I don't mind it on aircraft at all, I'm not sure how I feel about it on tanks. I do love the missile deviation though. All of the aircraft changes I find pretty nice, though, based on what I've heard about the AAV balance.Cpt. Trips wrote:Fire Control System
Basically all the radar/lock on perks the aircraft are getting for the tanks.
[Mini-mod] Combined Arms
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CallMeSnowflake
- Posts: 41
- Joined: 2008-12-23 08:55
Re: PR combined Arms ? A mod for a mod ? wtf !?
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: PR combined Arms ? A mod for a mod ? wtf !?
AA has a 2.5km engagment lenght with the radar(AA rockets the machine gun was 1.2km), helos have 2km. Thats tweaked in CA (alex tolled me that.)Nemus wrote:A medic is vulnerable to armor.
Give him antiarmor capabilities is a solution?
I know that IRL when a SAM is improved then the plane's antimeters are improved after some time.
But here we have a game. And the basic rule is teamwork.
And to keep the teamwork we must keep a balance.
A>B>C>A etc
My point is that if you think the planes are too vulnerable to AA then improve the AA killer not the plane. Otherwise you destroy balance in game.
Tanks can fire better with the lock on, but the rounds dont bend and twist alot so you have to be nearly on target after how long away you are.
Medics dont have AT's in realy life so they cant defend themself without the HAT, tank or air.
But air dont get a lock on after 2,5 seconds after the missile is launched(in PR now)
And to just say that I am a inf ground whore I never go for the Helo/jet on MP and I like INF more then any other role. But I have played now for 1 and a half year started sepember 2007 and I can nearly count on one of my hands how many times I have been killed by air.
Besides its tanks who will suffer most and should from now on have a dedicated AA vehicle to kill threaths.
From what I have seen the Lock on isnt bad its just a balance for no stabilization, and you wont see sabot rounds turning 90 degrees maybe 1-3 degrees if I have understood correctly.CallMeSnowflake wrote:I don't mind it on aircraft at all, I'm not sure how I feel about it on tanks. I do love the missile deviation though. All of the aircraft changes I find pretty nice, though, based on what I've heard about the AAV balance.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: PR combined Arms ? A mod for a mod ? wtf !?
AA cannons also lock onto the target, although there is a passive mode to be uber ninja surprise.
The point is, both require teamwork now, not one overly so and the other pointyclicky, and the teamwork is I guess more focused around the vehicles themselves. Convoys of AA protected tanks, flights of aircraft with 1 or more wingmen, for example one searching, one attacking the target.
That said inf still play an important role, but are probably left of other maps later on if you want only infantry focused action.
The tank locking is kind of their to simulate targeting systems and the lack of full stabilisation so you can shoot on the move. Same as aircraft really, although most things in real life can track the target anyway.
The point is, both require teamwork now, not one overly so and the other pointyclicky, and the teamwork is I guess more focused around the vehicles themselves. Convoys of AA protected tanks, flights of aircraft with 1 or more wingmen, for example one searching, one attacking the target.
That said inf still play an important role, but are probably left of other maps later on if you want only infantry focused action.
The tank locking is kind of their to simulate targeting systems and the lack of full stabilisation so you can shoot on the move. Same as aircraft really, although most things in real life can track the target anyway.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: PR combined Arms ? A mod for a mod ? wtf !?
HOLEY BAJEEBAHZ
Im sure most of the stuff seen there has a place in PR. Not just the additional gadgets, but more fundamental things such as aHUD that you can actually see and missiles for 2 Seater Strike/fighters that well...you can use!
Also, the changes for the unguided rockets is almost a must, as it would result in less and more realistically effective CAS in PR.
If you guys want to see the Sea King in flight, pause the second Vid at 04:12.
Defineto DLing that mod
...mongol...
Im sure most of the stuff seen there has a place in PR. Not just the additional gadgets, but more fundamental things such as aHUD that you can actually see and missiles for 2 Seater Strike/fighters that well...you can use!
Also, the changes for the unguided rockets is almost a must, as it would result in less and more realistically effective CAS in PR.
If you guys want to see the Sea King in flight, pause the second Vid at 04:12.
Defineto DLing that mod
...mongol...
Military lawyers engaged in fierce legal action.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: PR combined Arms ? A mod for a mod ? wtf !?
Be interesting to see how this will fit in to size of maps we have in PR. The jets have always felt cramped even on the 4k maps.



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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR combined Arms ? A mod for a mod ? wtf !?
Ha, mongol, you like the Sea King too?
I'm still not sure how Cas was able to include it in the vid, but anyone else wondering, I must say it's still quite a WIP 



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Kirra
- Posts: 1143
- Joined: 2009-01-22 18:24
Re: PR combined Arms ? A mod for a mod ? wtf !?
I don't understand how people say that these changes are controversial or whatever... If your AA goes down, your team will get raped. But stand understandable right? Just like Qwai, if your TOW humvees go down, your team will get some lovemaking in the bum. That's how it should be IMO.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: PR combined Arms ? A mod for a mod ? wtf !?
Im VERY much interested in the changes to the AA/AAA/AAVs. Alex/117, got any vids 'n pics?
...mongol...
...mongol...
Military lawyers engaged in fierce legal action.
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: PR combined Arms ? A mod for a mod ? wtf !?
All the AA/AAA/AAVs are all the same models with different code and realistic weapon loadouts.

You miss 100% of the shots you don't take.- Wayne Gretzky
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: PR combined Arms ? A mod for a mod ? wtf !?
We're probably going to start working on the AA promo this weekend depending on my study habits and sleep cycle.'[R-MOD wrote:Mongolian_dude;994815']Im VERY much interested in the changes to the AA/AAA/AAVs. Alex/117, got any vids 'n pics?
...mongol...
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: PR combined Arms ? A mod for a mod ? wtf !?
All I want to know is. When the hell can I have the flares. I Need them Flares in PR right Fucking NOW. 
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JohnTheRipper
- Posts: 233
- Joined: 2009-03-03 17:32
Re: PR combined Arms ? A mod for a mod ? wtf !?
Anyone got a link to the download for this because i thought i found it extracted it to the mod folder had it over wipe a copy of the PR folder, loaded it up and there was like nothing changed i saw the server list looked the same. or is that how it's just set up, if so then shit i will have to redownload it and recopy the pr folder.
If a bomb lands 20 feet from your position, then I'm coming around for another shot.
P.S. Sorry that I missed the first time.
Xfire Name: johntheripper723
P.S. Sorry that I missed the first time.
Xfire Name: johntheripper723
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR combined Arms ? A mod for a mod ? wtf !?
Because the files are still being "tested" and are so frequently updated, and actual installer won't be included until the release.



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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: PR combined Arms ? A mod for a mod ? wtf !?
Trust me jets are NOT overpowered. The new tunguska owns everything in the air. I've played.evya wrote:well i really liked the new HUD, but the auto lock seems it will be overpowered, unless in 2 seat jets, and low range/hard to lock, but until tested can be hard to know:/
also a mod for a mod? those it makes PR a mod or a game or what?i hope few of that changes will be implimented and no mod for PR, PR need some jets changes+new jets maps, not a mod to download just to play almost the same game[also server owners who want both of the mods will need to pay twice to run two servers, which is useless here]
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SocketMan
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: PR combined Arms ? A mod for a mod ? wtf !?
JohnTheRipper wrote:Anyone got a link to the download for this because i thought i found it extracted it to the mod folder had it over wipe a copy of the PR folder, loaded it up and there was like nothing changed i saw the server list looked the same. or is that how it's just set up, if so then shit i will have to redownload it and recopy the pr folder.
Yea anyone downloading this should back up (copy+pasta) your PR folder in the
mods folder,then install the CA and if you want to play PR -rename the now modified
PR folder to something else and copy+pasta the original folder you've backed up.
Once that's done you can switch by renaming the 2 folders back and forth.
BTW that map (Desert Rats) is a beauty -I think it would be really tough for CA with just S.water one
R-COM Richy has done a superb job on that thing -it's a pure pleasure just to fly around on that thing
without even shooting staff.The sun positioning needs fixing -that's the only thing.
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SocketMan
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: PR combined Arms ? A mod for a mod ? wtf !?
There are AA missiles (in the works in RL) that work on the same principle:any aircraft (within range)scanning with it's radar would signs his own death sentence.Alex6714 wrote:In real life planes are probably the very ones who do take out these radar and anti air sites with anti radiation missiles, jammers and such.
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JohnTheRipper
- Posts: 233
- Joined: 2009-03-03 17:32
Re: PR combined Arms ? A mod for a mod ? wtf !?
So anyone can download it right, if so got the link?[R-TEC]SocketMan wrote:Yea anyone downloading this should back up (copy+pasta) your PR folder in the
mods folder,then install the CA and if you want to play PR -rename the now modified
PR folder to something else and copy+pasta the original folder you've backed up.
Once that's done you can switch by renaming the 2 folders back and forth.
BTW that map (Desert Rats) is a beauty -I think it would be really tough for CA with just S.water one
R-COM Richy has done a superb job on that thing -it's a pure pleasure just to fly around on that thing
without even shooting staff.The sun positioning needs fixing -that's the only thing.
If a bomb lands 20 feet from your position, then I'm coming around for another shot.
P.S. Sorry that I missed the first time.
Xfire Name: johntheripper723
P.S. Sorry that I missed the first time.
Xfire Name: johntheripper723
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR combined Arms ? A mod for a mod ? wtf !?
The forum's been posted a few pages back, iirc.
It's actually shaping up quite well. While it still needs most things ironed out before a full release (which should be happening pretty soon, depending on how much sleep CAS expects to get
), the stuff that's in so far is amazing.
Yesterday, for instance, we had some testing on the Wake map, and the dog fighting is actual dogfighting, rather than simply see jet, lock, shoot, kill. Hoping to try out the Tunguskas and tanks, too. But we didn't get to those yet.
It's actually shaping up quite well. While it still needs most things ironed out before a full release (which should be happening pretty soon, depending on how much sleep CAS expects to get
Yesterday, for instance, we had some testing on the Wake map, and the dog fighting is actual dogfighting, rather than simply see jet, lock, shoot, kill. Hoping to try out the Tunguskas and tanks, too. But we didn't get to those yet.



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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: PR combined Arms ? A mod for a mod ? wtf !?
meh im having problems installing itMcLuv wrote:The forum's been posted a few pages back, iirc.
It's actually shaping up quite well. While it still needs most things ironed out before a full release (which should be happening pretty soon, depending on how much sleep CAS expects to get), the stuff that's in so far is amazing.
Yesterday, for instance, we had some testing on the Wake map, and the dog fighting is actual dogfighting, rather than simply see jet, lock, shoot, kill. Hoping to try out the Tunguskas and tanks, too. But we didn't get to those yet.
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: PR combined Arms ? A mod for a mod ? wtf !?
If anyone wants to play we're doing some testing today:
combinedarms.myfreeforum.org :: Test NO.7 (Saturday, April, 25 -27)
combinedarms.myfreeforum.org :: Test NO.7 (Saturday, April, 25 -27)
