Project Reality, Vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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gunsfromh3ll
Posts: 15
Joined: 2009-04-20 21:23

Project Reality, Vehicles

Post by gunsfromh3ll »

Ok, my thought was that you guys could add the HH47 Chinook for the US Army, CH47 Sea Knight for the USMC, and for both the C27 Spartan.
The Chinook could hold a **** load of people like 12 (thats how many the f# buttons hold) with the back open and 50 cals on the side and a grenade luancher in the open back. Same thing for the Sea Knight except the back would me closed so it could land in the water. Now for the Spartan I was thinking it could drop a whole bunch of crates, so it could just fly over head and when the crates popped out the crate would open a parachute so it didn't get damaged when it hit the ground. It would also hold a pilot and co-pilot (who drops the crates.) and 10 guys in the back who could jump out. It would be good on Kashan Dessert the most because the map is freaking huge compared to the rest of them.

Hope you guys like the idea.
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: Project Reality, Vehicles

Post by azn_chopsticks_boi »

Search :-P Everything you have suggested has been already.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Project Reality, Vehicles

Post by motherdear »

one thing: use the damn search button and you would realise that this has been suggested sooooo many times, but has not been done because of vehicles being phased out and becuase 8 is the maximum the engine allows in one vehicle. secondly the chinook is already done but is not being released before it's done and the devs feel that it's perfect.
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Project Reality, Vehicles

Post by 503 »

Lol. I wonder if it's possible to forbid posting in the suggestions forum until you have a certain amount of posts.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Project Reality, Vehicles

Post by General Dragosh »

Its possible with coding, coding iz complicated, it makes my head go auch - and i dont like that :cry:
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Project Reality, Vehicles

Post by badmojo420 »

Nah, no restrictions, that's what the mods are for. Besides, I've seen a couple great ideas come from people with very few posts.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Project Reality, Vehicles

Post by OkitaMakoto »

Locked for resuggest. Please check the AAS [already suggested suggestions] thread for common suggestions. Also use the search function in the top right of the page.

https://www.realitymod.com/forum/f18-pr ... tions.html

Welcome to the forums, but please slow down on the suggestions. Each thing youve suggested tonight has already been suggested.

Thanks
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