All vehicles available to ride

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Vietkidx
Posts: 13
Joined: 2009-01-10 04:52

All vehicles available to ride

Post by Vietkidx »

Friendly vehicles available to be driven by the enemy (except armored/air assets i.e Tanks, APC, Jets, Helo). Lets say for example, a squad abandons a humvee in the middle of the city. The enemy can steal and drive the vehicle. But the catch is that if you are driving an enemy vehicle, your vehicle WILL NOT be marked on friendly map/radar. Making you look like an enemy car, a potential for friendly fire.

Pros:
-More opportunities for the team to take abandon assets out of the battle.
-Teaches players to never abandon there vehicle in a hot zone.


Cons:
-Friendly fire will increase, a solution to this is not to take the enemy vehicle.
-Allied forces might steal a bomb car and use it as a suicide tactic which is not realistic in RL.
-etc

Side Notes:
-Special kits would be still required to drive the vehicle (if needed)


*First post on PR Forum :D
fullkontact
Posts: 52
Joined: 2008-04-04 13:53

Re: All vehicles available to ride

Post by fullkontact »

I always thought the idea of being able to use light vehicles would be fine. After all, if you find a car. It's going to have a gearstick and a steering wheel. So you'll know how to drive it :P
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: All vehicles available to ride

Post by bloodthirsty_viking »

truthfully, i think peaple would steal it form you.. ie, you ger ambused and jump out of the cars and get to cover, and then an enamie comes and sneakes up to steal your car, what can you do then...

also, i dont think it is possible to keep it so if your in an enimy car that your not on the radar and if it is they would mostly use it as a thing like "wtf y did you shoot me i stole an e jeep, and you get punished and kicked for tk's

but thats how i see it=P if that wouldent happen i love it
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: All vehicles available to ride

Post by Jedimushroom »

Contrary to common belief the team-locking of assets was not invented as a gameplay improvement, but rather came about as a necessary change in order to prevent empty enemy vehicles from appearing on the map and as such cannot be modified.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: All vehicles available to ride

Post by PRC_Heavy_Z »

Hi, welcome to the forums :)

This suggestion has already been suggested before.

Please look through the Already Suggested Suggestions sticky in this forum and also use the search function before posting a suggestion

https://www.realitymod.com/forum/f18-pr ... tions.html
Vehicles - Hotwire enemy vehicles.
Enjoy your stay :)

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