There are few buildings on Asad Khal
...
which could be passed through
often exploited on skirmish layout
video material could be PMed by request
[glitch] Asad Khal Buildings
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Jagular
- Posts: 806
- Joined: 2007-09-17 20:29
[glitch] Asad Khal Buildings
Last edited by Jagular on 2009-04-10 16:14, edited 2 times in total.
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
Setting up servers: game/web/mail/other win&nix/bsd
Setting up servers: game/web/mail/other win&nix/bsd
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: [glitch] Asad Khal Buildings
Already pmed rhino about this (dont know if he looked at it), no need to attract more people with this thread 

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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [glitch] Asad Khal Buildings
Thanks for the report. The buildings in Asad Khal are an older design, maybe a fix to this problem if Deer is willing but its very time consuming to plug these walls with pillars.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [glitch] Asad Khal Buildings
Fuzz, did you test it with low geometry settings?? its not a big issue when its high, but on low...


Last edited by DankE_SPB on 2009-04-13 07:01, edited 1 time in total.
