Mj Pain wrote:I think the devs are on point.
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Kustjägare (Sverige) - Wikipedia
The PR Run
Ingame you can run (jogg) 2km in around 12min (10km/h. Navy Seal requirements equals 12km/h but they do it in trousers and boots).
Consider all things that would effect your running ability in reality.
Things like running uphill, downhill and running through forests or in deep sand.
All this while wearing your weapon, ammo, bodyarmour,boots and other gear, then 10km/h isn´t that bad.
One of Swedens top trained units, Kustjägarna test soldiers on a 6.5km run, crosscountry wearing fullgear (20kg). They have to finish in less than 40min (average speed is 9.75km/h). They also have to run a 4.5km obstacle course in less then 42min (average speed 6.4km/h).
Throwing yourself on the ground, get up running some more and then throwing yourself to the ground again will make you go tired very quickly.
In general doing things that takes muscular strenght like full sprinting until you totaly gas out will also effect your jogging pace.
The PR Sprint
Ingame you can sprint 100m in around 20 sec (18km/h)witch imo is ok, again considering things that would effect that time irl. Total sprint time is around 20 sec.
(This is changed to 30sec in PR 0.85)
Sprint reload time is 1min and 40sec but personally i don´t think 1 minute 40sec wait is much after sprinting a 100 meters in 20sec, then doing it again... In 20 sec.
(This is also going to be changed to 1min 20sec in 0.85)
The only thing that should be changed is jumping.
Getting deadtired after 2-3 jumps is not realistic. But then again it´s not realistic to be able to jump that high either. We cant animate climbing over obstacles..so.
I understand why the devs put it in the game but i never have and never will use tactical jumping around techniques (bunnyhopping)
(Btw i´m above 30 and run more than 2700m in 12min. Very Good according to Mr Cooper:mrgreen