New idea for Spotter Issuing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: New idea for Spotter Issuing

Post by Sniperdog »

Ace42 wrote:It would take time and effort,
As I said before the work is already done, all that would need to be made is a spotting lens and the PR dev team has done things MUCH more ambitious and complicated than the model for a spotting lens (all the other things are already in game)
Ace42 wrote:and add what? One less player being useful?


This would add realism to the game and would give people the opurtunity to have a kit which serves the function of a real world role. Every major army that employs snipers employs spotters along side them. They don't just have a guy with a pair of binoculars out there helping him every once and a while. If you still don't believe spotters do anything in PR watch these two videos...
YouTube - Project Reality 0.8 - British Sniper Team
YouTube - American Sniper Team in Muttrah City

Ace42 wrote:As pointed out, snipers can do everything a "spotter" can anyway, and as nothing you suggested couldn't be done with any other standard kit - why bother making a new one?
Mainly because there is a lack of the spotting lens in any of the current classes. In the past with PR if something is realistic, reasonable to implement, and does not seriously detract from gameplay then it is implemented within the best of the DEV team's capability.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: New idea for Spotter Issuing

Post by Ace42 »

Sniper_dog14 wrote:As I said before the work is already done, all that would need to be made is a spotting lens and the PR dev team has done things MUCH more ambitious and complicated than the model for a spotting lens (all the other things are already in game)
Indeed, but as the kit would be both worthless and lead to a productive team-member potentially fulfilling a totally useless role, why would you bother even going to the effort? Even if your idea was perfectly implemented in vBF2, it would behoove the devs to REMOVE it to stop people messing around with a redundant load-out.
This would add realism to the game and would give people the opurtunity to have a kit which serves the function of a real world role.
Indeed, and adding a "catering" kit would do the same too. That's not a valid reason for adding it to the mod.
If you still don't believe spotters do anything in PR watch these two videos...
Watched them, still unconvinced. Just don't pick up the sniper rifle if you are really unobservant? If you are that feeble with the SR that you need someone to mitigate your myopia, and are convinced that the best way to go is to pull a man out of a productive squad just to help you, he can just use the binocs anyway. No-one in these vids needs a "spotter's kit", clearly showing how redundant it is...
In the past with PR if something is realistic, reasonable to implement, and does not seriously detract from gameplay then it is implemented within the best of the DEV team's capability.
Like the claymores? That were ALREADY in game, balanced, sensible, real-world, and removed due to being TOTALLY USELESS in actual gameplay?
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: New idea for Spotter Issuing

Post by Sniperdog »

Ace42 wrote:Indeed, but as the kit would be both worthless and lead to a productive team-member potentially fulfilling a totally useless role, why would you bother even going to the effort? Even if your idea was perfectly implemented in vBF2, it would behoove the devs to REMOVE it to stop people messing around with a redundant load-out.
Its simple. For the people who think its useless, dont grab it. For the people who like the benifits of having another set of eyes, as many do, then do grab it. Just because some people think they personally dont need one is no reason to make it unavailable to the entire team.
Ace42 wrote: Indeed, and adding a "catering" kit would do the same too. That's not a valid reason for adding it to the mod.
I really dont see how adding a kit that is reasonable and realistic is "catering" but ok...
Ace42 wrote: Watched them, still unconvinced. Just don't pick up the sniper rifle if you are really unobservant? If you are that feeble with the SR that you need someone to mitigate your myopia, and are convinced that the best way to go is to pull a man out of a productive squad just to help you, he can just use the binocs anyway. No-one in these vids needs a "spotter's kit", clearly showing how redundant it is...
First the point of the videos is to show that there are people out there who use spotters in PR.
Secondly even if you are the most observant person in the world you will be more observant with a second person helping you look

Ace42 wrote: Like the claymores? That were ALREADY in game, balanced, sensible, real-world, and removed due to being TOTALLY USELESS in actual game play?
Claymores were not removed because they were useless in actual game play, they were removed because they detracted from game play and teamwork.




Finally just ask yourself... How would it detract from YOUR [you personally] game playing experience. If this makes the game funner, more cooperative, and realistic for others, and takes barely any work, why do you yourself not want to see others have it? (would it even affect you at all)
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: New idea for Spotter Issuing

Post by Killer2354 »

ok, i kind of like the idea, but- snipers operate with a spotter -=OR=- by themselves i say, keep the sniper kit the way it is and put a spotter kit in the menu. (as in T)
oh and btw, LITERALLY ANYONE can change anything on Wikipedia
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: New idea for Spotter Issuing

Post by Sniperdog »

Killer2354 wrote:ok, i kind of like the idea, but- snipers operate with a spotter -=OR=- by themselves i say, keep the sniper kit the way it is and put a spotter kit in the menu. (as in T)
oh and btw, LITERALLY ANYONE can change anything on Wikipedia
Keep in mind with the suggestion I mentioned at the beginning of the thread that you would not need to add a new kit to the T menu called spotter, instead only a sniper can spawn the spotter kit and he does so by pressing the Sniper button again on the T menu when he has at least a two person squad.
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: New idea for Spotter Issuing

Post by Killer2354 »

yea but what i'm trying to get across that some people don't want or even NEED a spotter. and plus, how are u able to tell the two kits apart other than just grabbing and switching?
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: New idea for Spotter Issuing

Post by Sniperdog »

Killer2354 wrote:yea but what i'm trying to get across that some people don't want or even NEED a spotter.
If they don't want or need a spotter than they can just go out w/o a spotter, simple as that.
There is nothing requiring they have a spotter.
Killer2354 wrote: and plus, how are u able to tell the two kits apart other than just grabbing and switching?
The two kits (sniper and spotter) would have different layouts and would have different symbols on the kit. Sniper and spotter would both be requested through the sniper button but would look like and be different kits (for more details read the original post).

The sharing the same button is for two reasons:
1. it prevents any old guy from requesting a spotter kit alone
2. It ensures that if a sniper wants to have a spotter he will be able to spawn a kit for the person who is doing it for him. (if the spotter dies he will have to wait until that kit cycles out in 10 minutes unless his kit is saved or taken before it despawns)
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: New idea for Spotter Issuing

Post by Killer2354 »

what if the spotter wants is kit back after he dies? it'll just waste a sniper kit, making it so other people have to wait for the spotter to die before they get a chance to use the sniper.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: New idea for Spotter Issuing

Post by Eddie Baker »

So, your primary motive in posting this suggestion is how the kit is issued, rather than just continuing to press and defend the idea of including such a kit? *looks at your screen-name* I understand.

What will this spotting scope do, aside from having a higher magnification than the sniper's telescopic sight and binoculars?

What would a spotter's laser rangefinder do, except show you numbers of the distance, in this wonderfully-to-scale engine, you are pointing at? We cannot have the sniper zero his rifle sight to multiple distances based on this information without mag-linking the same weapon in multiple slots. What items of equipment are you willing to give up?

How will the spotter kit be able to keep the sniper more secure than any of the rifleman or other infantry kits?

Regardless of your primary motive in starting this thread, I'm sorry, but I'm locking this thread as the discussion in it is going in circles. I assure you, my locking the thread has nothing to do with the fact that these are the same circles that dozens of threads, purely tangential to this very topic, have gone in. :roll:
Last edited by Eddie Baker on 2009-03-25 01:48, edited 1 time in total.
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