Yea, you're probably right. Maybe for smaller guns, like the ak74su or the concealed pistol mentioned earlierbadmojo420 wrote:You could...but that assumes that an insurgent could hide a big sniper rifle, and AK, etc. It seems a little unrealistic.
Civilian Ambusher
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Darkcloak2
- Posts: 533
- Joined: 2009-01-20 20:45
Re: Civilian Ambusher
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Civilian Ambusher
Well if the Ambusher looked like a civi he could defiantly pass for one if he only had a pistol, would be very easy to conceal. As for the proxy mine, that seems a little to big for him to pack.

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sCobra
- Posts: 34
- Joined: 2009-03-13 06:25
Re: Civilian Ambusher
I liked the idea of having a civi with an IED instead of medic supplies, that way fewer people would choose it because he can't necessarily fight very well, but he is still a benefit to the team.
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Civilian Ambusher
But that takes away from the gameplay. If you shoot him even though he killed your partner and you get punished is bullshit.

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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Civilian Ambusher
So how exactly would they be killing people in front of you, without pulling out a weapon?
If you see a civ pull out a phone, and then the APC beside you blows up. You can obviously open fire on the civ, without punishment.
Why is this confusing? It's the exact system they use with the medical equipment.
If you see a civ pull out a phone, and then the APC beside you blows up. You can obviously open fire on the civ, without punishment.
Why is this confusing? It's the exact system they use with the medical equipment.
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Civilian Ambusher
The ambusher will be "killable" (without you getting punished) for a couple of minutes after he has used his IEDs (like with the medic bag in the current version).Incomplete Spork wrote:But that takes away from the gameplay. If you shoot him even though he killed your partner and you get punished is bullshit.
And you can't just run around, guns blazing, killing every person nearby just because a friendly vehicle was blown up in the area. That's not how the do IRL, that's not how we should do it ingame.
I want PR insurgency to be as close to RL as possible. I want to get the feeling of walking through a hostile city where everyone can be an enemy. Right now it's not even close to that. As someone mentioned, you can clearly see the difference between combatants and non-combatants. By making the ambusher identical to the collaborator in apperance and adding a punishment for killing him when he's not using or havn't recently used his weapons gameplay would be much more interesting.
I completely support this suggestions!
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Civilian Ambusher
Infact...most of the insurgents should have "empty" hands as a weapon, as in RL they take few shots at you, throw the ak away and pretend to be civ... But that would be no sense with the rags on, you should get punished shooting guys with empty hands to have any effect on gameplay.

Orgies beat masturbation hands down. - Staker
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Civilian Ambusher
But then what happends when an apc is throwing down led and the insurgent swaps to the unarmed slot?ChizNizzle wrote:Infact...most of the insurgents should have "empty" hands as a weapon, as in RL they take few shots at you, throw the ak away and pretend to be civ... But that would be no sense with the rags on, you should get punished shooting guys with empty hands to have any effect on gameplay.
You gotta remember this is a game, we play to have fun not to get pissed off about shitty mechanics and boring gameplay.

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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: Civilian Ambusher
I like it. Then again, you could have someone who saw him doing something and called in a sniper/apache. How about they look identical to civi's but are fair game.badmojo420 wrote:When you see videos of roadside bombs in iraq, it always seem (to me at least) that the guy working the detonator isn't armed. Rather he uses the coalitions ROE to his advantage. Carrying nothing that can identify him as an insurgent. Until he pulls out his cell-phone/detonator and hits the button.
So i propose that we either create a new class, or replace the ambusher class with basically a collaborator, with an IED. I have heard that the medic bag feature (where they are fair game when using medical equipment) doesn't work right now, but when that gets fixed, we could use the same system for this class. Making it so if you pull out your IED or mine, you are vulnerable for a couple minutes. This would simulate the coalition observing the insurgent planting his explosive.
The kit would be something like...
-Stones
-Unarmed
-IED/Cell
-Landmine
-Field Dressing x 4
-Binoculars
-Rope
This change would put more cives out on the field. And the ambushers could focus on their IED without having to worry about getting into gun fights, which usually result in dying and having to re-spawn and replace the IED. Of course the other insurgents will have to pick up the slack since the ambusher won't be defending the caches to the same degree they were before.
What do you guys think?
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Civilian Ambusher
So what happens when he does that now, with the current collaborator.Incomplete Spork wrote:But then what happends when an apc is throwing down led and the insurgent swaps to the unarmed slot?
You gotta remember this is a game, we play to have fun not to get pissed off about shitty mechanics and boring gameplay.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Civilian Ambusher
I actually quite like the suggestion. He'll still have to be treated as a civilian until he's pulled out a weapon for sure, forcing the coalition to monitor their activity (IE, normal civi-like, or pulling out a cell-phone detonator), as you've mentioned.
I'd say give him only an IED, no mine, and don't give the normal civilian a cell-phone. This would also make the civilian an actual civilian sympathetic with the insurgents, though he only heals them, while the ambusher collaborator would be actually collaborating with the insurgents, not just healing them.
I'd also suggest leaving the ambusher, but giving him his mines and grenade traps, as well. The more variety the better.
+1 from me. If anything it'll make gameplay much better, too.
I'd say give him only an IED, no mine, and don't give the normal civilian a cell-phone. This would also make the civilian an actual civilian sympathetic with the insurgents, though he only heals them, while the ambusher collaborator would be actually collaborating with the insurgents, not just healing them.
I'd also suggest leaving the ambusher, but giving him his mines and grenade traps, as well. The more variety the better.
+1 from me. If anything it'll make gameplay much better, too.



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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Civilian Ambusher
The punishment is only there to prevent the coalition from gunning down every civie they see. If they have good intelligence that tells them it's an ambusher, the punishments they get might be an acceptable loss for preventing his IED attack on your convoy.TF6049 wrote:I like it. Then again, you could have someone who saw him doing something and called in a sniper/apache. How about they look identical to civi's but are fair game.
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Taliban-IED
- Posts: 190
- Joined: 2008-03-17 18:54
Re: Civilian Ambusher
Great idea, and very realistic @ badmojo.
1ied
1goggle
1fielddressing
1rope
~stone(?)
BUT, people would abuse it, they would plant the IED and if soldiers cant shot them and try to arrest the collaborators the soldiers get in to trap and blown up(which suck). And if you can shot the ambusher and dont get punished by that, then it would be to hard/unfair for the ambusher. Anyway collaborators should look same like ambusher, one time i planted ied and had my phone in hand some soldiers try to arrest meh then i switched quick to sks and wtfpwnz them with bayo.
Well, i think suicidebombers would do the "is he civi or not?,should we shot him or arrest him?" job, it would make fun cuz you have to think like in reallife "treath or friendly", which produce exciting/thrilling gameplay. Well suicidebomber should be a kit and do dmg like 1c4/ied, and timespawn punish for 1-2minutes.
1ied
1goggle
1fielddressing
1rope
~stone(?)
BUT, people would abuse it, they would plant the IED and if soldiers cant shot them and try to arrest the collaborators the soldiers get in to trap and blown up(which suck). And if you can shot the ambusher and dont get punished by that, then it would be to hard/unfair for the ambusher. Anyway collaborators should look same like ambusher, one time i planted ied and had my phone in hand some soldiers try to arrest meh then i switched quick to sks and wtfpwnz them with bayo.
Well, i think suicidebombers would do the "is he civi or not?,should we shot him or arrest him?" job, it would make fun cuz you have to think like in reallife "treath or friendly", which produce exciting/thrilling gameplay. Well suicidebomber should be a kit and do dmg like 1c4/ied, and timespawn punish for 1-2minutes.
E-Terrorist fan boys are not welcome on the forums.
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Civilian Ambusher
Didnt we have Ambusher in game,its a reason why they removed it.
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com_kieffer
- Posts: 180
- Joined: 2007-04-02 15:51
Re: Civilian Ambusher
the ambusher is present in the insurgent faction, it was removed from the taliban faction
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Civilian Ambusher
Then it would be better with suicide bomber..........
