would this work for 128 player server?
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Gore
- Retired PR Developer
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Re: would this work for 128 player server?
Mmm... 128 players... drools...
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AfterDune
- Retired PR Developer
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scottp05156
- Posts: 178
- Joined: 2007-07-04 19:49
Re: would this work for 128 player server?
It takes about 5 sec. To start the server so it says 0/128, 0/110 you just force #of players in thecommand line to launch bf2 ded. server. Not to mention bf2 servers won't use muliple cores on a cpu, so you'd need probably 4ghz+ processor to host 80-90 players. I have noticed watching cpu usage on our pr servers in the past , going from 50/64 (active players) up to 64/64 the cpu usage nearly doubles.
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hawk16
- Posts: 25
- Joined: 2006-06-28 20:09
Re: would this work for 128 player server?
I work for a Datacenter, I have a few servers at my hand to mess around with. Including a few very powerful setups, if anyone wants to mess around with player count let me know.
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DeltaFart
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: would this work for 128 player server?
Yes, well actually server is started only with +mod parameter.. ..and this is not any kind 5sec trick.. it took very much of my time to do this![R-CON]scottp05156 wrote:It takes about 5 sec. To start the server so it says 0/128, 0/110 you just force #of players in thecommand line to launch bf2 ded. server. Not to mention bf2 servers won't use muliple cores on a cpu, so you'd need probably 4ghz+ processor to host 80-90 players. I have noticed watching cpu usage on our pr servers in the past , going from 50/64 (active players) up to 64/64 the cpu usage nearly doubles.
We just need to hit that 64 line now.. is there anyone around who really like to test this server??
Server is running on Linux CentOS 5.2 64bit with Intel E6750 4GB ram
Internet connection is 100/100Mbit dedicated to server from 1GBit ISP Switch.


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[FIN] Soppa
Last edited by Soppa on 2009-04-10 23:16, edited 1 time in total.
Reason: few typo and comment about 5sec tricks
Reason: few typo and comment about 5sec tricks
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: would this work for 128 player server?
Sure, I'll test this out.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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llPANCHOll
- Posts: 233
- Joined: 2007-11-12 21:37
Re: would this work for 128 player server?
Server currently has 1 player.. Me
Last edited by llPANCHOll on 2009-04-10 23:57, edited 1 time in total.

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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: would this work for 128 player server?
We have not hitted 64 limit yet.. I need really help with getting players as the server is new one.llPANCHOll wrote:So do we have a fail or just not enough people to properly test..
Server currently has 1 player.. Me
If it fails, Ill take it down immediately.. now we just have to wait :/
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[FIN] Soppa
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: would this work for 128 player server?
We would probably have to set up something official to get everyone to join just expecting 64 people to hop on right now isn't that likely.
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: would this work for 128 player server?
yes its frustrating.. ok, lets try this way:nick20404 wrote:We would probably have to set up something official to get everyone to join just expecting 64 people to hop on right now isn't that likely.
"!! kompassi.com BiG Reality [PR]FIN" 110-player PR server will open for public test on Sunday 12.04.2009 at 16:00 EEST.
Join to the server on Sunday and you could be one of the players in first 110-player BF2/PR server in the world!
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[FIN] Soppa
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llPANCHOll
- Posts: 233
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Re: would this work for 128 player server?
Server is now passwored.. got bumpedllPANCHOll wrote:Server currently has 1 player.. Me

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Tomato-Rifle
- Posts: 2091
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: would this work for 128 player server?
it will be behind pw until sunday, check this
https://www.realitymod.com/forum/f10-pr-general-discussion/57430-110-players-pr-server-test.html
https://www.realitymod.com/forum/f10-pr-general-discussion/57430-110-players-pr-server-test.html
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OldGoat5
- Posts: 150
- Joined: 2007-08-24 02:54
Re: would this work for 128 player server?
Why not leave it open for public, just leave the event for sunday, that way if the server does become full before then, then we will know sooner.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: would this work for 128 player server?
Bots won't help?
I'm not quite sure about how a server connection works, but I imagine that you're testing the server's ability to allow 110 separate computers to interact at the same time, not just to fill 110 slots. Correct?
I'm not quite sure about how a server connection works, but I imagine that you're testing the server's ability to allow 110 separate computers to interact at the same time, not just to fill 110 slots. Correct?
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Spec
- Retired PR Developer
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- Joined: 2007-09-01 22:42
Re: would this work for 128 player server?
I think more than 64 bots were not even a problem, so yeah, it'd need to be 64+ computers.
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DeltaFart
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: would this work for 128 player server?
by the looks of the other thread it never worked.


