it turns the poly to a mesh then creates 4 UVW channels with the 4 that are used. If you drag it to the tool bar it will create a button so with one press you can sort a model out
Code: Select all
convertTo $ TriMeshGeometry
modPanel.addModToSelection (Unwrap_UVW ()) ui :o n
modPanel.setCurrentObject $.baseObject
modPanel.addModToSelection (Unwrap_UVW ()) ui :o n
modPanel.setCurrentObject $.modifiers[#Unwrap_UVW]
$.modifiers[#unwrap_uvw].unwrap.setMapChannel 2
modPanel.addModToSelection (Unwrap_UVW ()) ui :o n
$.modifiers[#unwrap_uvw].unwrap.setMapChannel 3
modPanel.addModToSelection (Unwrap_UVW ()) ui :o n
$.modifiers[#unwrap_uvw].unwrap.setMapChannel 4Just copy the quoted and drag to your tool bar, of course you have to have a object to do it on.



