[Menu] Auto Deploy: but for faction

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PR.IT Stek_WAR
Posts: 61
Joined: 2008-10-15 23:47

[Menu] Auto Deploy: but for faction

Post by PR.IT Stek_WAR »

I read the news of 'Auto Deploy that will be introduced in the next project reality.

What I propose is to add the ability to choose which faction to play.

When just give them the choice when you enter a server, you can choose between:

- faction 1
- faction 2
- Any

doing so may:

- eliminate the possibility of changing from one faction to another and then "limit the effects of espionage"
- members of a clan, which enter on the same server, not a problem of having to change sides (switch), to play together.

Could be added to limit even more shares of espionage, that if a player leaves a server can not come back before 5-10 minutes have passed since he left the server
My grandfather used to say: you were born in Italy and you will die in Italy :(
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Menu] Auto Deploy: but for faction

Post by cyberzomby »

A good idea for clan-members who want to play together. But you will get more of those "elitist" squads of clans that dont want any pubby's in them. By at least giving them the auto-balance you will get the experienced, teamplayer set minded gamer from a clan on both sides.
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Menu] Auto Deploy: but for faction

Post by waldo_ii »

Nobody would join a round during insurgency. The Blufor would always be full, so nobody would join.


Sad truth...
|TGXV| Waldo_II

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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: [Menu] Auto Deploy: but for faction

Post by Incomplete Spork »

Usally if the server has good admins they will teamswitch you to play with your buddies.
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JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Re: [Menu] Auto Deploy: but for faction

Post by JuniperM40 »

waldo_ii wrote:Nobody would join a round during insurgency. The Blufor would always be full, so nobody would join.
I'd think it would be more balanced, since a-ton-o-players enjoy being on the INSURG side (Taliban-IED, JohnnyTheIED, Myself, etc..) , since most of the less-skillful-players always want to be on the BluFor side; and us INSURGies enjoy embarrassing them with a 90-0 loss (i.e. 1 cache destroyed, maybe, if they're lucky!).

- JM40.
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daniellegraham
Posts: 125
Joined: 2009-03-20 03:22

Re: [Menu] Auto Deploy: but for faction

Post by daniellegraham »

disaggree with "if a player leaves a server can not come back before 5-10 minutes have passed since he left the server "

it is not fair for me using a "not good" isp.
Always be a medic, never get a special kit, save your *** in no time
PR.IT Stek_WAR
Posts: 61
Joined: 2008-10-15 23:47

Re: [Menu] Auto Deploy: but for faction

Post by PR.IT Stek_WAR »

many things have been written .... however what I failed to understand and ultimately may not have realized is that this method should include the auto-balance on.

You can not join a faction until it has achieved the balance of players on one side and the other.

then frankly it is only a convenience and do not think that much advantage over clans
My grandfather used to say: you were born in Italy and you will die in Italy :(
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: [Menu] Auto Deploy: but for faction

Post by R.J.Travis »

I love this idea would make it easy to campaign for a faction good idea AB would fix any problems.
Twisted Helix: Yep you were the one tester that was of ultimate value.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Menu] Auto Deploy: but for faction

Post by AnRK »

Don't see why not, the balance of experienced players argument doesn't make sense cos most people that wanna play with their mates spend the entire game trying to get on the right side, so alot of the time your never really playing properly. Plus as has bee mentioned before alot of the more arseholic players will give intel to their preferred side over TS/Mumble etc.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Menu] Auto Deploy: but for faction

Post by AncientMan »

Sorry, not possible in the way you want. This is because when you join a server you are automatically assigned a team. There is no way to not have a team, and there is no spectator mode or something similar to automatically join before you get ingame and choose a team.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Menu] Auto Deploy: but for faction

Post by McBumLuv »

[R-DEV]AncientMan wrote:Sorry, not possible in the way you want. This is because when you join a server you are automatically assigned a team. There is no way to not have a team, and there is no spectator mode or something similar to automatically join before you get ingame and choose a team.
could you have to so that you join when the teams are even/when the team you want to join has fewer players than the other, though?
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Menu] Auto Deploy: but for faction

Post by AncientMan »

Possibly, but it's not a priority right now.
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PR.IT Stek_WAR
Posts: 61
Joined: 2008-10-15 23:47

Re: [Menu] Auto Deploy: but for faction

Post by PR.IT Stek_WAR »

I think the speech degenerating is: there are people who like insurrectional, there are people who do not like.

But there are also people who, entering a server, would like to play with members of his clan; and there's also people who prefer to stay with one faction rather than another; there are servers where sometimes not admin you want to / can change the faction; and there are people also who would prefer to play with one faction rather than another...etc.


this suggestion solves these problems, and I think that does not create any kind of harm or disadvantage. Ultimately, with the auto-balance ON, do not create any kind of interference. :)
My grandfather used to say: you were born in Italy and you will die in Italy :(
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Menu] Auto Deploy: but for faction

Post by Rudd »

too many nobs play only as blufor, thus the idea would not work in the public domain.

If you wish to play with ur clan, wait for a spot to switch, or get an admin to !switch (the second option is the best)

Or better yet, get on a server with smart balance with ur tag included and you can swap as long as you don't mess the teams too bad (no clannies will be switched to balance...thats the way the cookie crumbles)
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Menu] Auto Deploy: but for faction

Post by McBumLuv »

Dr2B Rudd wrote:too many nobs play only as blufor, thus the idea would not work in the public domain.

If you wish to play with ur clan, wait for a spot to switch, or get an admin to !switch (the second option is the best)

Or better yet, get on a server with smart balance with ur tag included and you can swap as long as you don't mess the teams too bad (no clannies will be switched to balance...thats the way the cookie crumbles)
Yea, I thought so too. But if it's only programmed to let you in after the teams even out, then expect alot of nubs to sit waiting :p

Though, as Ancientman's said, it's by no means a priority.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Menu] Auto Deploy: but for faction

Post by Outlawz7 »

Thank god it's not possible, because if it was, Insurgent map or not, everyone would want to deploy to US/UK/RF all the time, cmon this mod wasn't born yesterday.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Menu] Auto Deploy: but for faction

Post by McBumLuv »

Yes, I argee with that. Though what is possible and would work would be waiting for the teams to be even, as I said. Which for people who don't care which side they're on because they're here to play and not just be 1337 coalition can get on easier, while those waiting for the right moment would be waiting for a while...

Then again, that wouldn't necessarily give anyone else a chance to play as coalition, and it would make the insurgent side a whole lot easier with the bigger coalition population being completely nub :p
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