait for it [...] then you get to [...] (play) it, and when you're done, you're happy, hammered, and you have to start all over [...]
yup. Hit it right there on the head.
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: Success for Project Reality

Post by Fluffywuffy »

Analogy win.

Edit: LOL
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[DM]AirborneLegs or hellatom ingame
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Success for Project Reality

Post by Smegburt_funkledink »

But this is not down to the latest release, granted there was an influx of new members when 0.85 came out but this advert on vBF2 will keep the n00bs coming that just want to play with the new toys.

I've just found the simplest squad based things real hard to achieve recently whilst pubbing. Squad members not understanding move markers or getting a recently revived guy to move to cover seem to be impossible if it's a guy you've never met before.

It just seems a piss take that now after many years of BF2 being out, EA have finally realised that it's not selling anymore but they see people flocking to this mod so they advertise it to try and increase their sales and just send all the tards over. Just to say thanks for PR making EA money, they give PR the disease that is the vBF2 n00b.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: Success for Project Reality

Post by Simmage »

With some luck all those vanilla players will go back to I/O Karkand, most of them will leave... eventually... :-|
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Igloo35
Posts: 202
Joined: 2007-08-25 20:43

Re: Success for Project Reality

Post by Igloo35 »

I think it great having the new players. im no pro ( as mcLuv can attest) but i have played this since .6 however i do enjoy the squad leading when theres no more advanced officer available. if i know i have a new squad i just wont go near the vehicles thats when the problems start.

you can usually filter the problematic players out of your squad within a minute or 2

its not a difficult thing to do.

so keep the new players coming guys.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Success for Project Reality

Post by bloodthirsty_viking »

i played alone for 2 full rounds with noobs, first time it was on a ins map, and we succesfully climbed 3 mtns, blew up 2 rallys and 2 xhaches
second round, i made a squad agian, a noob joined, we grab apc, and i tell him the turret controls, one more joins, and he has fun in the log truck, and i let him keep it and he is following us ruinning e over
then we grabbed tank and they spotted bunch, i was turret gunner, one was driver and one was on the 50
at the end we had if i remember right, over 3000 points with a 3 person squad
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