Suggestion: Vechicles costing Tickets to respawn

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Suggestion: Vechicles costing Tickets to respawn

Post by JuniperM40 »

Hello All,

Here's a suggestion I've been floaing around my head for a bit.

As well know, the ticket system exists so that the game can actually end. It either takes 1 away every time someone respawns, or to bleed when one side owns only 1 flag. It allows an AAS or CP game to actually end at some point, rather than going on forever (unless of course a timelimit is used, but I'll ignore that for now as must servers do not use a time limit).

Now, I never really understood why this "ticket" system was created by DICE in the BF series in the first place, or why one would use it in an online game - othjer than to give some kind of artificial "end" to the game.

After much thought, However, I now have a new angle on how "tickets" can be used:

TICKETS = RESOURCES

There are two ways this can work.
________________________________________________________

Method (A) - TICKETS work as CREDITS towards spawning of a player/vehicle/etc. Example:

________________________________________________________


1. Each side starts with 400-500 tickets - AND NO VEHICLES.

2. If players want a tank (for example), they would "request" that a tank be spawned at an appropriate location. however, a tank is *costly* to produce, from a resouce perspective; so bringin a tank "into existence" should cost, say.. 20 tickets.

3. How this can be accomplished, and who could set the yea/nay rules on what can go, is still up for discussion. (perhaps only squad leaders can request, and only commanders can accept/deny the request).

4. Respawns of soldiers still take 1 ticket - that would stay the same.

Some "value" examples:

Player = 1 Ticket (does not need to request / is automatic)
Jeep = 5 Tickets
Boat = 5 Tickets
APC = 10 Tickets
Transport Heli = 10 Tickets
Attack Heli = 15 Tickets
Tank = 20 tickets
Fixed Wing Aircraft = 25 Tickets

....and so on. In fact, this could be *directly* correlated to the new "threat" reward system level posed by the new PRMM points system. (i.e. you get 25 points for killing a fixed wing aircraft, but only 5 or so for a jeep in PRMM 0.3).

5. This way, when one side is out of RESOURCES, (i.e. cannot spawn anymore, or they foolishly "spent" themselves silly in the game by spawning 15 Jets, and forgot to spawn even 1 jeep to take a flag with!), then ... ahem.. "they get what they deserve"... and subsequently will lose due to a bad balance of vehicles in play.

6. Since it now costs tickets to spawn something, there's no "vehicular camping"; since a player could request spawning of a tank, lets say, at the main flag.

7. Another idea is that Spawning on demand should be somewhat limited (i.e. can only spawn a tank every 5 minutes or so). Again, open for dicussion how this can work.

________________________________________________________

Method (B) - TICKETS work as DEBITS against loss of a player/vehicle/etc. Example:

________________________________________________________

Same as above, however, when a tank is destroyed (whether or not someone was in it at the time) - it *immediately* costs the team 25 Tickets!

.
.
.
.

Anyhow, pls discuss if this seems interesting/palatable/possible within the PRMM engine/etc...

I think this will bring a whole new level of play to PRMM and BF2. War is all about "resource management" - and the team that can best preserve what limited resources they have, will ultimately triumph over an enemy who has spent their resourcs, and cannot 'afford' the luxury of a Tank. Commanders would also be the "gate keeper" (to take a term from Business) whether or not the team can afford to spend 25 tickets on an aircraft at that particular moment in the game...

Thanks for listening PRMM team.

- JM40.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Sounds way too much like an RTS. Also would remove the point of the time to spawn system
hop_ic
Posts: 126
Joined: 2006-05-12 17:50

Post by hop_ic »

lol too much thinking. :smile:
Image

Image
M8/M320
Posts: 80
Joined: 2006-05-15 00:13

Post by M8/M320 »

Well this does bring the saying "vehicles should be treasured, not taken for granted" so I like.
Image
---------------------------------------------------
Yes I am from the RC and POE forums :-D
JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Post by JuniperM40 »

'[R-PUB wrote:trogdor1289']Sounds way too much like an RTS. Also would remove the point of the time to spawn system
Agreed. Then perhaps Method "B" is the more appropriate one. (i.e. Lose a Tank? -20 Tickets for your side).

Or, perhaps, upon tank respawn, it also costs 20 tickets. Again, flip-sides of the same coin. I just strongly feel that the ticket system (which only counts spawning of individual players ) should also extend to assets.

Thanks for listening.

- JM40.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

Seems a bit complicated-but I liek the idea of having vehicles destroyed loses tickets for your team. Vehicles spawn as normal, but if a tank is destroyed, it could be -10 tickets or something... maybe players would value vehicles if they could make you lose tickets.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

technically the current system in BF2 already works sort of like a resource system. Each soldier that died cost a point which can be roughly put as human resource or so (ok i know this is really pushing the limit).

there's a little problem though in my oppinion to apply the system for spawning vehicles. The system works very much in like other RTS/FPS hybrid appearing since the last 5/6 years or so, things like empire mod, natural selection mod, and etc did it, but what happens in thoose games would likely to happen here as well i think. Things like ppl spamming a particularly strong vehicle and such like u mentioned, they might drop in 10 planes, or 10 tanks gawd knows... and while that's fine in a game like empire or so which never try to be realistic in the first place and were meant to be arcade, it feels silly and out of place in PRMM context. And the main problem is: ppl WILL do it, because ppl in general want the vehicles, and the general rule for online community is, if they CAN, they WILL.

And putting a limit on the number of a particular vehicle that a team can spawn doesn't help much since that will only introduce the same old problem of "i want this plane, so scram" that have plagued the BF for ages.
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Losing a vehicle does not deduct tickets. We thought about doing that. When layers lose a vehicle they are penlised points for the value of that vehicle. We thought about a ticket penalty to the team, but decided not to do that for now.

Instead, when you lose a vehicle the penalty is that your side is deprived the use of that asset until it respawns, which can take some time in PR.

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

I suggested EXACTLY that in the 'AAS is bad' thread. Just goes to show nobody actually read it. <.<
R.Johnson_USMC
Posts: 221
Joined: 2005-09-15 02:22

Post by R.Johnson_USMC »

Malik you should make a "Malik suggestion copyright" thread.
Image
Scott01
Posts: 8
Joined: 2006-05-20 09:51

Post by Scott01 »

Players dont value the vehicles. Making it debit tickets wont help, it will just frustrate those who already angry because some knobhead stole the only littlebird off the aircraft carrier and ditched it in the water...
JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Post by JuniperM40 »

Scott01 wrote:Players dont value the vehicles. Making it debit tickets wont help, it will just frustrate those who already angry because some knobhead stole the only littlebird off the aircraft carrier and ditched it in the water...
Thus that team should be penalized for "losing" that important asset. Hopefully some 'clueful' players will instruct the twink player as to the err of his ways.

i.e. "Hey! We lost 20 tickets due to your poor flying! / care of the assets / etc.."

- JM40.
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Suggestion: Vechicles costing Tickets to respawn

Post by SocketMan »

I think you're on to something here :razz:
Necroed!
Locked

Return to “PR:BF2 Suggestions”