[Mini-mod] Combined Arms

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Rudd
Retired PR Developer
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Rudd »

Aquiller wrote:Well it looks nice, a mod itself however leads to one conclusion: It'll be a mod for pilots. They'll have hell of a fun flying and bombing and other players will have to act as their moving ground targets. Unless, of course, I'm just an ignorant and havent digg enough to see the other side of Combined Arms mod.

Good luck, however - new HUDs are looking beautiful.
ORrrrrr....

it will force tanks to actually stay within AA protect areas

or heaven forbid they have a 2nd squad cover them with AAVs?

And anyway, several of the tools avaliable in the combined arms section are just common sense conveniences, not uberwtfpwningbombs
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Welshboy
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Welshboy »

Yeah, people who are complaining about jet being overpowered and they will wtfbbq everything, wait intill they see the AA and the Tunguska. :razz:
Mora
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Mora »

The Tunguska really rips everything apart.
Zimmer
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Zimmer »

Aquiller wrote:Well it looks nice, a mod itself however leads to one conclusion: It'll be a mod for pilots. They'll have hell of a fun flying and bombing and other players will have to act as their moving ground targets. Unless, of course, I'm just an ignorant and havent digg enough to see the other side of Combined Arms mod.

Good luck, however - new HUDs are looking beautiful.
No it wont, sure the pilots have a better day at work, but still they are quite vurnerable to AA. But this mod give the pilots a chance to survive.

In anyway how many maps do jets and helos spawn? its like 2 where jets spawn and 4-5 where attack helos spawn. I still have the pleasure to be kileld by an air asset as a infantery, I have been killed 2-3 times as a tank.
Cptkanito
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Cptkanito »

Looks awesome tbh, wheres the download location?
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Nemus
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Nemus »

Zimmer wrote:I dont see why it will be hard for the air assets to get a little love I mean right now its impossible to do anything in the air because of AA. Sure the AA is realistic, but shouldnt air assets be to? I am no air whore or assets whore I usually play INF, but with the theme around AA and air, I feel that when you have done A you should do B to not just one of them.
A medic is vulnerable to armor.
Give him antiarmor capabilities is a solution?
I know that IRL when a SAM is improved then the plane's antimeters are improved after some time.
But here we have a game. And the basic rule is teamwork.
And to keep the teamwork we must keep a balance.
A>B>C>A etc
My point is that if you think the planes are too vulnerable to AA then improve the AA killer not the plane. Otherwise you destroy balance in game.

I watched videos and i liked this mod. Very good work.
If we find a way to put it in PR without affect the balance it could give a very nice change.
Alex6714
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Alex6714 »

In real life planes are probably the very ones who do take out these radar and anti air sites with anti radiation missiles, jammers and such.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Masaq
Retired PR Developer
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Masaq »

Alex6714 wrote:In real life planes are probably the very ones who do take out these radar and anti air sites with anti radiation missiles, jammers and such.

Also likely - TLAM strike from naval or ground units, or AGM-129 from B-52 (for the US). Storm Shadow would be the UK preference, and is launchable from more platforms - the GR4, IDS and EF2000.

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Hauler
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Hauler »

I would like to see what else this mod offers. As it stands right now this seems heavily geared toward people who fly(I don't). PR is imo a ground pound first air second type thing cause the majority are on the ground. Cas seems like he wanted to do more with the air aspect which looks great, but for a person like myself I'm not to into it.

Looks pretty cool though with some of the things he is offering up. Shame he left the mod. Maybe he could have implemented some of his ideas.
"Who just threw a grenade at a tank :? ??: "
J.F.Leusch69
Retired PR Developer
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by J.F.Leusch69 »

the new HUDs look really great! i also like the coding on the hydras (if they really act that way)!

i looked at their forums and there are some really nice ideas such as arty rework etc, but i also think that many of these changes could force the 1337n00bz to site more around in the mainbases and wait for those new air assets (i mean they really look strong!). of course you could also improve the ground "targets" (kidding ;) ) but how about the simple soldier on the ground? do NOT leave him alone with his "omg it ta3s 133377 S3conds to aim!1!1!1!!" rifle ;)

so please do not stop your ideas and work! this is something that made PR = PR...trying!

cheers
Su34
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Su34 »

I think Hauler and Leusch brought up some interesting points. Of course, the vids are looking extremly cool and It can imagine that it is endless fun to use these tweeked air-assets.

But, it would mean also a huge amount of work for...well...nothing. When I look at the serverbrowser, most of the full servers have city/Infantry based maps. There are only two maps with planes, that are only hardly played.
And if you are on such a map, only two or four people of 64 have the chance to fly a plane or chopper.
I think, that most of the player would not profit from these changes, since they are only for pilots. The "normal" player, that plays the mod one or two times a week (work, familiy, friends, RL of all kinds) will never have any advantage from new air-assets.

I, for example, would like to fly planes and choppers, but i never have the time to practice enough. There are many people like me, that will never get a plane and only very few, that will have their fun with cas' changes. So, is it really worth the work?

I don't say "forget about it", but either you make maps where you can get a plane without waiting half of your evening (wich would not fit PR) or most of the work with the planes ist more or less for nothing and the time could be spent for much more usfull things...
Alex6714
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Alex6714 »

Well thats kind of the point also. To offer more variation for aircraft since atm they are kind of left out.

The desert rats map has atm 4 jets per side (no out of bounds penalty) and the heli version of it has 2 attack + 2 scout.

With Seethed waters you have varying amounts but one version will be the air superiority and with have 6v6 or 8v8, I can´t remember the exact number now jets to dogfight with.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Cpt. Trips
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Cpt. Trips »

The meta-mod is not just about air assets. Go to the forums and look at what they're working on.
xatu miller
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by xatu miller »

Alex6714 wrote:Well thats kind of the point also. To offer more variation for aircraft since atm they are kind of left out.

The desert rats map has atm 4 jets per side (no out of bounds penalty) and the heli version of it has 2 attack + 2 scout.

With Seethed waters you have varying amounts but one version will be the air superiority and with have 6v6 or 8v8, I can´t remember the exact number now jets to dogfight with.
ATM on Seethed waters 64 there are 2 F/A-18s and 2 AV-8B harriers for USMC. For china 2 J-10's and 2 Q-5 fantans. So 2 CAS planes and 2 air superiority planes per side.

If i remember well.

Yea and combined arms isn't only about Air. There are things being done to:

For example
tanks(FCS giving new meaning to PR tank battles)
AAVs(Beyond visual range radar and guided projectiles that simulate tracking and make AAs also realistic)
Infantry(Javelin)


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Alex6714
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Alex6714 »

P.S.Txatu miller wrote:ATM on Seethed waters 64 there are 2 F/A-18s and 2 AV-8B harriers for USMC. For china 2 J-10's and 2 Q-5 fantans. So 2 CAS planes and 2 air superiority planes per side.

If i remember well.
Depends what version. Try the 16 layer.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CallMeSnowflake
Posts: 41
Joined: 2008-12-23 08:55

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by CallMeSnowflake »

P.S.Txatu miller wrote:ATM on Seethed waters 64 there are 2 F/A-18s and 2 AV-8B harriers for USMC. For china 2 J-10's and 2 Q-5 fantans. So 2 CAS planes and 2 air superiority planes per side.

If i remember well.

Yea and combined arms isn't only about Air. There are things being done to:

For example
tanks(FCS giving new meaning to PR tank battles)
AAVs(Beyond visual range radar and guided projectiles that simulate tracking and make AAs also realistic)
Infantry(Javelin)
Pardon my ignorance, but what is FCS?
Cpt. Trips
Posts: 314
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Cpt. Trips »

Fire Control System
Basically all the radar/lock on perks the aircraft are getting for the tanks.
Eddiereyes909
Posts: 3961
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Eddiereyes909 »

Aquiller wrote:Well it looks nice, a mod itself however leads to one conclusion: It'll be a mod for pilots. They'll have hell of a fun flying and bombing and other players will have to act as their moving ground targets. Unless, of course, I'm just an ignorant and havent digg enough to see the other side of Combined Arms mod.

Good luck, however - new HUDs are looking beautiful.
From what I've seen, the people making this mod are looking into improving almost every element of the battle field, not just aircraft.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
evya
Posts: 207
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by evya »

well i really liked the new HUD, but the auto lock seems it will be overpowered, unless in 2 seat jets, and low range/hard to lock, but until tested can be hard to know:/
also a mod for a mod? those it makes PR a mod or a game or what? :roll: i hope few of that changes will be implimented and no mod for PR, PR need some jets changes+new jets maps, not a mod to download just to play almost the same game[also server owners who want both of the mods will need to pay twice to run two servers, which is useless here]
Alex6714
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Alex6714 »

evya wrote:[also server owners who want both of the mods will need to pay twice to run two servers, which is useless here]
Not quite. Depends how you go about it I think. If you just pay for a server box you can run as many servers as the box can take.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
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