[0856] Insurgent Officer & flame/fire

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Jagular
Posts: 806
Joined: 2007-09-17 20:29

[0856] Insurgent Officer & flame/fire

Post by Jagular »

Hmm it was reported in stress- testing area long time ago, but I`ll repeat it here
(cos not found it in compilation)

Insurgents Squad leader with officer kit (Cell leader) will be hit by any flaming object
(static wreck,building, molotov) from distance greater then normal player/player without officer kit

normal kit - approx 1-2 meters
cell leader - approx 10 meters
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Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: [0856] Insurgent Officer & flame/fire

Post by Vege »

Jagular wrote:Hmm it was reported in stress- testing area long time ago, but I`ll repeat it here
(cos not found it in compilation)

Insurgents Squad leader with officer kit (Cell leader) will be hit by any flaming object
(static wreck,building, molotov) from distance greater then normal player/player without officer kit

normal kit - approx 1-2 meters
cell leader - approx 10 meters
Only when you have your G3 at hand. Run with your knife :)
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Re: [0856] Insurgent Officer & flame/fire

Post by Jagular »

hmm, maybe
but anyway its a bug :)

(or feature ? curse for be a cell leader)
Last edited by Jagular on 2009-04-13 13:02, edited 1 time in total.
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JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Re: [0856] Insurgent Officer & flame/fire

Post by JuniperM40 »

Known issue.


Weapons
- When equipping the Cell Leaders G3, molotov flames have a super increased range (over 50m). When equipping any other weapon, it does not affect you, just the G3.

This is in the "Known Bugs Compilation" list.

- JM40.
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Jagular
Posts: 806
Joined: 2007-09-17 20:29

Re: [0856] Insurgent Officer & flame/fire

Post by Jagular »

ohh sorry
search criteria in "Known Bugs Compilation" list was "insurgent"
my bad
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