Limit the HAT

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Limit the HAT

Post by Rudd »

One thing I don't like is when one squad takes it upon themselves to be the AT squad.

thats fine if they are actually intending to cover their teammates

but generally they just run off with the idea "if theh APCs come for us, we'll be fine" Who gives a toss about the rest of the team eh?

One HAT per squad max (EDIT, only 2 HATS per team as now, just not in the same squad!!) unless picked up from the dead plz. I means that if a "AT" squad gets pwned up, there is still an active HAT in the team.
Last edited by Rudd on 2009-04-18 23:50, edited 1 time in total.
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Limit the HAT

Post by masterceo »

one HAT per squad is overkill, imagine all the HAT sniping when on inf maps. APC would be pointless, since every squad could get an easy 1 shot kill. giving each squad LAT is a better idea imo, 2 shots to tank out an apc are balanced, pretty useless against heavy armor but that's what HATs are for.

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StUfz
Posts: 48
Joined: 2008-12-07 01:11

Re: Limit the HAT

Post by StUfz »

You're totally right Rudd. That should be done.

But maybe it's better to make it just in pub.

For Clanmatches or Tournament it should be deactivated.

If it would be a console-order, it will be no problem to turn it off in matches.


But in general for pubbing your suggestion is quite good!

Best Regards


Take, which is useful. Leave out, which is pointless.
And add, which is one's own....


[PR]Panther[UK/FR/DE]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Limit the HAT

Post by Rudd »

Hopefully if mumble comms (or whatever) is embraced more, it wouldn't be much hassle ot get 2 squads to support eachother with HAT fire.
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StUfz
Posts: 48
Joined: 2008-12-07 01:11

Re: Limit the HAT

Post by StUfz »

The Limit of HAT's for the team will stay.

It's not depending on a squad. Rudd only wants to clear those situations with a so called "AT-Squad". That means that this squad carrying all HAT's which are available for a team but when they are dying it's gone for the team as well!


Take, which is useful. Leave out, which is pointless.
And add, which is one's own....


[PR]Panther[UK/FR/DE]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Limit the HAT

Post by Rudd »

(EDIT, only 2 HATS per team as now, just not in the same squad!!)
yea, I can see how I would be misunderstood
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JohnTheRipper
Posts: 233
Joined: 2009-03-03 17:32

Re: Limit the HAT

Post by JohnTheRipper »

The hat is fine as it is now and also hats suck against infantry thats why i use Genocide (Handheld AA) i just need to point in the direction fo the enemy and i'll kill something.

Note: I also named the HAT i call it the Lord's Fist because it can %#&$ you up.
If a bomb lands 20 feet from your position, then I'm coming around for another shot.
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Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Limit the HAT

Post by Vege »

+1 for limiting the HAT for 1 per squad( and 2 for entire team).
Alltough i think it's rare.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Limit the HAT

Post by nick20404 »

I don't think it should be changed for that reason alone, even if its spread between 2 squads it doesn't mean it will be used correctly. and I have never seen an AT only squad before. and the same could be said for sniper kits as well, what if both the people in the sniper squad suck at sniping and no one else can get one.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Limit the HAT

Post by octo-crab »

I like the idea mostly cause whenever I see two HATs, two AAs, or two snipers in the squad, 9 times out of 10 they are right next to each other generally resulting in losing both at the same time. Then the team is SOL for the next 10 minutes if not longer because the killer takes the kits.

As for making this only for pub matches, I don't think that is neccesary to remove the feature for clan matches/tournaments. If they want an AT sq with both AT kits, they can have both the members get the kit from another sq then form up together.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Limit the HAT

Post by AnRK »

JohnTheRipper wrote:The hat is fine as it is now and also hats suck against infantry thats why i use Genocide (Handheld AA) i just need to point in the direction fo the enemy and i'll kill something.

Note: I also named the HAT i call it the Lord's Fist because it can %#&$ you up.
Having both your teams anti-tank weapons in 1 squad isn't fine, even a decent squad that was doing it's best to fulfil a purely anti tank role wouldn't suffice cos they can't be everywhere at once. Obviously spread between 2 squads it's not brilliant coverage but it's much better then it been consolidated in one. I didn't even realise there wasn't a limit to one per squad yet to be honest, I thought that would have been fixed at some point.

As for snipers and combat engineers it's kinda reasonable for them to have both in 1 squad given their roles. Sniper teams needs to be in touch with each other despite their distance (if they're doing their job properly they should be pretty far away from each other anyway...), and to have both combat engineers in a squad with each other for logistics is obviously more then fair.
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Limit the HAT

Post by Threedroogs »

i support this fully!

i hate seeing two HATs in one squad. that means that heavy AT defense can only be in one spot of the map. having the HATs in two different locations is much more effective.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Limit the HAT

Post by CAS_117 »

You guys understand that it requires 2 HAT's to kill a tank?
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Limit the HAT

Post by Axel »

Dr2B Rudd wrote:One thing I don't like is when one squad takes it upon themselves to be the AT squad.

thats fine if they are actually intending to cover their teammates

but generally they just run off with the idea "if theh APCs come for us, we'll be fine" Who gives a toss about the rest of the team eh?

One HAT per squad max (EDIT, only 2 HATS per team as now, just not in the same squad!!) unless picked up from the dead plz. I means that if a "AT" squad gets pwned up, there is still an active HAT in the team.
Couldn't agree more, the "AT squad" are never close when another squad need them.

SL approval for kits I say.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Limit the HAT

Post by Wicca »

Well i dont think this is a problem linked to squads being able to request 2 kits, it comes down to the willigness to perform teamwork.

So more mumble would deffinatly work, to make the blue mass on the map move on your accord.

Its really retarded typing in Teamchat, and hoping that the guy your typing to is going to see what your writing.

So i hope that Mumble will be forced on PR in the next release, i dont think limiting one kit per squad is going to solve that, in regards to what CAS said.

More teamwork = more coordination and improvisation to different situations which often occure.

That way, HAT teams can support the other squads, when they have spotted armor. Anyway, this isnt TOW, and the TOW isnt even correctly displayed in PR.

Its supposed to be wired command with a pic. Like the cobra in Vanilla. and is supposed to have a range of like 1.5 km

I think the HAT is something similar.

Basicaly what i think is that, HAT should stay behind the main force, with the ability to move quickly. But to do that, you need teamwork.

// Wicca out
Xact Wicca is The Joker. That is all.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Limit the HAT

Post by cyberzomby »

lol! I was under the impression this was in already... /newb

But I agree. Ofcourse it takes 2 hats to take out a tank but thats why we have a supply chain.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: Limit the HAT

Post by Portable.Cougar »

Why dumb down the game.

Just play on smarter servers, bingo... problem solved.
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fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Limit the HAT

Post by fubar++ »

The suggestion has its own point when the HAT's are limited only 2 for team. But the problem is also related to the fact that there is only 2 of them available. Often when the kit is needed they have both taken and even more often gone back to the kit pool or in enemy hands and no-one at the team has it. I really don't see the point to punish the whole team for someone using it improperly or just having bad luck.

AT squads are very effective tools when used properly and at right places. Real infantry units use them a lot and also I myself have got training to operate in such squad. As I see it, it would be much better loosen the limit and allow AT squads work as they are intended, having both strength (same kits at same squad) and ability to operate in different locations (not just one squad per team).
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