Siege at Ochamachira [WIP]

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IronTaxi
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Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

actually yes... I just got the final textures back from Rhino today and im working on tweaking it to a first testing state...

not far now!!

:)
G.Drew
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Re: [Map] Siege at Ochamachira [WIP]

Post by G.Drew »

nice one, cant wait :D
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Serbiak
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Re: [Map] Siege at Ochamachira [WIP]

Post by Serbiak »

The harbor thing first sounded too much like muttra for me but then when i saw the pics...


wow it is a huge harbor, cant compare that one with the muttra one. Nice work man looking really good.

Could you post some more pics of what the militia side (not harbor) looks like?
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Rhino
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Re: [Map] Siege at Ochamachira [WIP]

Post by Rhino »

Serbiak wrote:The harbor thing first sounded too much like muttra for me but then when i saw the pics...


wow it is a huge harbor, cant compare that one with the muttra one. Nice work man looking really good.

Could you post some more pics of what the militia side (not harbor) looks like?
I would say that the port is around the same size as the one in muttrah just the difference is that they both have very different setups. This port is more of an industrial port than a commercial port which muttrah is.
[R-DEV]IronTaxi wrote:actually yes... I just got the final textures back from Rhino today and im working on tweaking it to a first testing state...

not far now!!

:)
oh ye tell them but dont show my work hu? :p

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McBumLuv
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Re: [Map] Siege at Ochamachira [WIP]

Post by McBumLuv »

B-E-A-Utiful :D
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IronTaxi
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Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

nah... I knew you would post it....

:P

crazy11
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Re: [Map] Siege at Ochamachira [WIP]

Post by crazy11 »

Very nice!
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Scot
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Re: [Map] Siege at Ochamachira [WIP]

Post by Scot »

Looks very nice :D
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Rhino
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Re: [Map] Siege at Ochamachira [WIP]

Post by Rhino »

Dr2B Rudd wrote:probably best to let that episode die
probably a good idea, taking this topic off track too.
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Cpl.Small
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Re: [Map] Siege at Ochamachira [WIP]

Post by Cpl.Small »

yay thanks i knew you'd have some news :D
HughJass
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Re: [Map] Siege at Ochamachira [WIP]

Post by HughJass »

quinling docks?
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marcoelnk
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Re: [Map] Siege at Ochamachira [WIP]

Post by marcoelnk »

HughJass wrote:quinling docks?
IQ level of this comment ?
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Wilkinson
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Re: [Map] Siege at Ochamachira [WIP]

Post by Wilkinson »

Quote:
Originally Posted by HughJass View Post
quinling docks?
IQ level of this comment ?
Now now lets not get too Mean here. thats what PM's are for.;P
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IronTaxi
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Re: [Map] Siege at Ochamachira [WIP]

Post by IronTaxi »

[R-COM]Wilkinson wrote:Now now lets not get too Mean here. thats what PM's are for.;P
no worries im not easily offended...hehe

anyway...this is a concept map...ie... it will present a NEW context of play..which will be defense...

so kinda apples and oranges to compare
Redamare
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Re: [Map] Siege at Ochamachira [WIP]

Post by Redamare »

:D I LIKE
rangedReCon
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Re: [Map] Siege at Ochamachira [WIP]

Post by rangedReCon »

me likes
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
HughJass
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Re: [Map] Siege at Ochamachira [WIP]

Post by HughJass »

[R-CON]marcoelnk wrote:IQ level of this comment ?
wow really marco? I am just saying the texture looks like quinlings...
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Rhino
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Re: [Map] Siege at Ochamachira [WIP]

Post by Rhino »

HughJass wrote:wow really marco? I am just saying the texture looks like quinlings...
the textures between Qinlings and This map is quite diffrent tbh, this map was based off the Climate I made for Fools Road and is much closer to that apart from some big changes to how the textures are used but it uses all the same textures as fools road did, apart from the dirt has a few extra textures mixed in.

It only uses 1 texture that is used on Qinling, all the rest are custom textures I made for Fools Road.

In fact I'll just generate the Qinling climate over this map to show you the differences in fact :p

EDIT: here you go, one of the default L3DT climates which I used to paint Qinling when I was first experimenting with L3DT.

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you will notice if you look closely, can't really on these low rez ones that my grass textures have much more veneration in colour, a lot more brown in them etc as well as many other differences such as how much rock is there and this uses sand instead of dirt etc.
Last edited by Rhino on 2009-03-26 06:40, edited 2 times in total.
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HughJass
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Re: [Map] Siege at Ochamachira [WIP]

Post by HughJass »

[R-DEV]Rhino wrote:the textures between Qinlings and This map is quite diffrent tbh, this map was based off the Climate I made for Fools Road and is much closer to that apart from some big changes to how the textures are used but it uses all the same textures as fools road did, apart from the dirt has a few extra textures mixed in.

It only uses 1 texture that is used on Qinling, all the rest are custom textures I made for Fools Road.

In fact I'll just generate the Qinling climate over this map to show you the differences in fact :p

EDIT: here you go, one of the default L3DT climates which I used to paint Qinling when I was first experimenting with L3DT.

you will notice if you look closely, can't really on these low rez ones that my grass textures have much more veneration in colour, a lot more brown in them etc as well as many other differences such as how much rock is there and this uses sand instead of dirt etc.
Thanks for all that...but you have to admit that both of those pictures are quite simular. The ochamachira one just seems to be a little dirtier thats all.

But who knows? Thinking about it I think it just might look totally different on the ground. I just hope taxi does some cool things with the lighting to capitilize on the difference between both maps.
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Rhino
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Re: [Map] Siege at Ochamachira [WIP]

Post by Rhino »

well grass looks the same to most ppl :p
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