HUD colour

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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

HUD colour

Post by SkaterCrush »

I'm not sure about everyone else but on some desert maps I can't see my HUD with the glare/whiteness from the sand, I was wondering if other people found the same :confused: I think it would be good to change it or to be able to change it 8) (black maybe?)
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: HUD colour

Post by rampo »

im not having any problem, adjust a little
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: HUD colour

Post by Alex6714 »

Which HUD specifically. I can see them fine I think?. At least you didn´t experience 0.7 qinling. :p

Although I preferred the glow from before.

Unless you mean the havoc gunner hud, which can be a little hard, but should be fine.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: HUD colour

Post by SkaterCrush »

Basically when you look into the sand sometimes the with the glare you cant see your HUD, i'll hopefully get an SS before I go to sleep
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: HUD colour

Post by nick20404 »

Hud colors are fine maybe they can be a little bit brighter, but I never lost vision of my hud.

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Omega_17_The_True
Posts: 43
Joined: 2006-11-11 10:41

Re: HUD colour

Post by Omega_17_The_True »

That the same for me, but that depend the place and the lightning of course, sometimes you just cant read the HUD and all you see is some blurred green lines.

But if the HUD color became darker it will more difficult to see it on darker maps. :D

edit : i was talking about the HUD of the air vehicles the others are perfectly visible.
Last edited by Omega_17_The_True on 2009-04-19 13:03, edited 1 time in total.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: HUD colour

Post by CareBear »

the HUD of what?

iv had no trouble with the HUDs since the .75, *shudders at thought*
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