Stationary Heavy Anti Air

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Aliblista
Posts: 67
Joined: 2009-01-21 23:18

Re: Stationary Heavy Anti Air

Post by Aliblista »

Trust me there is no need for any more/better aa

CAS with jets is only really effective/prominent on ONE map atm - kashan
on kashan the a10 rarely stays up for more than 45mins-1hour tops (more commonly down after about 20-30mins) and thats with a good pilot, good spotter team and half decent opfor aa/aircraft...not to mention the 20min respawn time of the aircraft. Theres plenty of threats for aircraft in pr from shoulder mounted, to aa vehicles, aa sites at firebases, to enemy aircraft
As it stands the system is well balanced between realism and the gameplay properties of bf2 engine
Last edited by Aliblista on 2009-04-11 23:30, edited 1 time in total.
chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: Stationary Heavy Anti Air

Post by chuckduck »

very well then,
but when a large 8km sq map is made out at sea airdefences with a bit more range and altitude may be needed.
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Stationary Heavy Anti Air

Post by IAJTHOMAS »

Never found jets too much of a problem, as the maps they're enough have enough AAV to deal with them if used correctly, and they're less susceptible to the jet locating and killing them without a lase.

Sure, manpads aren't going to be great and the stinger/igla sites are static and vulnerable, but the AAVs have plenty of missiles to spam so even the erratic behaviour of some of the missiles and the flares dealing with some you've got a fair chance of getting a hit if the planes in your envelope and you get a lock.

If a jets hitting a lased target, using counter measures well and doesn't stay in AA range for long then I think its fair enough that they're tough to hit. Takes some teamwork and good flying and it should be rewarded. You rarely see an interlocking, mutually supportive AA defense put up to counter this.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Stationary Heavy Anti Air

Post by Mongolian_dude »

Perhaps a simple solution would be on the 64 size maps (those than incorporate fixed wing aircraft) have either more, or more advanced AA?

...mongol...
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Stationary Heavy Anti Air

Post by gazzthompson »

i don't fly much these days, but whats the point ? the current AA is plenty good enough, its already to easy to kill a jet with a simple; spin around like a mad man on your AA , see a box, get lock and pow air unit down.
chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: Stationary Heavy Anti Air

Post by chuckduck »

i gues guys are right but, if a air vs air map is being made, and its larger than 4km x 4km, and all ocean, we wont be able to use the aa vehicles that much and need staionary antiair to defend the carriers.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Stationary Heavy Anti Air

Post by Mongolian_dude »

chuckduck wrote:i gues guys are right but, if a air vs air map is being made, and its larger than 4km x 4km, and all ocean, we wont be able to use the aa vehicles that much and need staionary antiair to defend the carriers.
The Phalanx is a flippin deamon! And wasn't it coupled with a Aegis AA system also?
So thats 2x 20mm vulcan cannons and 2x AA batteries? Aswell as a fleet of aircraft?

I somehow think the carrier will be alright...

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