Sniper Sway
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elite3444
- Posts: 28
- Joined: 2009-03-30 20:00
Sniper Sway
people say its hardcoded which it probably is in some way but....
on forgotten hope 2 the sniper rifle scopes have a slight sway its not a whole lot but its still there. Is there anyway to implement that?
on forgotten hope 2 the sniper rifle scopes have a slight sway its not a whole lot but its still there. Is there anyway to implement that?
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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Sniper Sway
That would be a dramatically superior method for modelling deviation than the current massive move-dev and move-dev recovery time.elite3444 wrote:people say its hardcoded which it probably is in some way but....
on forgotten hope 2 the sniper rifle scopes have a slight sway its not a whole lot but its still there. Is there anyway to implement that?
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elite3444
- Posts: 28
- Joined: 2009-03-30 20:00
Re: Sniper Sway
ya, if possible they could add after moving and sprinting it would sway more until stamina is up. Also, i havent really tested it on FH2 but it could be where less sway if ur crouched or prone
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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Sniper Sway
Elsewhere it has been stated that it's not possible for stamina level to modify deviation. Not knowing if/how sway is implemented, I'm not sure, but I'd assume it is likewise unconnectable to stamina.elite3444 wrote:ya, if possible they could add after moving and sprinting it would sway more until stamina is up.
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Sniper Sway
Ace is correct. FH2 uses a rather simplistic method of just having the reticle jitter via animations. Consequently the reticle will never remain on the zero point. This was attempted in testing, but majority rule decided against.
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elite3444
- Posts: 28
- Joined: 2009-03-30 20:00
Re: Sniper Sway
actually im pretty sure thats how it is since ive always used that technique when sniping to wait for staminaAce42 wrote:Elsewhere it has been stated that it's not possible for stamina level to modify deviation. Not knowing if/how sway is implemented, I'm not sure, but I'd assume it is likewise unconnectable to stamina.
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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Sniper Sway
No, the reduction in deviation is set by a numerical value in the weapons stats array. The fact that the time it takes your stamina to recover is roughly the same time it takes for the deviation to settle on its own is purely coincidental. Activating the "breathing sound" with the SR gives you a more precise idea of how long it takes deviation to settle from "maximum deviation" back to "best possible deviation".elite3444 wrote:actually im pretty sure thats how it is since ive always used that technique when sniping to wait for stamina
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Sniper Sway
Already suggested.
Weapons - Weapon Sway/Wave/Tremble

You miss 100% of the shots you don't take.- Wayne Gretzky
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Kenny
- Posts: 261
- Joined: 2006-11-18 03:30
Re: Sniper Sway
Hmm is their anyway to turn the animation off for like 5 seconds like we have in the game with the changing firemodes breathing could it be done that way?[R-DEV]Chuc wrote:Ace is correct. FH2 uses a rather simplistic method of just having the reticle jitter via animations. Consequently the reticle will never remain on the zero point. This was attempted in testing, but majority rule decided against.
So the animations going continusly untill you press 4 to change the fire mode and that will stop reticel sway anamation for "X" amount of seconds and then continue afterwords.

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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Sniper Sway
Part of the problem is that it wouldn't effect deviation - so no matter how much it swayed the bullet would run true. People would either "learn" dead centre, or else just put a dot on their screen with a dry-erase pen / bluetack.Kenny wrote:Hmm is their anyway to turn the animation off for like 5 seconds like we have in the game with the changing firemodes breathing could it be done that way?
So the animations going continusly untill you press 4 to change the fire mode and that will stop reticel sway anamation for "X" amount of seconds and then continue afterwords.
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Kenny
- Posts: 261
- Joined: 2006-11-18 03:30
Re: Sniper Sway
I get you point their, so instead of stoping the animation how about changing it to less deviation from the center, so it still sways but only a few milameaters from the center but then I dont know if you can put 2 animation on the same object

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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Sniper Sway
This has been suggested many times, almost always referencing the Forgotten Hope 2 sniper scope.
Next time, please use the Search Function as well as the Attention! Already Suggested Suggestions thread to avoid duplicate suggestions.
Regards,
[R-MOD]Tirak
Next time, please use the Search Function as well as the Attention! Already Suggested Suggestions thread to avoid duplicate suggestions.
Regards,
[R-MOD]Tirak

