and good on yar bond! putting them into their place! as usually its you being put into your place!
[Map] Sangin - Update
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CareBear
- Posts: 4036
- Joined: 2007-04-19 17:41
Re: [Map] Sangin - Update
rank you failnoob 
and good on yar bond! putting them into their place! as usually its you being put into your place!
and good on yar bond! putting them into their place! as usually its you being put into your place!

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Sangin - Update
dr rank was the only one to edit that post nubCareBear wrote:rank you failnoob
and good on yar bond! putting them into their place! as usually its you being put into your place!![]()
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Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
Re: [Map] Sangin - Update
you sure ? 

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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TheFish
- Posts: 31
- Joined: 2009-04-11 11:28
Re: [Map] Sangin - Update
can't wait for this map! looks so much like the Sangin Valley it's unreal! (having never been there I'm going mostly by Ross Kemp in Afghanistan).
keep up the excellent work - hope to play it very soon (although probably not soon enough!)
keep up the excellent work - hope to play it very soon (although probably not soon enough!)
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Sangin - Update
lol nub[R-DEV]Nickbond592 wrote:you sure ?![]()
I was right when I made my posts
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Map] Sangin - Update
uuuhh.... what did i miss?
back on topic... yes that green is to my liking, and as such will suffice.
back on topic... yes that green is to my liking, and as such will suffice.
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ExisSellos
- Posts: 49
- Joined: 2007-01-04 17:11
Re: [Map] Sangin - Update
This has the potential to be the most realistic map ever that PR team made... just typ in youtube afghanistan firefight and you will see all the same of these envoirments really well done.
I have made another important discovery..... on the front page you see 2 english soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.
I have made another important discovery..... on the front page you see 2 english soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.
Some like us most hate us
but they all fear us
but they all fear us
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Sangin - Update
Whats going on here ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
Re: [Map] Sangin - Update
sorry lol i'm really bored.ExisSellos wrote:This has the potential to be the most realistic map ever that PR team made... just typ in youtube afghanistan firefight and you will see all the same of these envoirments really well done.
I have made another important discovery..... on the front page you see 2 British soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.
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UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: [Map] Sangin - Update
It has been changed, to its max of 500 nowReconAus wrote:If the ping limit is raised it probably will
Recon
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KSorrow
- Posts: 65
- Joined: 2009-04-12 17:39
Re: [Map] Sangin - Update
It already looks great.
I really want to play that map!
I really want to play that map!
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KSorrow
- Posts: 65
- Joined: 2009-04-12 17:39
Re: [Map] Sangin - Update
OMG I cannot edit my last post ...
I wanted to add following:
"A CHINOOOOOOK???? I Fking love that chopper!!"
I wanted to add following:
"A CHINOOOOOOK???? I Fking love that chopper!!"
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: [Map] Sangin - Update
Quick question, I've seen some videos of troops walking though feilds of really high crops (about 2.5meters or so) wondered if we are likely to see anything like that on this map? I ask because it would add a massive new level of immersion and allow the taliban to have some serious ambushes points.
Lots of love
Vilhelm xx
Vilhelm xx
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
I'm hoping to get some tall maize crops in there yes, have to see how it performs etc.
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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
Re: [Map] Sangin - Update
would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted 
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.Cpl.Small wrote:would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted![]()
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Map] Sangin - Update
Any plans for poppy under/overgrowth on Afghan maps?
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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
Re: [Map] Sangin - Update
that's good to hear thanks[R-DEV]Dr Rank wrote:No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
Yep:Snazz wrote:Any plans for poppy under/overgrowth on Afghan maps?
https://www.realitymod.com/forum/f316-2 ... ields.html



