We have to think about points as (benefits-actions)[/U]- thats drive us to winSurround wrote:Well in PR people usually dont care about points. But I got an good idea about this.
1) if respawn was 15s, every time you die you get +5 to respawn time. So after few deaths you really dont want to die again
2) What people the most hate to lose is the rallypoint. If 5-7 squadmembers dies within 10 min, the RP goes down and cannot be remade for ~30s.
With this, even that the respawn was 10s, they would be careful not to lose the RP. Everybody loves the Rp and dont want to walk from the main.
I wouldn´t want to be the guy who makes a suicide rush and because of that my squad loses RP. Whoa, that would be awful.
if ppl (would not care about points-they would not kill,repair,drive as dedicated transport)-bouth teams they would run straight to objective without killing yeah other
the main principal of game is to win,and you can only do it by gaining points ( wasting ticket of other team) people care about points but they might called other way
like losing rally is lose of point,-driving away from your objective
and about ading seconds ,its simply don't work if some one is thard adding x second wont change his behaviors, but giving him points for doing other thing might change his way of playing
and about 2)
you are 100% right and i support you idea
- losing rally is just like losing points ,and the points drive you to win


