The ugly jungle

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ZupaflyBE
Posts: 22
Joined: 2006-05-17 05:13

Post by ZupaflyBE »

I think the map is fun, it might need some adjustments though, I agree on the stalemate suggestion someone did. It doesnt really define as jungle to me though because its more full of grass then being a jungle... It feels more like a layed out garden.

The concept is good, the map just needs some work. This is more what I understand when you say jungle:

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The map should cut down on the grass and put in other stuff like branches, broken trees, other types of ground stuff.
xtrm2k
Posts: 74
Joined: 2006-05-04 00:03

Post by xtrm2k »

Sure, it is posible to build a "real looking" jungle, but the hardware from the players give the limitation what is real posible.

In my humble opinion the map jungle fever need a "cosmetic surgery", some little tweaks and minor changes...


i know jungle is hard to create... i know from waht i talk, i create a map called "Mao Valley", so far i know the PR team will it put in a later release...


but here ->> click me to get Mao Valley<<, so you can test the map ;)

only infantry with UAV & support box, no ari or scans, no vehicles
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ye i played that map thought it was awsome. 1 question thou is how did you get so much grass in without any lag?
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xtrm2k
Posts: 74
Joined: 2006-05-04 00:03

Post by xtrm2k »

'[R-DEV wrote:Rhino']ye i played that map thought it was awsome. 1 question thou is how did you get so much grass in without any lag?
i know, this question came up from you before... (in the bfeditor.org forum)

you want the know the truth?...

I haven't a clue, i build this map and it work and i´m happy there no huge lags :mrgreen:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

xtrm2k wrote:i know, this question came up from you before... (in the bfeditor.org forum)

you want the know the truth?...

I haven't a clue, i build this map and it work and i´m happy there no huge lags :mrgreen:
lol, that dosent help me much :p
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xtrm2k
Posts: 74
Joined: 2006-05-04 00:03

Post by xtrm2k »

'[R-DEV wrote:Rhino']lol, that dosent help me much :p
the only what i can say, take a look into the undergrowth.cfg to become a look inside the undergrowth..

but i think one of the reasons are the "small" areas between the mountains and hills, so the engine have not to render "great gras planes"...
ZupaflyBE
Posts: 22
Joined: 2006-05-17 05:13

Post by ZupaflyBE »

maybe the engine only needs to calculate one and just copies it for the others. I dunno how the engine works but for example static mesh models in ue2 engine are only rendered onces and then duplicated so you can have thousand of them in a map without lag

I'm not saying you should recreate a real jungle because it would probably be to much fps hit but map needs some tweaking
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