[glitch] Asad Khal Buildings

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Jagular
Posts: 806
Joined: 2007-09-17 20:29

[glitch] Asad Khal Buildings

Post by Jagular »

There are few buildings on Asad Khal
...
which could be passed through

often exploited on skirmish layout

video material could be PMed by request
Last edited by Jagular on 2009-04-10 16:14, edited 2 times in total.
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [glitch] Asad Khal Buildings

Post by Tomato-Rifle »

Already pmed rhino about this (dont know if he looked at it), no need to attract more people with this thread :P
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [glitch] Asad Khal Buildings

Post by fuzzhead »

Thanks for the report. The buildings in Asad Khal are an older design, maybe a fix to this problem if Deer is willing but its very time consuming to plug these walls with pillars.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [glitch] Asad Khal Buildings

Post by DankE_SPB »

Fuzz, did you test it with low geometry settings?? its not a big issue when its high, but on low...
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Last edited by DankE_SPB on 2009-04-13 07:01, edited 1 time in total.
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