Sniper Kit

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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TheFaceCC
Posts: 99
Joined: 2009-01-28 18:34

Sniper Kit

Post by TheFaceCC »

So i couldnt find a thread with this suggestion but im guessing over the past year it has had to be mentioned.

First off im not a sniper and really dont know exactly what one carries because they all vary from person to person.

Ill get strait to the point i think the sniper should have a grapple, if i was a sniper and chose my layout i think a rope would be essential to my gear, i believe this is realistic, however do not know if there is any room in the layout...if there isnt i suggest to get rid of the green smoke and just use blue (or vice-versa).

Personally this would let me as a sniper venture out into the cities more often when a squad need support instead of trying to find a building with a ladder or a suitable roof.

Please dont say just make sure someone is a specialist because ive NEVER seen one in a Sniper squad haha, as far as i set it up it usually goes either: 2 snipers, 1 medic, and one marksman (usually as spotter) or 1 Sniper, 1 Marksman, 1 medic

Sorry if its a re-post i just think this should be essential to the sniper class and didnt see it being addressed

ps. is the reason its actually not in because people think it would be too powerful with the grapple?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Sniper Kit

Post by Jigsaw »

Resuggestion.

The sniper will not be receiving a grapple as the rifleman specialist class currently has a grapple. The lack of the sniper having it is therefore an attempt to promote more teamwork in the otherwise lonewolf snipers as they need support to get onto buildings.

Not to mention that you shouldn't really be sniping from buildings anyway in PR. Vast majority of buildings in PR have low walls around them meaning that you must stand/crouch to shoot, making you less accurate. Where the building does not have a wall and you can lie down to shoot, it generally means that you are exposed on the rooftop and can be shot off with relative ease.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
TheFaceCC
Posts: 99
Joined: 2009-01-28 18:34

Re: Sniper Kit

Post by TheFaceCC »

jigsaw-uk wrote:Resuggestion.

The sniper will not be receiving a grapple as the rifleman specialist class currently has a grapple. The lack of the sniper having it is therefore an attempt to promote more teamwork in the otherwise lonewolf snipers as they need support to get onto buildings.

Not to mention that you shouldn't really be sniping from buildings anyway in PR. Vast majority of buildings in PR have low walls around them meaning that you must stand/crouch to shoot, making you less accurate. Where the building does not have a wall and you can lie down to shoot, it generally means that you are exposed on the rooftop and can be shot off with relative ease.
in buildings its just all about one shot DO NOT MISS, then re-position, but i mean snipers dont really work in a Infantry squad in real life there like part of there own stuff and majority of snipers work with only 1 or 2 other people....

by buildings to i dont mean like im gonna take a stroll through the main road and get on top of one within like 50 meters, i always make sure im far behind friendly lines supporting them...and in maps like Al Bash, or Ramiel you have to go into the city and do this because of view distance.


Sorry for the re-post, close it, can someone link to the post i cant find it still
Cpt. Trips
Posts: 314
Joined: 2009-04-08 12:32

Re: Sniper Kit

Post by Cpt. Trips »

I don't think it's a bad suggestion. I'd say it's a vital part of the sniper's role to observe whilst not being observed and I think being able to get into places other people can't is important to that.

You suggest they should work with a rifleman specialist, jigsaw. Is that in addition to an officer and possibly a medic? I have no problem with a sniper working in a team with those two kits, in fact it's realistic and a great idea (though i'd probably ditch the medic if I had the choice), but including an additional specialist in the squad is going to compromise your all important stealth.


Edit - That said, if it's unheard of in the military world, leave it out.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Sniper Kit

Post by Jigsaw »

Not saying that you have to work with a specialist.

What I am saying is that in PR you don't really need to get onto a building anywhere except Ramiel (where a sniper isn't hugely useful anyway due to the close nature of the buildings.

For example on Basrah you can easily find a nice position well out in the desert to cover a cache location with no need to get up high. Indeed getting up high exposes your position and makes you far easier to locate.

My main point is that getting on top of a building is a poor position to put yourself in as a sniper and therefore theres no need to add a bit of kit that will just make it easier for you to lose the kit.

And tbh having one shot that you cannot miss and then have to re-position cos the enemy have seen you is not the position that you should be putting yourself in as a sniper, your greatest strength should be to remain hidden.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Cpt. Trips
Posts: 314
Joined: 2009-04-08 12:32

Re: Sniper Kit

Post by Cpt. Trips »

Well the grappling hook isn't just for getting on buildings, it's a general obstacle-defeating tool. I think it'll add versatility to a kit that needs just that.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Sniper Kit

Post by Rudd »

in buildings its just all about one shot DO NOT MISS, then re-position, but i mean snipers dont really work in a Infantry squad in real life there like part of there own stuff and majority of snipers work with only 1 or 2 other people....
exactly

bring a rifleman specialist with you, its not like they are rare these days.
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Cpt. Trips
Posts: 314
Joined: 2009-04-08 12:32

Re: Sniper Kit

Post by Cpt. Trips »

Aren't those 1-2 people an officer and possibly a medic? How can you say he's spot on and then advocate the sniper works with another kit?

It seems a waste bringing a rifleman specialist with you. What have they got to do for the majority of the time whilst you observe?
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Sniper Kit

Post by gclark03 »

Just give the sniper kit the grappling hook and stop the 'teamwork' BS.

Grapple-compatible obstacles are not so common that snipers need to drag a specialist around just for the grapple. It's better for that teammate to choose the medic kit.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Sniper Kit

Post by OkitaMakoto »

What oure asking about is already done by the specialist rifleman and I dont get your claim about never seeing one. Their entire purpose was largel a a catch all "specialized" rifleman that could serve as a "spotter" among other things...

Youre saying they arent used, well, USE THEM. You cant ask for something to make up for something you already have unlimited access to, thats just silly.

Locked as it just doesnt make sense...
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