Consider this: although toned down compared to what Harrod is suggesting, it is along the same lines:
'Hypothetical' situation: Mountains overlooking the area of engagement - a very nice strategic place for some AA. Take the AA out with ground forces before you use any air support, or you'll lose the airsupport. Otherteam: Defend these hills unless you like the taste of hellfires.
Sounds similar to 0.8 Korengal with Laniyal (sp?) to me - with the Littlebird spawn once its safe.
Of course, Laniyal was a flag. But simply destroying and keeping tabs on the AA implacement / destrying the weapons caches that spawn stingers would work just as well without the need for flag nannying. We allready communicate where the AA is on barricuda (yes, even on public games) and this seems like the next step in terms of teamplay.
This could be expanded: Artillery timings are all well and good, but it doesn't matter how often you can shell your enemy if you can't look at them to call it down. If you can get your lads on the ground to a strategic position, you can shell them effectively. A fear of accurate shelling should be more than enough insentive not to allow your enemy to hold this position.
I agree with the 'airport' concept for aircraft resupply - and this would require some sort of owner to stop the attackers simply using it when defenders aren't looking, as well as to represent the ability for the attackers to get supplies as far as the helipad, however what force would deploy a helicopter in a theater without the ability to resupply it?
I feel the focus should be more on intuative and well thought out map design (which PR has by the bucket load), and communication such that the joys of strategic positions are not overlooked by matey blue over there.
If the map loading screen had some red crayon with a circle saying for example "Possible AA here, take out before using Airsupport", "A good vantage point over the enemy strong points" etc (Typical of any game from ARMA to COD4) or something with more flesh to it, then in general I feel all people would respond better to the idea of capturing ground because it is strategicaly vital.
Whilst I do agree that currently the flags are a bit useless, I feel making them more arcad-ily vital is a step backwards.
Let's face it, PR is more than capable of all that.
I still love you Harrod

