3d scopes (ZOMG?1!!)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: 3d scopes (ZOMG?1!!)

Post by ghOst819 »

Mary.au wrote:Image
Gives me a totaly new feel to the battlefield looking at that.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: 3d scopes (ZOMG?1!!)

Post by Conman51 »

Mary.au wrote:Image

no tahts not possible...it still has the two levels of zoom.

the outer part of the scope will HAVE TO be zoomed in the same as the inner part, right now tahts covered by the blackness when you zoom in, gazz wants to replace taht black with a blur, more blurry than you have it now
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: 3d scopes (ZOMG?1!!)

Post by gazzthompson »

YouTube - pr sniper

just saw this video... check sniper shots on fh2.

possible to do same with ACOG ect ?
redmonky91
Posts: 10
Joined: 2009-01-18 23:12

Re: 3d scopes (ZOMG?1!!)

Post by redmonky91 »

The fh2 scopes remind me of the scope for the Steyr AUG in the AIX mod. As long as you don't look at the sides, it looks pretty convincing IMO. Just please keep it as a 2d sprite though, the only weapons I can actually kill people with are the scoped weapons because of the FPS boost I get....
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 3d scopes (ZOMG?1!!)

Post by Rhino »

gazzthompson wrote:YouTube - pr sniper

just saw this video... check sniper shots on fh2.

possible to do same with ACOG ect ?
the big problem about thous shots is that the outside of the scope is also zoomed in.... although blurred, its far more realistic to have just black outside of the scope rather than having it zoomed in and blurred....

It would be MUCH worse for the ACOG as in PR we have it a small scope, taking up a smaller chunk of the screen so you would be able to see a huge amount, zoomed in outside of the scope where we want to give a bit of tunnel vision as a disadvantage of using scopes, thou ye, you can see outside a scope depending on the type of scope and how the solider aims, w/e the case the outside of the scope is not zoomed in and there is a huge area from what you can see from inside the scope, and what you can see outside it.
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: 3d scopes (ZOMG?1!!)

Post by gazzthompson »

[R-DEV]Rhino wrote:the big problem about thous shots is that the outside of the scope is also zoomed in.... although blurred, its far more realistic to have just black outside of the scope rather than having it zoomed in and blurred....
thats the thing, IMO (without actually seeing it before obviously) i think it might look better. how hard would it be for some one to get a demonstration and see what its like ? if its to hard dont bother.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 3d scopes (ZOMG?1!!)

Post by Rhino »

would mean remodelling and reexporting all the scopes, + we can't change the vBF2 models such as the M24, then we would need to get FH2's FOV in too.

If you want to see how it looks, download FH2 :p
Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: 3d scopes (ZOMG?1!!)

Post by Alex6714 »

Surely some talented texture artist could make up a very convincing texture to simulate this blur and add it to the hud for the altguiindex, therefore not involving the use of the shaders if they are indeed hardcoded.

Ok, its not perfect, but could work. Similarly, the 3d sights use the mode only correct? where as the 2d sights used model + rear sight texture. Could bring back this sight texture, except there is no sight just the "blur", although maybe this is the same as I just said above, I don´t know how 2d sights work.

I think its a great idea.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Gotrol
Posts: 361
Joined: 2009-04-06 17:49

Re: 3d scopes (ZOMG?1!!)

Post by Gotrol »

The black on the scopes is outdated, yet replacing the whole scoping system seems like too much trouble. I think the balck texture should be worked on and redrawn into something more appealing. The essential part is to leave the texture there so the scope mechanics would not be changed.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: 3d scopes (ZOMG?1!!)

Post by AquaticPenguin »

I'd really like to see this - although I'm guessing it's quite low priority if the devs even want to do it - It would give people more battlefield awareness and make the scopes seem less... claustrophobic.
ivan_the_bad
Posts: 14
Joined: 2008-04-30 03:24

Re: 3d scopes (ZOMG?1!!)

Post by ivan_the_bad »

hiberNative wrote:i wouldn't mind having the area around the scope zoomed and blurred. would be nicer than to have all of your screen black.
i photoshopped some porn btw

Image

This would be ideal, even if there was no blur on the outside as mentioned the engine cannot do this, but just zoom and seeing on the sides would make the Scoped weapons even better.

Even if the scope was a 2D it would make it look that so much better, than just haveing the current 2D blackframe with a little circle in the middle.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: 3d scopes (ZOMG?1!!)

Post by Tarantula »

make the scope bigger aswell because we dont want a huge amount of blur or black screen
abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: 3d scopes (ZOMG?1!!)

Post by abbadon101 »

I remember a mod for S.T.A.L.K.E.R. where the 2d image/skin for the scope (when you looked through it) was replaced with one that looked like the scope seen from your point of view, and yes you could see zoomed in around the edge of the scope but it looked much better than the original which was ike the one PR has now.

Image

Now if you made the scope 30% larger it would take up more of the screen so you wouldn't be able to see as much outside the scope and you would still be able to have more than 1 level of zoom. Or couldn't you add a blur around the edge so it looked like you were focusing on the scope as opposed to your periferal vision?
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: 3d scopes (ZOMG?1!!)

Post by Spaz »

Far cry 2 doesn't even have 2 levels of zoom, if they can do without it PR can too. ;)

Image
Image
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: 3d scopes (ZOMG?1!!)

Post by Zimmer »

What you didnt read is that the effect around scopes is also messing up the helo gunner view or am I wrong?
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: 3d scopes (ZOMG?1!!)

Post by Mora »

Its messing with the shaders for example the noise it had. But as most choppers are upgraded with better cameras thanks to alex6714 maybe this could work?
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: 3d scopes (ZOMG?1!!)

Post by badmojo420 »

I don't like it. It looks very unrealistic. In real life you'd have your eye pressed up against the scope.

I would be all for making the scope circle bigger. (Less black) but i'm not sure how that would work for smaller resolutions. Does it already reach the sides in a lower res?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: 3d scopes (ZOMG?1!!)

Post by Alex6714 »

badmojo420 wrote:I don't like it. It looks very unrealistic. In real life you'd have your eye pressed up against the scope.
No you wouldn´t.

I learnt this the hard way with an air rifle. Let alone an M16 or Ak.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: 3d scopes (ZOMG?1!!)

Post by badmojo420 »

Sorry, i shouldn't have worded it like that. I know you don't PRESS your eye against it, but you'd have your eye close enough and be focused on the picture in the scope, that anything around wouldn't be easily visible. The problem is that this is a computer game, and we can look around our screen easily. In real life if you glanced away from the scope, you eye would need to focus again, making the stuff in the scope unclear. With this change you could look out the side, while keeping the scope picture crystal clear. Even with the blurry sides, it seems unrealistic that while scoped in a soldier would notice movement outside the scope picture.

Edit: Tho i've only used high powered rifle scopes. Maybe the Acog on an M16 is different.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 3d scopes (ZOMG?1!!)

Post by Rudd »

^ yeah, so use the 3d scope like the aimpoint...but have it closer to the eye ingame.

It will stil look nicer than the black tunnel
Image
Post Reply

Return to “PR:BF2 Suggestions”