Idea's for you modders

General discussion of the Project Reality: BF2 modification.
USM-ST3.Highspeed
Posts: 73
Joined: 2006-05-08 02:38

Idea's for you modders

Post by USM-ST3.Highspeed »

Hello its me again. I would like to open a thread up for disscusion on material or physical changes that people would like to see in the game and maybe some of them could be used in future PRMM updates. I'll start off with some ideas.

The Sniper rifles... hehe!

I think it would be great if the snipers had to set wind and elevation as real snipers do. You know, zero in scopes for targets. The wind obviously doesn't have to be noticable to the character, just to the snipers. As random as the wind is IRL (in real life) just put a random adjustment for all the rifles everytime they go to snipe. Now I'm not a sniper and have never been one. I do however know the basics of one, having looked down the scope of a sniper rifle. The lines on the scope are set for certain elevations. Snipers standing or crouching should even have to set this. The fact that they have to set this stuff would be a deterant enough to make them want to prone anyway. Rather than make the crouch or standing positions almost completely inaccurate make them work for their shot no matter what position they're in. I have extremely good snipers on my team who aren't wanting to come to the reality mod because of what the call the BS of the crouch and standing positions of sniping. Now I'm not a sniper but I have been in our server and stood up while shooting the sniper rifle, and yes, being that it is a high powered rifle, there should be a recoil. But yall went a bit to jurastic on the inaccuracy of the rifle. I stood up and shot at a wall about 20 to 30 feet in front of me and the bullet didn't come close to the point I aimed.

I was also talking to DEDMON about sniper rifles as well and we came to an agreement that the snipers should have AG's (assistant gunners) to assist in windage settings and elevation. This could very well be done with Spec ops. Or perhaps a seperate kid devoted to helping the sniper. Put him with a side arm or a good way of defending himself. Anyways, just food for thought. At the moment. Stand by for more :wink:
EPatrick
Posts: 305
Joined: 2006-05-12 04:41

Post by EPatrick »

I fully agree with you speed. The next release of PR is going to be FIRE! Alot of good ideas floating around here.






Speed I'd like to chat with you about future events.
Last edited by EPatrick on 2006-05-19 08:23, edited 1 time in total.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

I simpaly stoped reading as soon as i read the word wind. If this was R/L then yes, but unforantly most games, incuding BF2 do not support wind.
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EPatrick
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Post by EPatrick »

Aren't the capture flags blowing in the wind?
Rhino
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Post by Rhino »

Dondero wrote:Aren't the capture flags blowing in the wind?
its a animation to make it look like its blowing in the wind :p

another animation is a player go from prone to crouch :p
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EPatrick
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Joined: 2006-05-12 04:41

Post by EPatrick »

HAH! Roger that Rhino. Next time im in the shit, I wont lick my finger and hold it in the air. ;)
Eden
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Joined: 2005-12-06 14:43

Post by Eden »

'[R-DEV wrote:Rhino']I simpaly stoped reading as soon as i read the word wind. If this was R/L then yes, but unforantly most games, incuding BF2 do not support wind.
Its amazing how technology apparently goes backwards, i mean it was only 8 years afo DF2 (even DF1 i believe) had wind. not that it was realistic wind, i believe it only affected the projectiles trajectory once fired.
the.ultimate.maverick
Posts: 1229
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Post by the.ultimate.maverick »

Eden wrote:not that it was realistic wind, i believe it only affected the projectiles trajectory once fired.
How is it meant to effect their projectory before they are fired?
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Eden
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Post by Eden »

It doesnt, why should it affect something that doesnt exist, once fired though the program creates the bullet and sends it on its correct trajectory it then alters the cource over distance acording to the direction and speed of the wind.

If im not mistaken i belive most of the Delta Force series has wind speed and direction on maps.
Garack
Posts: 624
Joined: 2006-05-04 07:20

Post by Garack »

Perhaps it is possible to make the aiming more inaccurate.

So that you must hold your breath (e.g.Splinter Cell 3), when you dont want

a moving scope.
Rhino
Retired PR Developer
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Post by Rhino »

Eden wrote:It doesnt, why should it affect something that doesnt exist, once fired though the program creates the bullet and sends it on its correct trajectory it then alters the cource over distance acording to the direction and speed of the wind.

If im not mistaken i belive most of the Delta Force series has wind speed and direction on maps.
Ye it dose, well DF2 up. but not with BF2.
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Eden
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Post by Eden »

Mabye you should clear up that sentence
[R-DEV wrote:Rhino]How is it meant to effect their projectory before they are fired?
Because to me your saying how does the wind affect the projectile trajectory before it is fired, and the answer is, it doesnt because the projectile does not exist untill it is fired.
the.ultimate.maverick
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Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

It was me that posted that - not Rhino and please read your own posts first.
Eden wrote: Its amazing how technology apparently goes backwards, i mean it was only 8 years afo DF2 (even DF1 i believe) had wind. not that it was realistic wind, i believe it only affected the projectiles trajectory once fired.
My repost was using something called sarcasm. You stated that the bullet would only be effected once fired...I said how could it be effected before being fired...
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Eden
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Post by Eden »

Mabye im stuck in programming mode right now because I just dont get the sarcasm, you asked how could it be affected before being fired, I said it isnt affected before being fired because it doesnt exist untill fired.

Sorry for mistakeing Rhino for you lol.
Rhino
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Post by Rhino »

how dare you :p
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the.ultimate.maverick
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Post by the.ultimate.maverick »

Eden wrote:Mabye im stuck in programming mode right now because I just dont get the sarcasm, you asked how could it be affected before being fired, I said it isnt affected before being fired because it doesnt exist untill fired.

Sorry for mistakeing Rhino for you lol.
If you read your post again...(the one i've now quoted twice) you said the round is not effected until after being fired...a bit weird to say :)
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Eden
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Post by Eden »

.........................

I think I get it, your saying whats the point of saying the bullet isnt afected by wind untill its fired because thats exact right, it isnt affected by wind untill its fired.

:mrgreen:

lol
the.ultimate.maverick
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Post by the.ultimate.maverick »

yep! phew! My **** english never helps understanding!
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R.Johnson_USMC
Posts: 221
Joined: 2005-09-15 02:22

Post by R.Johnson_USMC »

Wow... The Public Relations Taskforce is being SOOO nice to the people that are trying to help.

Notice the sarcasm... im laying it on PRETTY thick.
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Dark Ewok
Posts: 193
Joined: 2006-04-29 19:54

Post by Dark Ewok »

Compared to some flamefests I've witnessed on the internet, I'd say the R-PUB guys are purring kittens in comparison. ;)
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