110 players PR-server test !
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KSorrow
- Posts: 65
- Joined: 2009-04-12 17:39
Re: 110 players PR-server test !
Hell yeah. I am back home at sunday!
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KSorrow
- Posts: 65
- Joined: 2009-04-12 17:39
Re: 110 players PR-server test !
Cant we do it this sunday again?
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Surround
- Posts: 609
- Joined: 2006-12-10 23:49
Re: 110 players PR-server test !
It was already tested and it didnt work 
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{UK}Suzeran
- Posts: 126
- Joined: 2009-03-17 17:07
Re: 110 players PR-server test !
u fool read up on it EA has no intention of adding this to any future update google itMasterbake wrote:If patch 1.5 is released then perhaps it'll happen then. Although I'll be unable to stand the influx of 100-man Karkand nadespam centres. Maybe it'll push people to more PR on the next release...
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NoxNoctum
- Posts: 133
- Joined: 2009-04-10 05:49
Re: 110 players PR-server test !
What a shame.
On some of the bigger maps 110 players could make all the difference.
Think about it. Instead of having 3 inf squads and support shit, you'd have 6-7 infantry squads and support shit. Awesome.
On some of the bigger maps 110 players could make all the difference.
Think about it. Instead of having 3 inf squads and support shit, you'd have 6-7 infantry squads and support shit. Awesome.
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KSorrow
- Posts: 65
- Joined: 2009-04-12 17:39
Re: 110 players PR-server test !
Dude. I thought, that the 11th was yesterday. I do not know why.DNAz5646 wrote:LOL KSorrow
Maybe I didn't watched enough calender
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-.-
But I can still laugh about my mistake ...
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KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: 110 players PR-server test !
well, there is nothing we can do about it... I mean, it's not like we can figure out a cleaver method to trick server into sending bad num_of_players_count, give that idea to anyone willing to spend a week hex editing the bf2 dedicated server file and then post that to some Russian clan with a cracked server that we can all join and pretend we didn't know it's cracked...
I guess we can forget about it... not think about, what we could (but will not) call Phase One "How to trick a server into having a fix player count"... just give up... and leave it alone... ... hm...
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. . . ...?
I guess we can forget about it... not think about, what we could (but will not) call Phase One "How to trick a server into having a fix player count"... just give up... and leave it alone... ... hm...
...
. . . ...?
