Overhaul of firebase system
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Overhaul of firebase system
This is pretty much taken straight from another thread so forgive me if any of it seems a little out of context. This is from Rudds thread about removing both rally points and firebases, but this thread is solely about firebases:
[Instead of having the current system of firebase deployment, firebases could be made alot less spammy and given a more realistic feel then current by having them represent a supply chain by being built on CPs near roads that lead off the map]. You could maybe even create supply lines in the form of having CPs that run along a road, and if you have a CP connected to the edge of the map with a friendly firebase, then your free to build one on the next connected CP. Maybe even have it so firebases can be built on CPs which are along the road from main bases, or maybe even have it so you can build firebases on abandoned bases on maps with helipads/airfields (which you could take another step further and integrate objectives i.e. you can't build a firebase/receive re-enforcements when there is enemy AA in X distance from the CP).
In short it'd be like an AAS system for logistics that'd integrate a quasi-realistic slant on the supply chain, while making sure the gameplay doesn't get too hardcore as to no longer be that fun, plus It'd add some direction to frontlines because it'd get rid of the guerilla style firebases behind enemy lines you get now. I'd draw a crappy example on paint but I can't find any decent pictures of a PR map where it can be demonstrated very easily.
[Instead of having the current system of firebase deployment, firebases could be made alot less spammy and given a more realistic feel then current by having them represent a supply chain by being built on CPs near roads that lead off the map]. You could maybe even create supply lines in the form of having CPs that run along a road, and if you have a CP connected to the edge of the map with a friendly firebase, then your free to build one on the next connected CP. Maybe even have it so firebases can be built on CPs which are along the road from main bases, or maybe even have it so you can build firebases on abandoned bases on maps with helipads/airfields (which you could take another step further and integrate objectives i.e. you can't build a firebase/receive re-enforcements when there is enemy AA in X distance from the CP).
In short it'd be like an AAS system for logistics that'd integrate a quasi-realistic slant on the supply chain, while making sure the gameplay doesn't get too hardcore as to no longer be that fun, plus It'd add some direction to frontlines because it'd get rid of the guerilla style firebases behind enemy lines you get now. I'd draw a crappy example on paint but I can't find any decent pictures of a PR map where it can be demonstrated very easily.
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Axel
- Posts: 264
- Joined: 2007-07-25 07:54
Re: Overhaul of firebase system
I like where this is going, thumbs up!
Gotta hate when you see FO's sticking out like a sore thumb in the scenery, this suggestion would bang some sense into positioning, stuff and supply chains even.
Gotta hate when you see FO's sticking out like a sore thumb in the scenery, this suggestion would bang some sense into positioning, stuff and supply chains even.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Overhaul of firebase system
Yeah i agree sounds more realistic, FOB setups are normally a planned mission, but i prefer how it is now as you can be more tactical with them. But if you have them in set places everyone will know where everyone else can possible spawn, there will be no surprise, i love the FOB being positioned anywhere, it gives you more freedom and gives you many more tactics.
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AnRK
- Posts: 2136
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Re: Overhaul of firebase system
Perhaps it wouldn't even have to be directly relevant to a CP, just something to do with it proximity to the supply chain etc, all I'd like out of a system like this is a system that had a bit of direction and got rid of re-enforcements far behind enemy lines.
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chuckduck
- Posts: 227
- Joined: 2009-02-22 12:08
Re: Overhaul of firebase system
Sounds like they could make a new game mode out of this.
In bf2 editor i think one of the gamemodes is "supply lines" dunno what tht means eacvtly you could look into that..
In bf2 editor i think one of the gamemodes is "supply lines" dunno what tht means eacvtly you could look into that..
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bullet112
- Posts: 23
- Joined: 2009-01-08 16:48
Re: Overhaul of firebase system
Sounds like a good idea, could even invent a new vehicle just for this purpose; the bulldozer.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Overhaul of firebase system
please do not listen to this man, his comments may inadvertantly inspire.Ghost1800 wrote:Well, it would certainly help out with the asymmetrical maps where one side's strategy is to rush to the opposing team's first flag, build a firebase, and shoot any APC/Boat/Chopper that wants to land there.
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AnRK
- Posts: 2136
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Re: Overhaul of firebase system
Yeah that's the kinda thing I'm getting at. I wouldn't imagine any real life logistics system could set up a supply chain directing troops and supplies to a small cave surrounded by trees while the majority of the army is still 2 kilometres away... 
Although I think having abandoned bases with airfields/helipads that can have a FB constructed on them would be pretty cool on some maps despite them having a slight air of randomness to them. Like I said before having some map based restrictions on them like having to clear out enemy AA in the area etc first would be good if that were to happen though.
Although I think having abandoned bases with airfields/helipads that can have a FB constructed on them would be pretty cool on some maps despite them having a slight air of randomness to them. Like I said before having some map based restrictions on them like having to clear out enemy AA in the area etc first would be good if that were to happen though.
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Masterbake
- Posts: 363
- Joined: 2009-03-13 16:34
Re: Overhaul of firebase system
Firebases only 200m away from friendly outposts or something should do the trick, no?
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Freelance_Commando
- Posts: 130
- Joined: 2007-06-05 08:03
Re: Overhaul of firebase system
Or that they must be a certain distance from enemy or contested flags. That way the flag MUST be secured before you can build a Fire base there.
While on the subject; I'd go as far as to say that having to build a fire base at a secured flag BEFORE you can move on to the next flag. So that way, you always have a fire at a flag to fall back on (removing lots of walking if you hate it) and if fire bases are taken out behind the front, you cannot spawn at the front until that fire base is rebuilt.
While on the subject; I'd go as far as to say that having to build a fire base at a secured flag BEFORE you can move on to the next flag. So that way, you always have a fire at a flag to fall back on (removing lots of walking if you hate it) and if fire bases are taken out behind the front, you cannot spawn at the front until that fire base is rebuilt.
Time to rise to the occasion.
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Hitman.2.5
- Posts: 1086
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Re: Overhaul of firebase system
Are you thinking along the lines of the Supply sector system from COH?
Derpist
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AnRK
- Posts: 2136
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Re: Overhaul of firebase system
Yeah I guess it would be similar yeah, so you can't build on flags which aren't connected through the supply chain etc either.
I wouldn't think it was a good idea to make firebases buildable on all flags though, just ones that made sense which had connecting roads that lead to either the side of the map/main base/air transport links such as a helipad or airfield, and I think it'd be a good idea to limit their number still so you can't have one on all flags which they can be built on.
The good thing about using roads that connect to the edge of the map but not the main base aswell is that, when built, they can serve to bring more armour re-enforcements etc onto the field in a believable way too, perhaps even a ticket bonus in some circumstances. The whole idea I thought was pretty map dependent anyway.
I wouldn't think it was a good idea to make firebases buildable on all flags though, just ones that made sense which had connecting roads that lead to either the side of the map/main base/air transport links such as a helipad or airfield, and I think it'd be a good idea to limit their number still so you can't have one on all flags which they can be built on.
The good thing about using roads that connect to the edge of the map but not the main base aswell is that, when built, they can serve to bring more armour re-enforcements etc onto the field in a believable way too, perhaps even a ticket bonus in some circumstances. The whole idea I thought was pretty map dependent anyway.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Overhaul of firebase system
Unfortunately we can't have each CP generate manpower, ammo and fuel for the commander to spend though 
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Overhaul of firebase system
Maybe instead you could have a timer on Firebases where once one is fully built you have to "re-supply" it with logistics crates every 15/20minutes with a timer when you get withing a set distance. this could create the illusion of supply chains because it would mean that you culldnt full put them off the beaten track where they are totally unreachable by man or machine.
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Overhaul of firebase system
And take even more boots of the ground that are needed..Tarantula wrote:Maybe instead you could have a timer on Firebases where once one is fully built you have to "re-supply" it with logistics crates every 15/20minutes with a timer when you get withing a set distance. this could create the illusion of supply chains because it would mean that you culldnt full put them off the beaten track where they are totally unreachable by man or machine.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Overhaul of firebase system
There's people delivering ammo in supply trucks and helis in the first place that are already off the ground though. There's plenty of ways to get ammo now and if you made unlimited supplies of it near firebases then it's make it too easy to get hold of.
