I would try changing the USJEP_HMMWVM2 to gb_tnk_scimitar_cage# Default is usjep_hmmwvm2, gb_jeep_landrover, jep_nanjing, jep_vodnik and mil_jeep_technical
and if that doesnt work try just using the gb_tnk_scimitar in both slots.
I would try changing the USJEP_HMMWVM2 to gb_tnk_scimitar_cage# Default is usjep_hmmwvm2, gb_jeep_landrover, jep_nanjing, jep_vodnik and mil_jeep_technical

[/thread] Click HereCarlez_1 wrote:new question:
How would i go about editing the area attack data? I would like to change the artillery reloading times in order to use the area attack more often. What should be altered in what files?

[/thread] Click HereNo good. Tried doing it both ways and still CTD. I have a feeling the problem lies in another file but I'm not sure where. Doing this would eliminate the need to change assets per map and just impliment this mod that would affect all maps. There must be a way.RAW HOMICIDAL wrote:I would try changing the USJEP_HMMWVM2 to gb_tnk_scimitar_cage
and if that doesnt work try just using the gb_tnk_scimitar in both slots.
No need for all that mess! lol. Once I change it back to the hummer it doesn't crash. Thanks though. Anyone else?666planer wrote:Maybye reinstalling PR SP and making that one change and test to see of you get a CTD, if not than you'll know it was a different file.
Not unless you have a bunch of other changes that you have been working on.

[/thread] Click Here


[/thread] Click HereCode: Select all
rem -----------------------------------------------------------------------
rem ----------------------------- WIN AND LOOSE JINGLES ----------------------------
rem -----------------------------------------------------------------------
Sound.addSound us_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/us_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound us_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/us_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
Sound.addSound usa_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/us_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound usa_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/us_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound ch_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/ch_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound ch_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/ch_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound mec_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound mec_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound eu_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/eu_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound eu_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/eu_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
[color=Yellow]Sound.addSound gb_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound gb_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49[/color]
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound meinsurgent_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound meinsurgent_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound chinsurgent_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound chinsurgent_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound ru_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/ru_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound ru_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/ru_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound taliban_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound taliban_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
[color=Lime]Sound.addSound [COLOR="Red"]sas[/color]_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
Sound.addSound [color=Red]sas[/color]_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49[/COLOR]
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
rem -----------------------------------------------------------------------
rem ----------------------------- INGAME MUSIC ----------------------------
rem -----------------------------------------------------------------------
beginRem
Sound.addSound music
ObjectTemplate.soundFilename
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.07
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
endRem
rem -----------------------------------------------------------------------
rem ----------------------------- TAUNTS ----------------------------
rem -----------------------------------------------------------------------
Sound.addSound taunt_1
ObjectTemplate.soundFilename Common/Sound/taunt1.ogg,Common/Sound/taunt2.ogg,Common/Sound/taunt3.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.volume 0.7
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 4
Code: Select all
MenuTeamManager.addTeam "US" "objects/kits/us"
MenuTeamManager.addTeam "USA" "objects/kits/usa"
MenuTeamManager.addTeam "MEC" "objects/kits/mec"
MenuTeamManager.addTeam "CH" "objects/kits/ch"
[color=Yellow]MenuTeamManager.addTeam "GB" "objects/kits/gb"[/color]
[color=Lime]MenuTeamManager.addTeam "[COLOR="Red"]SAS[/color]" "objects/kits/[color=Red]sas[/color]"[/COLOR]
MenuTeamManager.addTeam "MEINSURGENT" "objects/kits/meinsurgent"
MenuTeamManager.addTeam "CHINSURGENT" "objects/kits/chinsurgent"Code: Select all
[color=DarkOrange]ObjectTemplate.create Kit [COLOR="Red"]sas[/color]_Assault_para[/COLOR]
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry gb_kits_2
ObjectTemplate.geometry.kit 4
ObjectTemplate.geometry.dropGeom 16
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.abilityRestoreRate 0.15
ObjectTemplate.abilityInVehicleRadius 0
ObjectTemplate.abilityInVehicleStrength 0.0
ObjectTemplate.abilityInVehicleMaterial 84
ObjectTemplate.cullRadiusScale 8


[/thread] Click Here