RPG-7 Performance
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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
RPG-7 Performance
Do you guys agree that RPG-7 in this version is too weak?
I tested this on LAN server and found that 1 RPG-7 hit to engine compartment of Humvee did not result in disabling the vehicle. Or in case of this game blowing up or catch on fire.
Now I'm not entirely sure If its the RPG-7 being too weak or Humvee being too strong, but its hard to imagine anti-tank weapon fails to disable light armored utility vehicle when hit squarely in engine compartment.
It does stop Rover used in British faction.
What's more weird is heli vs RPG-7. But I think this is something to do with Heli modelling.
I don't have good knowledge about these weapons or vehicles. If you know reliable source please let me know.
So, was RPG-7 watered down to enhance the game playability / game experience? Or is this realistic and is based on real life experience or reliable source?
I tested this on LAN server and found that 1 RPG-7 hit to engine compartment of Humvee did not result in disabling the vehicle. Or in case of this game blowing up or catch on fire.
Now I'm not entirely sure If its the RPG-7 being too weak or Humvee being too strong, but its hard to imagine anti-tank weapon fails to disable light armored utility vehicle when hit squarely in engine compartment.
It does stop Rover used in British faction.
What's more weird is heli vs RPG-7. But I think this is something to do with Heli modelling.
I don't have good knowledge about these weapons or vehicles. If you know reliable source please let me know.
So, was RPG-7 watered down to enhance the game playability / game experience? Or is this realistic and is based on real life experience or reliable source?
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: RPG-7 Performance
i know of little birds having their tales shot off by rpg and still able to land semi safely. and i agree with you that 1 rpg should at least disable the vehicle...even if the crew inside survives....it should not be something you just drive away from.
in-game name : Anderson2981
steam : Anderson2981
steam : Anderson2981
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SocketMan
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: RPG-7 Performance
Human_001 wrote:
So, was RPG-7 watered down to enhance the game playability / game experience? Or is this realistic and is based on real life experience or reliable source?
"game play reasons"
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: RPG-7 Performance
Rpgs should critically wound anyone hit in the close blast, You would not be standing up walking if a rpg hit the wall next to you. They should also kill or wound people inside the vehicles, I am assuming since the rounds do little damage to infantry that they are meant to be AP rounds so they should penetrate the hull of a vehicle and hurt/kill people inside not blow it up like it does.
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Rafik_63
- Posts: 19
- Joined: 2008-06-06 18:08
Re: RPG-7 Performance
Just my two pence on this,
I have fired numerous rpg rounds at humvee's AND wimicks only to have them drive on unscathed in anyway. I understand you don't want the RPG to be overpowered, but in all fairness its a damned fine weapon. Firing an RPG at the tracks of a MBT would almost certainly disable its ability to move (something i've tried in game to no avail). I am very happy indeed to see challengers sit in the desert and soak up rpg rounds, however i am not so happy to see scimitars carrying on its 900km/h dash across basrah after being hit with !2! RPG rounds in the rear.
As a priority though i reckon dealing with their effect on light vehicles would be a start and then move up.
ta very much
Rafik
I have fired numerous rpg rounds at humvee's AND wimicks only to have them drive on unscathed in anyway. I understand you don't want the RPG to be overpowered, but in all fairness its a damned fine weapon. Firing an RPG at the tracks of a MBT would almost certainly disable its ability to move (something i've tried in game to no avail). I am very happy indeed to see challengers sit in the desert and soak up rpg rounds, however i am not so happy to see scimitars carrying on its 900km/h dash across basrah after being hit with !2! RPG rounds in the rear.
As a priority though i reckon dealing with their effect on light vehicles would be a start and then move up.
ta very much
Rafik
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: RPG-7 Performance
problem is you cant realistically simulate different zones of vehicles, they still have some kind of lifebar and random effects of turret blocking, engine failure etc.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: RPG-7 Performance
Realistic RPG damage is coming back in the next update. It's feasible to bring it back because Insurgent/Taliban RPG's will be getting realistic deviation as well (hits outside 200m will be pure luck).
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Kenny
- Posts: 261
- Joined: 2006-11-18 03:30
Re: RPG-7 Performance
I'm hoping that wont effect the russian forces HAT place models or the Chenchean either un less were expecting them in the next release

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StuTika
- Posts: 255
- Joined: 2008-11-30 16:36
Re: RPG-7 Performance
Now that's more like it! Thanks Jaymz.
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: RPG-7 Performance
Will we blow up if we dont aim the RPG? I haven't ever shot one but it seems like an easy weapon to take a quick shot with decent accuracy in the general are you aim it in

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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: RPG-7 Performance
No, only Insurgents/Taliban.Kenny wrote:I'm hoping that wont effect the russian forces HAT place models or the Chenchean either un less were expecting them in the next release
http://www.dtic.mil/cgi-bin/GetTRDoc?AD ... tTRDoc.pdf
(bottom of page 12 and onwards)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: RPG-7 Performance
That should of been done in the first place[R-DEV]Jaymz wrote:Realistic RPG damage is coming back in the next update. It's feasible to bring it back because Insurgent/Taliban RPG's will be getting realistic deviation as well (hits outside 200m will be pure luck).
Just kidding
Good news, Jaymz, I'm looking forward to it. though, if RPGs will be getting this, I guess all the AT weapons will get their respective distances?



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Eagle345
- Posts: 122
- Joined: 2008-08-03 15:01
Re: RPG-7 Performance
I'm glad to hear we are having real RPG's! No more homing rounds that go across the map and nail a tank.
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing."
- Some badass pilot
I shall not fear for I am 45,000ft and climbing."
- Some badass pilot
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Kenny
- Posts: 261
- Joined: 2006-11-18 03:30
Re: RPG-7 Performance
Jaymz thats a very interesting document and it's good to know that it will only be insurgents and taliban

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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: RPG-7 Performance
Are you saying no more straight fire downward arch firing?[R-DEV]Jaymz wrote:Realistic RPG damage is coming back in the next update. It's feasible to bring it back because Insurgent/Taliban RPG's will be getting realistic deviation as well (hits outside 200m will be pure luck).
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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: RPG-7 Performance
RPG-7 - Wikipedia, the free encyclopedia[R-DEV]Jaymz wrote:Realistic RPG damage is coming back in the next update. It's feasible to bring it back because Insurgent/Taliban RPG's will be getting realistic deviation as well (hits outside 200m will be pure luck).
Please take a look at hit probability. 50% at 200m. And that target is moving 9mph and size is 7.5x17ft. Thats about size of midsize sedan from side view.
If I may ask I have few questions.
-Can new RPG-7 hit a midsize sedan size target at 200m if 2 careful shots are taken?
-Would other factions LAT accuracy will be lowered accordingly?
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TopeH
- Posts: 82
- Joined: 2008-08-05 14:44
Re: RPG-7 Performance
Offtopic
The Russians should have a scope on their Rpg, just like they do in real life.
The Russians should have a scope on their Rpg, just like they do in real life.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: RPG-7 Performance
Sounds good.[R-DEV]Jaymz wrote:Realistic RPG damage is coming back in the next update. It's feasible to bring it back because Insurgent/Taliban RPG's will be getting realistic deviation as well (hits outside 200m will be pure luck).
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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.:iGi:.NinjaJedi
- Posts: 435
- Joined: 2006-05-29 09:50
Re: RPG-7 Performance
hmmm.... bearing in mind that was on a test range, not in the middle of afghanistan! IMO shooting an RPG at anything over 100 meters is a bit of a waste unless its a building sized target.A US Army evaluation of the weapon gave the hit probabilities on a 7.5 x 15 foot panel crossing at 9 miles per hour. [1]
Range Percent
50 m 100%
100 m 96 %
200 m 51 %
.:iGi:.Sever Admin/Grand Admiral Cake Lord
