A10 and Anti Air WARNINGS

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TimeMasheen
Posts: 40
Joined: 2008-12-12 02:01

Re: A10 and Anti Air WARNINGS

Post by TimeMasheen »

Truism wrote:Pilots don't deserve time to flare if they have flown into a threat unprepared. Flares should be used as a precaution, not a win button.
That is also true, but in PUBs its hard to get proper intel from your teammates due to the EA Message

from what I can see in game these are distance of what a gunner can see and what an aa can see when looking at eachother


AA: ---------------
Chopper: -----------

It appears when ingame, aa can lock onto a helo farther than the helo can actualy recognize what that is in the distance
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: A10 and Anti Air WARNINGS

Post by Truism »

TimeMasheen wrote:That is also true, but in PUBs its hard to get proper intel from your teammates due to the EA Message

from what I can see in game these are distance of what a gunner can see and what an aa can see when looking at eachother


AA: ---------------
Chopper: -----------

It appears when ingame, aa can lock onto a helo farther than the helo can actualy recognize what that is in the distance
You ignored me. And the lock distance is lower than view distance afaik.

Flares on aircraft are meant to be used before they lock, not while they are trying. That's why you have thirty that you let out one by one. Drop them whenever you are flying somewhere that is not secure and you are low enough to be locked.
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: A10 and Anti Air WARNINGS

Post by Kruder »

Disagree

You disperse around 10 flares on an average as precatuion during an attack run,if there is an enemy jet on your tail you should be dispersing one every 1-2 seconds.Now keep in mind that you'll spend all your flares in 3 runs without being chased but still have half of your ammo...

And precatuion flares dont work well,with jets esp.,and most ppl fire first missile without the lock,and they sometimes hit.

Conc:They should still have defensive role after missile is launched
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A10 and Anti Air WARNINGS

Post by Alex6714 »

Truism wrote:You ignored me. And the lock distance is lower than view distance afaik.

Flares on aircraft are meant to be used before they lock, not while they are trying. That's why you have thirty that you let out one by one. Drop them whenever you are flying somewhere that is not secure and you are low enough to be locked.
Its actually the same, of in some cases like kashan, higher than view distance.
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: A10 and Anti Air WARNINGS

Post by Zoddom »

Flares should be being filled up in mid air over the airfield like in Vanilla. then you could use them as a precaution. also, there should be a radar (HUD) system, which shows all ground/air vehicles but the viewdistance of those green squares on the hud should be much higher then the min distance to lock on them.
Dragonfire43560
Posts: 157
Joined: 2006-06-30 10:20

Re: A10 and Anti Air WARNINGS

Post by Dragonfire43560 »

Zoddom wrote:i think ur wrong here.
the rwr doesnt track the missile, but it can only track the radar beam of the opponent jet, so you see only the plane on the RWR or the TEWS and you hear and see the warning if it launches a missile.
btw im a huge Lock On player ;)
RWR displays incoming radar guided missiles as an M on the RWR. At least for the F16, and the A10 likely uses the same RWR.
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