I suggest that all Dom's of Death Remove any Ieds/c4 and Landmines you should not be able to place a ied/c4 or landmine inside a enemy's Dom of Death.
this would help INS the most.
Hate or love it what do you think?
New Dome of Death
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
New Dome of Death
Twisted Helix: Yep you were the one tester that was of ultimate value.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: New Dom of Death
Don't you mean you shouldn't be able to use explosives against the don of doom? 
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: New Dom of Death
It would make admin's lives ALOT easier.
The problem is that I can already see the all chat...
"WTF, MY IED DIDN@T GO DOWN? ITS IN THE PERFECT POSITION AT THEIR BASE< OMG I HATE MYSELF" etc
The problem is that I can already see the all chat...
"WTF, MY IED DIDN@T GO DOWN? ITS IN THE PERFECT POSITION AT THEIR BASE< OMG I HATE MYSELF" etc
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: New Dom of Death
True but that's kinda like "WTF why did the H3LI Just Killz M3 in the pilot s3at!"Dr2B Rudd wrote:It would make admin's lives ALOT easier.
The problem is that I can already see the all chat...
"WTF, MY IED DIDN@T GO DOWN? ITS IN THE PERFECT POSITION AT THEIR BASE< OMG I HATE MYSELF" etc
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: New Dome of Death
To be fair though, especially on FW, if nobody bothers to clear the front then they deserve to die imo. So many 1 man apcs or hummers just speed out there and ***** about hitting a mine right infront of them. If people took some initiative then this problem would not exist.
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: New Dome of Death
When I'm playing Fallujah, I always send my driver to check the exit for mines and IED's. While using this "tactic", we haven't been killed! Like really, no RPG's, IED's, mines, arty IED's have killed us. 
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: New Dome of Death
this is what we do allot the problem is a landmine last for a full 20m after death and can only be removed by a combat engineer witch is hard to come by being so limited one landmine can almost always completely cut off access to the exit of the main base.sakils2 wrote:When I'm playing Fallujah, I always send my driver to check the exit for mines and IED's. While using this "tactic", we haven't been killed! Like really, no RPG's, IED's, mines, arty IED's have killed us.![]()
you can also put your ied next to the landmine and kill anyone removing it something has to be done.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: New Dome of Death
there just arent enough combat engineer kits to effectively keep that area clean constantly.
If you keep one of them in the base (and who wants to stand around the base all day just waiting for mines) and he dies, it takes quite a few minutes to get a new one, and then the whole armored force is trapped there.
if they give us more combat engineers in insurgent mod, it would maybe work better
If you keep one of them in the base (and who wants to stand around the base all day just waiting for mines) and he dies, it takes quite a few minutes to get a new one, and then the whole armored force is trapped there.
if they give us more combat engineers in insurgent mod, it would maybe work better
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: New Dome of Death
You get a cookie for stating the importance of teamworkTim270 wrote:To be fair though, especially on FW, if nobody bothers to clear the front then they deserve to die imo.

"apcs, like dogs can't look up" - Dr2B Rudd

