I want more arty for the commander, thats a fact
but I dont want vbf2 spam
my idea is this
SL calls arty
Smoke rounds com in 30-60 seconds (in as if zeroing the target)
THen 10-20 second later, HE rounds
that means its a powerful weapon, but not overpowering as the target gets warning of the impending attack and thus can be used more tactically and more often, i.e you get less "****, we got artied" moments, but you are forced to give up some ground. In fact, it would be more effective at clearing an area than normal arty.
Idea to make arty more widespread, but less potent
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Rudd
- Retired PR Developer
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Idea to make arty more widespread, but less potent
Last edited by Rudd on 2009-04-18 04:50, edited 3 times in total.
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nick20404
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Re: Idea to make arty more widespread, but less potent
Well smoke is not always used to mark targets. If the other team knew that the arty was coming 30 seconds would give plenty of time to just walk away. Smoke would probably only be used if they needed to make sure they were not going to bomb a village or friendlies.
Last edited by nick20404 on 2009-04-18 05:04, edited 1 time in total.
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rangedReCon
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Re: Idea to make arty more widespread, but less potent
I dunno if this happens to anyone else but usually I hear artillery coming in 10 secs before it hits, and I'll tell my squad to run away at that point.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Rudd
- Retired PR Developer
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Re: Idea to make arty more widespread, but less potent
smoke is not always used, correct. But I believe the reason artillery etc is not more common in PR is because fears of its vbf2 spamminess.Well smoke is not always used to mark targets. If the other team knew that the arty was coming 30 seconds would give plenty of time to just walk away. Smoke would probably only be used if they needed to make sure they were not going to bomb a village or friendlies.
Using the smoke is fully intended really (in the interest of gameplay) to warn the targeted troops, they will then get off the thing you want (the village, bunker, whatever) allowing you to move up.
I'd rather more commander assets like this, than the once in a blue moon strikes we have now.
Yeah Recon, some guys seem to be able to hear it really well, But I never do. (but my effects volume is at 70% so I can hear voip better)
I actually thought of posting this after playing CoH
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nick20404
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Re: Idea to make arty more widespread, but less potent
I think the reason artillery isn't used much is because no one wants to be the commander, 30 minutes isn't a long wait for guaranteed destruction, and on maps with caches artillery spawning faster would have horrible effects on the Taliban/insurgent teams.Dr2B Rudd wrote:smoke is not always used, correct. But I believe the reason artillery etc is not more common in PR is because fears of its vbf2 spamminess.
Using the smoke is fully intended really (in the interest of gameplay) to warn the targeted troops, they will then get off the thing you want (the village, bunker, whatever) allowing you to move up.
I'd rather more commander assets like this, than the once in a blue moon strikes we have now.
Yeah Recon, some guys seem to be able to hear it really well, But I never do. (but my effects volume is at 70% so I can hear voip better)
I actually thought of posting this after playing CoHsame logic in that game I think
I am sure once they introduce the 80mm mortars we will see a difference in artillery in some way.
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Axel
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Re: Idea to make arty more widespread, but less potent
I like, maybe abit WWII-ish but it would surely add to the immersion.
"Achtung artillerie!!"
"Achtung artillerie!!"
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AnRK
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Re: Idea to make arty more widespread, but less potent
I would have never thoughtDr2B Rudd wrote:I actually thought of posting this after playing CoHsame logic in that game I think

