[Question] Modeling, Double side textures

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smee
Posts: 516
Joined: 2007-11-15 10:43

[Question] Modeling, Double side textures

Post by smee »

Is it possible to have BF2 to use 2sided poly for their textures. So as not to have to flip the norm's or it the only way to have double sided to flip the polys.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Question] Modeling, Double side textures

Post by Rhino »

only can be done for veg, can't be done for normal statics. You must clone and flip the normals is the easiest way.
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smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Question] Modeling, Double side textures

Post by smee »

Thanks :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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