I'm just wondering. I've never shot a rifle in combat conditions, so I guess I wouldn't really know. I know there's vets on here though.
In many ways I LOVE the weapon deviation because it prolongs firefights. That combined with suppression effects = firefights lasting several minutes instead of seconds. But on the other hand, when I've got a tango 50 feet away, I drop prone, wait 1 second and shoot and miss by 2 feet I'm kinda thinking.... I could have pulled that off in real life.
I mean, it's not like AKs, M16s are huge bulky bolt action rifles. They're pretty small.
Granted, again I haven't ever shot one in a battle.
Any input on this from vets?
Is weapon deviation "realistic"?
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: Is weapon deviation "realistic"?
Deviation is meant to replace a number of things that are not possible in the BF2 engine, such as weapon sway, stress, confusion, etc.
This thread https://www.realitymod.com/forum/f10-pr ... iming.html
should have some answers for you.
This thread https://www.realitymod.com/forum/f10-pr ... iming.html
should have some answers for you.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
