AT-kit should be spawnable, unlimited

Suggestions from our community members for PR:BF2. Read the stickies before posting.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: AT-kit should be spawnable, unlimited

Post by dbzao »

This will never happen, sorry. We know how unlimited ATs can be.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: AT-kit should be spawnable, unlimited

Post by gazzthompson »

LATs and HATs (javelin) are frequently used in Afghanistan. think they have much armor?
SgtFailure
Posts: 115
Joined: 2009-01-28 15:41

Re: AT-kit should be spawnable, unlimited

Post by SgtFailure »

if you played the latest PRSP, they have a spawnable AT kit, but all bots do is point it to the ground and fire themselves into outer space.

Well, i'm not sure whether US is in the treaty of the geneva, but i have seen videos of US soldiers firing an AT4 into a window to take out the sniper, i guess it can be used to take out a confirmed threat like snipers but not on innocent civilians, that will be a massacre.

Regards
SgtFailure
When you see a house land on somebody and they're still kicking, you know something is wrong
ivan_the_bad
Posts: 14
Joined: 2008-04-30 03:24

Re: AT-kit should be spawnable, unlimited

Post by ivan_the_bad »

Tarantula wrote:The way to take out an APC ingame is to get a LAT man who knows what he's doing and keep him well re-supplied
What if he loses the Light Anti Tank weapon, by getting shot, and medics revive him after his kit is gone, and then a Light armoured vehichles roles by infront of your squad then what..

Now if if it was a limited squad kit like the officer kit, it wouldnt be a problem :) smily face.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: AT-kit should be spawnable, unlimited

Post by gazzthompson »

ivan_the_bad wrote:What if he loses the Light Anti Tank weapon, by getting shot, and medics revive him after his kit is gone, and then a Light armoured vehichles roles by infront of your squad then what..
then you avoid the armor, hide . if your in the open? unlucky ... your dead. deal with it
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: AT-kit should be spawnable, unlimited

Post by CodeRedFox »

servos wrote:The SL should have an AT. The marksman should have one.
Sorry to point out the obvious but why is this thread still open? There is not on bit of RL or anything other than Rambo all over this. Not only that but not one bit or reference pointed to...Marksman with a AT... :roll:


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Last edited by CodeRedFox on 2009-04-17 18:10, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
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