HK-417 Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

Yeah, it looks cool, but the covers are there because having them off would make the poly count unacceptably high. It's partly the same reason the PR M16A4 has the covers on. I know it's ****, but there you go.

Have a look at those older WIPs of the AG3F2 where you have a light sandy colour and darker stripes. What do you think of that colour/pattern?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

[R-MOD]KP wrote:Yeah, it looks cool, but the covers are there because having them off would make the poly count unacceptably high. It's partly the same reason the PR M16A4 has the covers on. I know it's ****, but there you go.

Have a look at those older WIPs of the AG3F2 where you have a light sandy colour and darker stripes. What do you think of that colour/pattern?
You think that you can find the pattern, so i can just past over the original textures? That will make things more easier to me. About the rails and covers, don't you think that with a good bumpmap and this texture the gun will be godlike, like on the renders?
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: HK-417 Texturing

Post by DeltaFart »

I have one issue with the covers, I'm guessing since you uved the covers in the same coordinates, they share the same texture, but could you possibly make the texture not have a gradient look? It looks kind of silly really, dark---------light|dark--------light
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