bf1943 Engine +PR???? - no.

General discussion of the Project Reality: BF2 modification.
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crevan805
Posts: 2
Joined: 2009-04-05 19:34

bf1943 Engine +PR???? - no.

Post by crevan805 »

I heard BF1943 is comin out on computer, anyway to take that and completly change it to what PR is now, except ya got a better engine n everything? lol
Kinda a loaded question, very broad. I think if ya took the Frostbite engine, and put PR on it, that would be the most epicness thing ever, talk to EA, i don't know what you guys could do..Probly have thought of this alrdy tho >.< lol.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: bf1943 Engine +PR????

Post by Harrod200 »

PR ain't gonna change engines. Especially not for the BF43 one with a 24 player limit.
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AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: bf1943 Engine +PR????

Post by AgentMongoose »

crevan805 wrote:I heard BF1943 is comin out on computer, anyway to take that and completly change it to what PR is now, except ya got a better engine n everything? lol
Kinda a loaded question, very broad. I think if ya took the Frostbite engine, and put PR on it, that would be the most epicness thing ever, talk to EA, i don't know what you guys could do..Probly have thought of this alrdy tho >.< lol.
the servers are limited to 32 players iirc. 32players = not PR worthy engine
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: bf1943 Engine +PR????

Post by Harrod200 »

AgentMongoose wrote:the servers are limited to 32 players iirc. 32players = not PR worthy engine
You got 8 too many. Apparently, EA think that 64 people are too many on one server, and 24 means everyone is better off with not having to think near as much. Also, same map size + less people = MOAR TANKSZ for the noobs to waste.
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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: bf1943 Engine +PR????

Post by Ace42 »

Harrod200 wrote:You got 8 too many. Apparently, EA think that 64 people are too many on one server
It's kinda understandable; unlike early on in its life, 64-man vBF2 servers are a minority. The remaining servers nearly all use the larger 64-man map size, resulting in a disappointingly empty conflict and a struggle to find full servers. Limiting the max server size gives then a greater degree of control over what players are faced with, and thus the raw gameplay experience.

Not that I am saying I think this is the way to go, EA are notoriously short-sighted in the positioning of games in the market, but it is understandable.

And yes, it makes it unsuitable for PR2.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: bf1943 Engine +PR????

Post by charliegrs »

i wish there was something like an automatic lock on threads that involve changing the PR engine. its been done to death.
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$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: bf1943 Engine +PR???? - no.

Post by $pyker »

NO! NO! NO!
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Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: bf1943 Engine +PR???? - no.

Post by Katarn »

Project Reality will not be modifying Battlefield 1943 in any way, shape, or form.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: bf1943 Engine +PR???? - no.

Post by 503 »

BF1943 is the worst piece of **** DICE has ever released. Considering it's player limit, I wouldn't even play PR on that engine.
Igloo35
Posts: 202
Joined: 2007-08-25 20:43

Re: bf1943 Engine +PR???? - no.

Post by Igloo35 »

what about a 24 hour ban on the next person who brings up changing engines?

mod thoughts?
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: bf1943 Engine +PR???? - no.

Post by gclark03 »

Permaban for anyone who taints these blessed forums with the blasphemous utterance of the words 'BF1943'.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: bf1943 Engine +PR???? - no.

Post by Tirak »

Please direct all discussion of PR on new engines here: https://www.realitymod.com/forum/f18-pr ... tions.html
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