PR Heli Failures
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Hangnail-[GS]
- Posts: 16
- Joined: 2009-04-11 18:00
PR Heli Failures
I LOVE the new failures in pr, where the helis lose control in the tail rotor, or the elevator messes up, but i have some suggestions, since this is a REALITY mod, i think the helis should be harder to destroy, but easier to make go out of control, i fly in real life (fixed wing aircraft not rotory) and on every aircraft fixed wing and rotory the blades are very sensitive, anything bigger than a baseball can seriously damage the aircraft. I think you guys should make the animations like if u get hit by an RPG or alot of small arms fire, the red like flashes and the alarm goes off and u start spinning or going down, i would love to see the alarm and warning flashing light go off more often, its always RIGHT before the heli blows up and u barely hav time to bring it down. I HOPE alot of people agree, GREAT WORK DEV'S, Thank You For Your Time.
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: PR Heli Failures
already suggested, implemented but doesnt work on multiplayer.'Hangnail-[GS wrote:;997424']and u start spinning or going down
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Spartanhunter7
- Posts: 8
- Joined: 2009-04-11 08:07
Re: PR Heli Failures
I agree, when the light comes up its only like 2 seconds before you go down. Maybe the health ratio should be turned to about 30% or 35% when the alarm goes off. That would be tight if the helo spun out of control, normally it fly's straight when you get hit lol. Good post man.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: PR Heli Failures
It works in multiplayer, it's just not consistent. The other day in a training server i got hit by AA, lost my tail rotor and made it about 1000m back towards the airport before it started losing altitude and ended up hitting the ground. But that was once out of maybe 10 times. If you really want to see the full effect start a local server and hit a building with the chopper, its actually a lot of fun trying to fly and land a heavily damaged chopper.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR Heli Failures
Beat ya to it hangnail 
All helicopters will be like this in the next update. Critical damage (where there's a chance of engine failure) currently only happens when you've taken about 70-80% damage. Next update will be like so,
All helicopters will be like this in the next update. Critical damage (where there's a chance of engine failure) currently only happens when you've taken about 70-80% damage. Next update will be like so,
- Critical damage will begin when you've taken 25% damage. Once this happens, there's a chance of partial or complete engine failure (either you'll have a hard time flying back for repairs, or you'll have to crash land)
- Transport helicopters will have twice as many Hit points, allowing them to survive crash landings long enough for passengers and crew members to bail out. (we would have done the same for attack/scout helicopters, but the disabling feature seems to never cause complete engine failure with them for some reason...)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Singularity
- Posts: 29
- Joined: 2008-07-28 16:10
Re: PR Heli Failures
I agree with Hangnail-[GS].
That would be much more fun, and reality.
That would be much more fun, and reality.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: PR Heli Failures
oh! 25% seems fast! So what can bring it down to that? .50's, apc's and missiles right? Not the usual assault rifle?
Pretty cool that its implemented tho! Just a bit worried that it will be too fast.
Pretty cool that its implemented tho! Just a bit worried that it will be too fast.
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: PR Heli Failures
If the amount of health points it has is increased its going to need to take same amount of damage as now. But instead of blowing up it crashes to ground.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48

what about the EH101? its quite a tricky chopper because its desinged so that even if one of its three turbines stop its still very much able to go on whit the mission
Posts merged, use the Edit Button next time.
[R-MOD]Tirak
Last edited by Tirak on 2009-04-20 13:41, edited 1 time in total.

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{UK}Suzeran
- Posts: 126
- Joined: 2009-03-17 17:07
Re: PR Heli Failures
cant we have personalised choppers in 0.9 with random paint jobs?
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Mercenario(peru)
- Posts: 100
- Joined: 2009-04-15 23:36
Re: PR Heli Failures
Good news [R-DEV]Jaymz , the next updates in helicopters sounds very sweet... 
LAG*** Mercenario(peru)
LAG*** Mercenario(peru)
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Surround
- Posts: 609
- Joined: 2006-12-10 23:49
Re: PR Heli Failures
Omg this is going to be so sweet. Now theres a really going to be lots of BHD scenariso on ramiel!!
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Kenny
- Posts: 261
- Joined: 2006-11-18 03:30
Re: PR Heli Failures
hmm does this mean the piolet will be getting a gun again because it's ok if he crashes with a squad they can look afterhim but what happenes if hes rtb and gets shot down he will just get kill by the mass of enemys racing to the choppa.

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thecoolj85
- Posts: 289
- Joined: 2009-01-26 03:41
Re: PR Heli Failures
yea there should be 2 classes one for choppas and jets choppas get pistols and jets get nothing and jets get a parachute and choppas dont or the choppas even get a smg
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR Heli Failures
Suggested that before m8, and it's up to the devs whether we'll see it inthecoolj85 wrote:yea there should be 2 classes one for choppas and jets choppas get pistols and jets get nothing and jets get a parachute and choppas dont or the choppas even get a smg
@ Jaymz, if why is it that attack helicopters don't have engine failures? Is there any difference then between the trans and gunship huey? Or what else is happening to them in that case?



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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR Heli Failures
No idea, Mcluv...
I tested it extensively with fuzz. We could always make transport helicopters have complete engine failure but attack/scout ones only had partial engine failure (you could always keep flying them, it was just shaky and difficult).
I tested it extensively with fuzz. We could always make transport helicopters have complete engine failure but attack/scout ones only had partial engine failure (you could always keep flying them, it was just shaky and difficult).
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
Re: PR Heli Failures
wrong thread...thecoolj85 wrote:yea there should be 2 classes one for choppas and jets choppas get pistols and jets get nothing and jets get a parachute and choppas dont or the choppas even get a smg
great news tough jamyz
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: PR Heli Failures
Yeah, in Somalia (Black Hawk Down) the crew/pilots were largely able to stay alive despite being hit by an RPG and losing main engine power.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg

