HUMVEE Problems/Ideas
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: HUMVEE Problems/Ideas
All suggested before, mate. Check the A.S.S. thread.
M.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
Kenny
- Posts: 261
- Joined: 2006-11-18 03:30
Re: HUMVEE Problems/Ideas
Any way having four seats is an excuse to start a convoy and I think theirs already a amoured up version on the way their was some posts a while back and Grunt is right it's already been suggested

-
bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: HUMVEE Problems/Ideas
i thought they sead they were not gona do uparmored becuase of the advantage? o well, with all the strickers and stuff it wouldent supprise me much.
-
crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: HUMVEE Problems/Ideas
All have been suggested please use the Already Suggested Suggestions thread and the search function.
1. No, it is realistic right now.
2. Already being worked on.
3. This adds more seats for transport just go in a convoy for protection.
1. No, it is realistic right now.
2. Already being worked on.
3. This adds more seats for transport just go in a convoy for protection.

You miss 100% of the shots you don't take.- Wayne Gretzky
-
nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: HUMVEE Problems/Ideas
Project Reality Forums - Search ResultsDarksidesix wrote:So your saying all of these suggestions have been suggested for HUMVEEs. I searched and found none. the only thing for Already suggested suggestions reguarding humvees is
Vehicles - Enclosed HMMWVs/Humvees and that has already been implemented.
I would like to see where all 3 of my suggestions have been posted
What we want is not "transport" in general, but squad transport. Convoys dont work cause everyone goes thier own way and its hard to get someone to drive you over to your squad accross the other side of the map.
the transport humvee doesent work nobody is gonna take thier squads humvee to protect the transport humvee carrying Squad B,C,D,E 6th squad member. Its bad enough trying to get a striker to be your dedicated transport vehicle cause they wanna go off and get kills and thats what a striker is designed for
https://www.realitymod.com/forum/search ... hid=807683
Also use the forum search function and type in a few differnt variants aka humvee 6 seats humvee seats etc.
-
crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: HUMVEE Problems/Ideas

You miss 100% of the shots you don't take.- Wayne Gretzky
-
Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: HUMVEE Problems/Ideas
I was playing yesterday on an Insurgency map and we were 2 fireteams walking infront with the humvee 20 metres behind covering our backs and awaiting instructions, so when we engaged enemies we'd have the humvee roll up and kick ***.
But then when we got a cache, and had to move on, we had to leave 2 guys behind and move up across half the map, then bail out and have the humvee make a trip back to pick up the 2 other guys and then move back to us.
5 man humvee just doesn't work.
But then when we got a cache, and had to move on, we had to leave 2 guys behind and move up across half the map, then bail out and have the humvee make a trip back to pick up the 2 other guys and then move back to us.
5 man humvee just doesn't work.
-
nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: HUMVEE Problems/Ideas
There was 4+ threads about adding another seat for 6 people, there was a few threads about adding more armor around the gunner seat, and I didn't see a thread about removing the transport humvees but they work fine as long as you use them correctly. And I am pretty sure they hold more people than the other humvees. Usually all the squads don't take humvees so just take 2 and have 3 in each humvee.Darksidesix wrote:I did search and those threads are not specific. This thread is about the humvee in general. problems and things that need to be addressed.
-
waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: HUMVEE Problems/Ideas
I went to the feedback forum, .85+ Vehicles, and on the first page I found a thread titled "Humvee" with at least six pages of discussion.
https://www.realitymod.com/forum/f254-v ... umvee.html
A search for "UP and ARMORED and HMMWV" gave me this thread...
https://www.realitymod.com/forum/f66-pr ... v-wip.html
It is made by Cheeseman, who has become an R-Dev, so he cannot discuss his projects any more. He isn't inactive either, nor has he said he has stopped the project, so it is likely still in the works.
Two of your three subjects are shot down. The final may be relevant, although if I were to post it, I probably would have put it in the feedback forum with a lengthy post discussing how its negative effects on gameplay outweigh the positive ones.
Edit: One more thing I forgot to mention is that the HMMWV model that is ingame right now is from another mod (USI, IIRC), so PR doesn't have full rights to modify it.
https://www.realitymod.com/forum/f254-v ... umvee.html
A search for "UP and ARMORED and HMMWV" gave me this thread...
https://www.realitymod.com/forum/f66-pr ... v-wip.html
It is made by Cheeseman, who has become an R-Dev, so he cannot discuss his projects any more. He isn't inactive either, nor has he said he has stopped the project, so it is likely still in the works.
Two of your three subjects are shot down. The final may be relevant, although if I were to post it, I probably would have put it in the feedback forum with a lengthy post discussing how its negative effects on gameplay outweigh the positive ones.
Edit: One more thing I forgot to mention is that the HMMWV model that is ingame right now is from another mod (USI, IIRC), so PR doesn't have full rights to modify it.
|TGXV| Waldo_II


-
Cheeseman
- Retired PR Developer
- Posts: 1291
- Joined: 2006-11-12 06:23
Re: HUMVEE Problems/Ideas
I may have been away for awhile, but my Up-armored HMMWV is still existant and has all the necessary details.
-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: HUMVEE Problems/Ideas
As long as Project Reality (BF2 engine) can not simulate penetrability difference by type of material and projectile, I'm against giving any more protection to Humvee or gunner position.
As of now, Humvee has full protection against 'projectile' as long as vehicle can with stand. There is no penetration.
It is hard as is to take out gunner if you are not sideway to gunner. They have very good protection from front and rear.
Now, I do not have solid evidence or reliable source about Humvee armor. Even if I spend my time looking for it, it is most likely 'classified'. Any military information like these are usually classified. But after all, its Jeep-like utility 4 wheeler equipped with much armor as 4 pneumatic tires can handle. And non penetrable Humvee (which in this mod, the one and only totally bullet proof light vehicle avialeble to one and only U.S. faction) degrades realistic playing at basic level of game. Infantry. We are not talking about tank battle and AP round can not be simulated. Humvee like vehicle is used against and defense against Infantry and Infantry fighting is basic of FPS game.
So, only thing left to do here for me is to guess using common sense and much various information as I can find.
1.First and most certain thing is bullet proof window will shutter when shot with rifle instead of bearing bullet impression or ricochet. There will be nearly no visibility thru that window after it is hit.
2.Bullet proof window will not take unlimited number of projectile. It will stop bullet first few hits, but after that material will lose strength and let the projectile through.
3.Considering size of vehicle, overall weight that is capable of running on 4 wheels, and the fact military is utilizing APC, it is unlikely that vehicle has ballistic protection against common full-size rifle round such as 7.62NATO or 7.62x54R or common intermediate cartridge round such as 7.62x39 at close range.
But it is no help. It is engine limitation as I heard on many other forums.
1 idea I have is to change the bullet impression on window when hit. So it will simulate shuttered glass. I have no idea if those hole like bullet impression on current Humvee window used is hardcoded.
Thus ending up on my conclusion stated at begining of this reply, that I am against Idea of upgrading armor of Humvee using current simulation of penetration.
As of now, Humvee has full protection against 'projectile' as long as vehicle can with stand. There is no penetration.
It is hard as is to take out gunner if you are not sideway to gunner. They have very good protection from front and rear.
Now, I do not have solid evidence or reliable source about Humvee armor. Even if I spend my time looking for it, it is most likely 'classified'. Any military information like these are usually classified. But after all, its Jeep-like utility 4 wheeler equipped with much armor as 4 pneumatic tires can handle. And non penetrable Humvee (which in this mod, the one and only totally bullet proof light vehicle avialeble to one and only U.S. faction) degrades realistic playing at basic level of game. Infantry. We are not talking about tank battle and AP round can not be simulated. Humvee like vehicle is used against and defense against Infantry and Infantry fighting is basic of FPS game.
So, only thing left to do here for me is to guess using common sense and much various information as I can find.
1.First and most certain thing is bullet proof window will shutter when shot with rifle instead of bearing bullet impression or ricochet. There will be nearly no visibility thru that window after it is hit.
2.Bullet proof window will not take unlimited number of projectile. It will stop bullet first few hits, but after that material will lose strength and let the projectile through.
3.Considering size of vehicle, overall weight that is capable of running on 4 wheels, and the fact military is utilizing APC, it is unlikely that vehicle has ballistic protection against common full-size rifle round such as 7.62NATO or 7.62x54R or common intermediate cartridge round such as 7.62x39 at close range.
But it is no help. It is engine limitation as I heard on many other forums.
1 idea I have is to change the bullet impression on window when hit. So it will simulate shuttered glass. I have no idea if those hole like bullet impression on current Humvee window used is hardcoded.
Thus ending up on my conclusion stated at begining of this reply, that I am against Idea of upgrading armor of Humvee using current simulation of penetration.
Last edited by Human_001 on 2009-03-26 06:50, edited 2 times in total.
Reason: Mistake in sentence
Reason: Mistake in sentence
-
R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: HUMVEE Problems/Ideas
That said it all.Human_001 wrote:
Now, I do not have solid evidence or reliable source about Humvee armor.
HMMWV are allot stronger then your thinking the one IN-gme is to weak if you ask me and should get a 25% hp boost but Cheesemans HMMWV Gunner defense turret will help allot.
Twisted Helix: Yep you were the one tester that was of ultimate value.
-
Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: HUMVEE Problems/Ideas
Yeah i was on one of the sites that actually humvees for the US army and they had the history and in the last few humvee variants all of the armour was made bullet proof and bullet proof glass was added. Also i dont think humvees are that week, on archer a few weeks ago my RPG hit the front window of a humveee and it kept driving lol. Also to the people saying "this is a resuggestion" fair enough but he isn't just saying "DEVS ADD SEAT NOW!" he is actually giving you images and realistic ways of making his suggestions in game. He has gone that extra mile/
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Re: HUMVEE Problems/Ideas
Locked for resuggestion.

