Are players used to the 30 seconds of waiting ?

General discussion of the Project Reality: BF2 modification.
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Are players used to the 30 seconds of waiting ?

Post by victor_phx »

Whoa, hadn't even seen this thread before, but I must say I have been thinking a lot about this since last week, while playing in Click21.

Even a few players that are known for working for the team are now acting like suicide bombers or something, it's crazy!
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Alex6714
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Re: Are players used to the 30 seconds of waiting ?

Post by Alex6714 »

IAJTHOMAS wrote:Fuzzhead:
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:mrgreen:

He's one of the Devs. I'm assume from the comments that he's been pushing for something like this to happen.
:shock: :-D
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Harrod200
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Re: Are players used to the 30 seconds of waiting ?

Post by Harrod200 »

=WFL= Sgt Bilko wrote:Disagree on removing RP's

RP's represents a dynamic front. If we're to spend most of our time waiting for the bus from main to get wiped out by some random rpg half way to the destination, it'll sure turn rather boring.

And just FB's wont cut it, once all are down, the FB will be over run, and then you're back lining up for a bus.
An FB requires partial effort by the team to construct and hold. Right now they're of fairly limited use since RPs allow us to simply drop a spawn and attack with a guaranteed local spawn, meaning we can happily charge in, wait 30 seconds then be back in the game.

If we have to use FBs, we have to both go much further to attack, and we have to attack more carefully when we're there, since death means a long walk.

Right now there's little incentive to defend your FB to the death; you just set up an RP nearby and spawn in on that instead.

I also agree with locke on the way that the game became more arcadey when people realised they could be revived pretty much no matter what.

As long as there's little to no risk of 'death', and even then they can simply spawn in right there, the game will be arcadey.

No RPs = FBs gain massive strategic value, and MUST be defended and hidden. Combine with headshot kills and you will not want to die.

IMO the spawn time itself is OK right now, re-add headshot kills and lose RPs and Rambo problems will go away.

We should all PM fuzzy alerting him to this thread :D
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hx.bjoffe
Posts: 1062
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Re: Are players used to the 30 seconds of waiting ?

Post by hx.bjoffe »

I also think the 30sec respawntimer is too much like 10 seconds vanilla settings, and would not mind seeing it increased drastically. Especially with the RPs still ingame, where you can get right back into action.
Epim3theus
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Re: Are players used to the 30 seconds of waiting ?

Post by Epim3theus »

Yes, something has to change. Imo the respawntime can be upped, or maybe a bigger penalty per death even.
Like Nik0 pointed out, to long spawntimes can make certain people alt-tab out, and loose squad cohesion. So in that sence, only removing the RP's would give the right insentive.
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=]H[=Viper
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Re: Are players used to the 30 seconds of waiting ?

Post by =]H[=Viper »

DesmoLocke wrote:If you want the fear of death brought back then you have to fix the medic system. Period.
Or bring back headshots as I see more and more people ignoring suppression effects knowing they will be revived.

Project Reality got more arcade the second low caliber head shot deaths were removed.

I think the medics should only be able to heal the wounded, not revive the "dead".

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Jigsaw
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Re: Are players used to the 30 seconds of waiting ?

Post by Jigsaw »

Increase spawn time by approx. 10 seconds and combine with Rudd's idea of limited spawns from rally points and I think we'd be on to a winner.

The community will adapt, and I am of the opinion we'd be better for it.

P.S. leave the medics alone 8-)
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CAS_117
Posts: 1600
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Re: Are players used to the 30 seconds of waiting ?

Post by CAS_117 »

If people honestly think that making people wait longer is going to make them more afraid of death...

Seriously, why do we have respawn times anyways? Can't we just add some more transport and make people spawn on firebases or main base? A transport chopper or 2 extra vodniks on each map wouldn't be the end of the world would it?

But talking about adding another 30 seconds of sitting in a black screen, I mean come on. Let's let people play the game! If you want to "punish" them for dying send em back to a firebase, but 5 minutes of walking or driving isn't as destructive to immersion than even 40 seconds of a black screen.

The idea is to make it feel less like fighting the undead horde, and feel more like you're receiving a new unit altogether, which makes more sense on every level.
Nemus
Posts: 178
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Re: Are players used to the 30 seconds of waiting ?

Post by Nemus »

I dont understand how a medic can revive someone when your squad controls area.
Except your squad is consisted by yourself and your scoped rifle.
(Maybe in Sniper Elite you can control an area with your scope but in reality its a little bit harder)

On topic I agree with CAS_117.
Longer black screen can help our net surfing but not our game.
But a longer road to battlefield will push the squads to regroup, plan new strategies etc.
Plus the new changes (one medic per squad) will make players think twice before rush in the fight as their sqaud must wait or relocate because of them (5 people calling you noob for 5 minutes its a good punishment for a stupid death)
666PROTECTOR
Posts: 87
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Re: Are players used to the 30 seconds of waiting ?

Post by 666PROTECTOR »

CAS_117 wrote:If people honestly think that making people wait longer is going to make them more afraid of death...
sorry for my bad English im not from USA/UK:



I agree, you are 100% right, even more we at U.M.C.S. University Poland have proofed this theory 2 year ago,

"waiting time dont prevents ppl from doing (profitable behaviors -like gaining points)

Loosing live is profitable for greater good -for the win of whole team) so you can give ppl punishment of 999999999999hrs and they will do it again.

What i mean- ppl care in games most about points - because amount of points resolves who is better (who is the winner)-"from games science-ludology"we have resolvd it on on grup of 32 quake 3 players.

And time -its next influential factor ,if player of eany game is subjected to time punishment like hold or cant move or cant spawn (Players are physically losing intrest in the game if pause time is greater than 30-90 sek.)

For 90 % of ppl losing points is fare more worse than waiting 30 or 60 for spawn.-points decide about players place in scoreboard board not the TIME.

So if you wont decently punish players or stop them from doing some thing
,take away some thing what is most valuable for them or for ther team- points


I heard some one talking about zeroing points of player or removing him from final scoreboard -its good idea
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Tartantyco
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Re: Are players used to the 30 seconds of waiting ?

Post by Tartantyco »

-I would like to add that removing rallies/upping respawn time would not necessarily improve gameplay as much if the urgency imposed by ticket bleed and the current flag setup is not also tweaked in some way.
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CAS_117
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Re: Are players used to the 30 seconds of waiting ?

Post by CAS_117 »

Well if the concern is to prevent people from spamming lives then having them move to the battle from a bunker or firebase does the same thing, but without breaking the game flow.

I personally think we could do with a 5 second respawn time (just enough to change your spawn point) and then remove all these silly penalties (for playing the game), and in theory people would actually care about their lives since they actually had to invest some time into getting back into the fight. Simply sitting in a black screen just means most people will alt tab and catch up on LOST. I mean you can get what, 10 minutes for killing a civilian? At some point you have to ask "do we want people playing the game or not?".
Orthas
Posts: 72
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Re: Are players used to the 30 seconds of waiting ?

Post by Orthas »

I also agree on the point of view that "waiting time" should not be any greater. It sure is much more interesting to sit in the Huey than stare at the black screen, or at least give them the option to do so. The spawn system needs to be improved and as I've suggested in another thread, the best way to improve rallys in my opinion would be to make them useful only for rallying, that is those who're alive of the squad would need to be close to the rally for others to be able to spawn in. Then if the squad gets completely killed, tough luck and some real benefit for the other team by having the squad run from main/FB.
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OkitaMakoto
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Re: Are players used to the 30 seconds of waiting ?

Post by OkitaMakoto »

Seeing a few posts about Fuzz and hoping he doesnt see a topic..... is fuzz on a drunken rampage???

Hell, I could go for a slight increase, but not too much. I mean, I think its at the point that most people NORMALLY dont wanna die, but of course theres always a guy whos ready to do something a bit above and beyond... I think thats a good thing for PR. You do wanna get TOO extreme... for gameplay reasons I guess...

I dont know, Ive had a bit to drink...
R.J.Travis
Posts: 707
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Re: Are players used to the 30 seconds of waiting ?

Post by R.J.Travis »

What about only allowing the SL to place his RP once and you could not spawn on it is simply a regroup / very slow resupply hub take away its sound and back to only dieing if knifed.

He would have to go back and get it to move it again or resupply it if knifed.

This would mean a pub group would need to build a FoB with in I'd say 400m from the attack point or closer (400m is with in walking distances if you ask me if you cant walk 400 meters your useless to me.)

If a squad member died He/She would go to the RP to get new order to regroup or defend the RP etc.

Right now FoB are not used and are way to easy to build and kill a FoB should take 10 - 15m to build and a hell of fire power to kill (3-4 C4 charges , apc cannon rounds , tank round , 8/10 termite grenades etc.

To disable the spawn point you should need 3 more attacker's with in 20m of the Fob then Defender's.

I think rally point spawning is no different then vbf2 squad leader spawning the SL not far from his RP anyways.

just my thoughts.
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gazzthompson
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Re: Are players used to the 30 seconds of waiting ?

Post by gazzthompson »

what about a "hardcore" community event, with all the stuff DEV's probably want to see but think it would damage gameplay ect ... like:

no RP's
longer respawns
medics only heal and not revive

ect ect....
fubar++
Posts: 248
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Re: Are players used to the 30 seconds of waiting ?

Post by fubar++ »

RP's as they are now seems very outdated. I would also like to see what happens if they would be changed for kit and ammo supplies. Medics and reviving is another issue but I think removing RP spawn would have big impact towards better team cohesion.
CAS_117
Posts: 1600
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Re: Are players used to the 30 seconds of waiting ?

Post by CAS_117 »

gazzthompson wrote:what about a "hardcore" community event, with all the stuff DEV's probably want to see but think it would damage gameplay ect ... like:

no RP's
longer respawns
medics only heal and not revive

ect ect....
Well that's fine except we really don't need long or any spawns if we don't have rally points. What does a 30 second spawn time do that a 5 minute walk can't?
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