New Dome of Death

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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

New Dome of Death

Post by R.J.Travis »

I suggest that all Dom's of Death Remove any Ieds/c4 and Landmines you should not be able to place a ied/c4 or landmine inside a enemy's Dom of Death.

this would help INS the most.

Hate or love it what do you think?
Twisted Helix: Yep you were the one tester that was of ultimate value.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: New Dom of Death

Post by AnRK »

Don't you mean you shouldn't be able to use explosives against the don of doom? :p
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: New Dom of Death

Post by Rudd »

It would make admin's lives ALOT easier.

The problem is that I can already see the all chat...

"WTF, MY IED DIDN@T GO DOWN? ITS IN THE PERFECT POSITION AT THEIR BASE< OMG I HATE MYSELF" etc
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: New Dom of Death

Post by R.J.Travis »

Dr2B Rudd wrote:It would make admin's lives ALOT easier.

The problem is that I can already see the all chat...

"WTF, MY IED DIDN@T GO DOWN? ITS IN THE PERFECT POSITION AT THEIR BASE< OMG I HATE MYSELF" etc
True but that's kinda like "WTF why did the H3LI Just Killz M3 in the pilot s3at!" :twisted:
Twisted Helix: Yep you were the one tester that was of ultimate value.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: New Dome of Death

Post by Tim270 »

To be fair though, especially on FW, if nobody bothers to clear the front then they deserve to die imo. So many 1 man apcs or hummers just speed out there and ***** about hitting a mine right infront of them. If people took some initiative then this problem would not exist.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: New Dome of Death

Post by sakils2 »

When I'm playing Fallujah, I always send my driver to check the exit for mines and IED's. While using this "tactic", we haven't been killed! Like really, no RPG's, IED's, mines, arty IED's have killed us. :mrgreen:
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: New Dome of Death

Post by R.J.Travis »

sakils2 wrote:When I'm playing Fallujah, I always send my driver to check the exit for mines and IED's. While using this "tactic", we haven't been killed! Like really, no RPG's, IED's, mines, arty IED's have killed us. :mrgreen:
this is what we do allot the problem is a landmine last for a full 20m after death and can only be removed by a combat engineer witch is hard to come by being so limited one landmine can almost always completely cut off access to the exit of the main base.

you can also put your ied next to the landmine and kill anyone removing it something has to be done.
Twisted Helix: Yep you were the one tester that was of ultimate value.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: New Dome of Death

Post by wookimonsta »

there just arent enough combat engineer kits to effectively keep that area clean constantly.
If you keep one of them in the base (and who wants to stand around the base all day just waiting for mines) and he dies, it takes quite a few minutes to get a new one, and then the whole armored force is trapped there.
if they give us more combat engineers in insurgent mod, it would maybe work better
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: New Dome of Death

Post by CodeRedFox »

Tim270 wrote:To be fair though, especially on FW, if nobody bothers to clear the front then they deserve to die imo.
You get a cookie for stating the importance of teamwork :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
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