OK i have heard alot of people saying on the forums about reving and how they kill lots of ppl and then they just get revived and it realy gets them angry.I was thinking that if when somone gets shot there is a 50/50 cahnce he could get revived.
PS. Bring back that head shots are not reviveble its so more realsitic.
Revial chance
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Revial chance
I'd only be satisfied if revival were either removed or replaced by giving the resuscitate function a limited revive function: after the medic uses resuscitate 15 times, he has 15 seconds to apply a health-boosting epipen and escape.
Whatever happens, resuscitation should not be instant. It needs to take enough time for medics to clear the area before moving in to treat the patient.
As for this idea, I don't know if it's possible, but applying some chance of revival and fatal headshots to that concept would fix the medic issue.
Whatever happens, resuscitation should not be instant. It needs to take enough time for medics to clear the area before moving in to treat the patient.
As for this idea, I don't know if it's possible, but applying some chance of revival and fatal headshots to that concept would fix the medic issue.
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: Revial chance
We have more then enough threads (per example) talking about medics and the revival system to be making one for this.
As for the "Boom Head shot" ... Fuzzhead replied to this already pretty well and to resume it:
With the weapons of today a "Boom pinky shot" is enough to render you AFK from the battelfield (which would equate to "death") thus your definition of what is realist here is well, moot in that sense.
Thread locked.
As for the "Boom Head shot" ... Fuzzhead replied to this already pretty well and to resume it:
With the weapons of today a "Boom pinky shot" is enough to render you AFK from the battelfield (which would equate to "death") thus your definition of what is realist here is well, moot in that sense.
Thread locked.

