With the current field dressing system, you drop it on the ground and are instantly back up 20% in health. No penalty applicable cos you've just been hit in the shoulder with a 7.62 round, you just slap on a bandaid or 2 and away you go.
Anyone else think this is unrealistic?
So my suggestion is to make the standard issue field dressings work slightly differently, and in a more realistic manner. In RL if you get injured you stick on a plaster/bandage etc depending on how badly you've been hurt and then seek medical attention (especially so in the case of gunshot/shrapnel wounds).
Therefore is it possible to code the field dressing so that when you use it it freezes your health (i.e. stopping the bleeding) for a short period of time (say 3 minutes) after which you start to lose health again. It does not increase your health at all, so you must find a medic to heal you properly.
Example:
- I get winged by a piece of shrapnel from a grenade, dropping my health from 100 to 60 (initiating a bleed)
- I put on my field dressing. The bleeding stops, my health is not going down and i am not coughing/blacking out.
- I must now find a medic to get properly patched up.
- Bleed effects reinitialise after 1.30
- My health starts to bleed again if I still have not found a medic after 3 minutes
Only thing is whether it can be coded? Thoughts?

