Team deathmatch

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HusseinObama
Posts: 9
Joined: 2009-03-21 17:36

Team deathmatch

Post by HusseinObama »

Have you played Call of Duty 1 TDM? Players always spawn close to the group of their teamates, usually in the same building. This makes sure that there's always a frontline and they always fight as a team. Would be great if such a mode was in PR for 16-player maps. 16 player maps are currently not popular. I think I've found a sollution for them.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Team deathmatch

Post by gazzthompson »

skrimish should only be used for seeding servers, and clan matches(which they are) .. not public play. with most of the maps being less than 200m (guess) there is no need for this.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Team deathmatch

Post by Adetter »

I have not played CoD1,but ivee played BFBC,the u start in same building.
That makes much Teamwork,so great idea.
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Team deathmatch

Post by Welshboy »

Thats basically brining back being able to spawn on the squad leaders
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Team deathmatch

Post by mp5punk »

i like the idea, kinda like cod4 there just a small map not even a km like half and everyone on the same team spawns at the same spot.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Team deathmatch

Post by Smegburt_funkledink »

No thanks.

Skirmish/ 16 player maps are perfect right now. Rally points serve the purpose of supplying the fromt line with men. If they're too close to the enemy, they get 'over-run' and you have to walk the short distance from main. This means the enemy can actually cut you off without having to worry about you spawning behind them or whatever.

This works totally fine, we don't need forward spawn points that, as Welshie has said, would make it like being able to spawn on the squad leaders which would be another step back towards Karkand inf style action...
mp5punk wrote:i like the idea, kinda like cod4 there just a small map not even a km like half and everyone on the same team spawns at the same spot.
Wut? You mean like 16 player maps in PR where everyone on the same team can spawn at the main base? :d uh:
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Team deathmatch

Post by charliegrs »

PR should have nothing in common with any call of duty game.
known in-game as BOOMSNAPP
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Team deathmatch

Post by gazzthompson »

charliegrs wrote:PR should have nothing in common with any call of duty game.
i wish we could be able to have some things in common... just because cod4 is mentioned dosnt mean "unrealistic !!/1/1?!.123,l2,3lkm4k2!!!"2!!!! ZOMGBBQ!!!!!!!"

like i, smeg and Shor0999 said... skirmish maps are fine and to small for this. it would become very spammy.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Team deathmatch

Post by charliegrs »

gazzthompson wrote:i wish we could be able to have some things in common... just because cod4 is mentioned dosnt mean "unrealistic !!/1/1?!.123,l2,3lkm4k2!!!"2!!!! ZOMGBBQ!!!!!!!"

like i, smeg and Shor0999 said... skirmish maps are fine and to small for this. it would become very spammy.
i guess theres a few things i wish PR had that cod4 has. like leaning. some of the effects are kinda cool too like the tracers and the smoke. thats about all i can really think of though. that game was such a joke imo.
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Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Team deathmatch

Post by Axel »

It was, kids like it though, one wonders why...
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Team deathmatch

Post by gazzthompson »

i like cod 4... if you don't get it expecting it to be a milsim but the game it always has been and was advertise as its very enjoyable.
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Team deathmatch

Post by Axel »

gazzthompson wrote:i like cod 4... if you don't get it expecting it to be a milsim but the game it always has been and was advertise as its very enjoyable.
Hence my point, no man seriously I just like to mess with you :mrgreen:
It's an "ok" game if you want a quick fix I suppose, never appealed to me though.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Team deathmatch

Post by 503 »

mp5punk wrote:i like the idea, kinda like cod4 there just a small map not even a km like half and everyone on the same team spawns at the same spot.
You spawn behind enemy lines in COD4.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Team deathmatch

Post by Tartantyco »

-Yes, lets give the whole PR concept a good kick in the groin...

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666planer
Posts: 218
Joined: 2009-03-06 01:56

Re: Team deathmatch

Post by 666planer »

I myself don't realy think this is toooo necsasary, but it would be fun. I do think there should be this gamemode, that way even if you don't like it you just don't have to play that gamemode.

And yeah I've played cod 1, 2 and 4 team deathmatch, if you realy want to get in it, whatabout just death match or free for all?!?
Last edited by Saobh on 2009-04-06 15:43, edited 1 time in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Team deathmatch

Post by Jigsaw »

Lol, wut?

Wrong game mate :roll: Welcome to the forums :lol:

Oh and 666planer I think you need to discover the wonders of the "edit" button, save on all those double posts...
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HusseinObama
Posts: 9
Joined: 2009-03-21 17:36

Re: Team deathmatch

Post by HusseinObama »

Please, don't talk about Call of Duty 4 here. :evil: :evil: :evil:
Call of Duty 4 is Cute Fuzzy & Dandelions and only Butterflies and teddybears play it. And It's pretty much the same story wiht CoD2 and CoD5. = only some small soulless boring maps without any character.



CALL OF DUTY 1 UNITED OFFENSIVE however, is different. In some factors it's actually comparable to Project reality
- 2-3 shots to kill enemy
- Huge maps - Kharkov, Foy, Sicily, Ponyri, Kursk, Rhinevalley
- transport vehicles, tanks, stationary cannons/flaks, artillery
- deployable machine guns
- realistic iron sights, similar to those in PR, realistic recoil
- no hit indicator

Mind you this game was released in 2004 and it's still the best Call of Duty ever made. It wasn't even made by Infinity Ward or Treyarch - they suck Marshmallows
It was actually made by Gray Matter - these people know how multiplayer mechanics work.

This game is so great and has so fantastic features that even PR could take a lesson as I suggested. Forget Bia and other shit that we are being thrown at these days.

You can FEEL, you can clearly FEEL that TODAY, GAMES just aren't made with PASSION ANY MORE. The developpers have very limited amount of time, they work under a lot of stress, everything is run by mismanaged publishers rather than PEOPLE who want to make a great game.

If you want something made with passion and attention to detail, you have to get a good mod like PR or some indy game or an older game like CoD: United Offensive.
Last edited by Saobh on 2009-04-06 15:42, edited 1 time in total.
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